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path: root/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp (follow)
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* yuzu_cmd: Use new inputgerman772021-11-251-37/+35
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* yuzu-cmd/CMakeLists: Correct attribution for this function.Fernando Sahmkow2021-08-081-0/+1
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* yuzu-cmd: hide cursor when in fullscreensan2021-08-011-0/+4
| | | Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
* emu_window: Remove global system instancelat9nq2021-07-301-3/+3
| | | | | | | It was just the one in emu_window_sdl2, but since _gl and _vk inherit from it, they all needed adjustments. Leaves just the one auto system& in main().
* general: Implement FullscreenMode enumerationlat9nq2021-07-231-2/+2
| | | | | Prevents us from using an unclear 0 or 1 to describe the fullscreen mode.
* yuzu_cmd: Make use of fullscreen_mode settinglat9nq2021-07-221-15/+29
| | | | | | | Reverts 48259de0c1a6a1aca77eec31cb8aca5ca2b680dd to the previous hierarchy and fixes the resolution issue with this fullscreen mode. yuzu-cmd will now read the fullscreen_mode setting and use it appropriately.
* yuzu-cmd: Fullscreen Improvements (#6656)san2021-07-211-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * emu_window_sdl2_vk: Use the generated SDL config On Linux, due to the way we include SDL2 as a submodule, it makes it difficult for us to specify which SDL_config.h we intended to include. Before, CMake would default to the dummy one included with SDL and ignore the generated one. This tells CMake to use the generated one. In addition, we define USING_GENERATED_CONFIG_H to throw an error in case the dummy config is used by accident. Fixes Vulkan not working on Linux yuzu-cmd. * emu_window_sdl2_vk: Specify the window manager if it should be supported The original language "not implemented" is wrong if the implementation exists but is not compiled. This causes a bit of a debugging headache when it goes wrong. Log it if the window manager is known before exiting. * sdl_impl, emu_window: Remove clang ignore Fixed upstream by libsdl-org/SDL@25fc40b0bd44c484051064bc6b945ea9943f88dd * Enable fullscreen support for Vulkan on yuzu-cmd Hooked up the existing SDL2 logic for fullscreen support in the Vulkan window of yuzu-cmd. * Change fullscreen logic to attempt desktop resolution first on yuzu-cmd Changed the order in which we attempt to switch to fullscreen. First try desktop resolution first, if it fails fall back to streched fullscreen using windowed resolution. Co-authored-by: lat9nq <22451773+lat9nq@users.noreply.github.com> Co-authored-by: san <san+gitkraken@smederijmerlijn.nl>
* sdl_impl, emu_window: Remove clang ignorelat9nq2021-07-161-8/+0
| | | | | Fixed upstream by libsdl-org/SDL@25fc40b0bd44c484051064bc6b945ea9943f88dd
* perf_stats: Rework FPS counter to be more accurateameerj2021-05-161-1/+1
| | | | | | | | | The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case. This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics. The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values. The status bar update frequency was also changed from 2 seconds to 500ms.
* emu_window: unsigned -> u32Lioncash2021-04-231-1/+1
| | | | This is more concise and consistent with the rest of the codebase.
* general: Ignore implicit-fallthrough for SDL.hlat9nq2021-04-181-0/+9
| | | | | | SDL 2.0.14 introduces an incompatibility with Clang, causing it to trigger -Wimplicit-fallthrough even though it is marked. Ignore it for now, with a comment mentioning why this is needed.
* inputCommon: Mouse fixesgerman772021-02-281-3/+21
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* yuzu: Various frontend improvements to avoid crashes and improve experience on Linux.bunnei2021-02-141-0/+17
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* Add mouse panninggerman2021-02-081-1/+2
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* Add mutitouch support for touch screensgerman2021-01-151-6/+6
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* Merge pull request #4939 from german77/MouseInputbunnei2020-11-301-4/+4
|\ | | | | InputCommon: Implement full mouse support
| * Implement full mouse supportgerman2020-11-261-4/+4
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* | Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main threadcomex2020-11-231-49/+51
|/ | | | | | | | | | | | | | | | | | | | | | | | EmuWindow::PollEvents was called from the GPU thread (or the CPU thread in sync-GPU mode) when swapping buffers. It had three implementations: - In GRenderWindow, it didn't actually poll events, just set a flag and emit a signal to indicate that a frame was displayed. - In EmuWindow_SDL2_Hide, it did nothing. - In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong because SDL_PollEvents is supposed to be called on the thread that set up video - in this case, the main thread, which was sleeping in a busyloop (regardless of whether sync-GPU was enabled). On macOS this causes a crash. To fix this: - Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a default implementation that does nothing. - In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have the main thread call SDL_WaitEvent in a loop.
* renderer_opengl: Remove emulated mailbox presentationReinUsesLisp2020-09-201-3/+2
| | | | | Emulated mailbox presentation was causing performance issues on Nvidia's OpenGL driver. Remove it.
* input_common: Eliminate most global stateLioncash2020-08-271-8/+10
| | | | | | | | | | | | | Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
* Fix format error in performance statisticsH27CK2020-04-231-3/+4
| | | | Formatting
* frontend: sdl2: emu_window: Implement separate presentation thread.bunnei2020-02-261-1/+1
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* yuzu: Implement Vulkan frontendReinUsesLisp2020-01-291-0/+4
| | | | | Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
* SDL: Fix missing headerFernando Sahmkow2019-10-051-0/+1
| | | | This fixes linux and mingw builds.
* Add FPS to SDL title barjroweboy2019-09-221-0/+12
| | | | | | Also fix a small issue with incorrect shutdown ordering in SDL. Previously the system would still be running so the telemetry task didn't launch and detached_tasks would assert(count == 0)
* emu_window: Pass OnMinimalClientAreaChangeRequest argument by copyReinUsesLisp2019-05-261-2/+1
| | | | | There's no performance improvement in passing an unsigned pair by reference.
* yuzu_cmd: Split emu_window OpenGL implementation into its own fileReinUsesLisp2019-05-251-156/+15
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* yuzu_cmd: Use OpenGL compat when asked in the settingsReinUsesLisp2019-05-171-1/+5
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* Merge pull request #2017 from jroweboy/glwidgetbunnei2019-04-141-1/+36
|\ | | | | Frontend: Migrate to QOpenGLWindow and support shared contexts
| * SDL Frontend: Add shared context supportJames Rowe2019-01-221-1/+36
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* | Input: Remove global variables from SDL InputJames Rowe2019-03-021-8/+5
| | | | | | | | | | | | | | | | | | Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
* | citra_qt: Log settings on launchzhupengfei2019-01-221-0/+1
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* gl_rasterizer: Remove extension booleansReinUsesLisp2018-11-291-0/+2
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* Removed pre 4.3 ARB extensionsFernandoS272018-11-211-14/+0
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* Update OpenGL's backend version from 3.3 to 4.3FernandoS272018-11-211-1/+1
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* implemented touch in Qt and SDLNeatNit2018-10-091-2/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | change TouchToPixelPos to return std::pair<int, int> static_cast (SDL) various minor style and code improvements style - PascalCase for function names made touch events private const pointer arg in touch events make TouchToPixelPos a const member function did I do this right? braces on barely-multiline if remove question comment (confirmed in Discord) fixed consts remove unused parameter from TouchEndEvent DRY - High-DPI scaled touch put in separate function also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom. implicit conversion from QPoint to QPointF, apparently I have no idea what const even means but I'll put it here anyway remove unused or used-once variables make touch scaling functions const, and put their implementations together removed unused FingerID parameters QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit better DRY in SDL To do -> TODO(NeatNit) remove unused include
* yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image.bunnei2018-10-061-0/+2
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* Use ARB_multi_bind for uniform buffers (#1287)ReinUsesLisp2018-09-131-0/+2
| | | | | | * gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback
* gl_rasterizer: Use ARB_texture_storage.Markus Wick2018-09-111-0/+2
| | | | | | | | It allows us to use texture views and it reduces the overhead within the GPU driver. But it disallows us to reallocate the texture, but we don't do so anyways. In the end, it is the new way to allocate textures, so there is no need to use the old way.
* Port #4141 from citra: Joystick hotplug support (#1275)Tobias2018-09-111-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
* gl_rasterizer: Use baseInstance instead of moving the buffer points.bunnei2018-09-081-0/+2
| | | | | | | This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp
* For SDL FrontendCaptV0rt3x2018-09-071-2/+2
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* frontend: Set swap interval to 0fearlessTobi2018-09-061-0/+1
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* Added check to see if ARB_texture_mirror_clamp_to_edge is supportedDavid Marcec2018-08-191-0/+2
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* Port #3665 from CitrafearlessTobi2018-07-261-0/+2
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* Frontend: Check for more required OpenGL extensions during startup.Subv2018-07-221-2/+12
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* Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637)Tobias2018-07-121-3/+3
| | | | | | * Port #3335 and #3373 from Citra * Fixup: Use the new logging placeholders
* Rename logging macro back to LOG_*James Rowe2018-07-031-10/+10
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* sdl: add check for GL extension supportBreadFish642018-06-041-0/+23
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* string_util: Remove StringFromFormat() and related functionsLioncash2018-04-301-2/+3
| | | | Given we utilize fmt, we don't need to provide our own functions for formatting anymore
* frontends: Move logging macros over to new fmt-capable onesLioncash2018-04-271-4/+4
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* SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607)adityaruplaha2018-04-211-1/+26
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* Remove settings issues in sdl and fix a few files that broke in mingwJames Rowe2018-01-131-2/+0
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* Get yuzu sdl to start compilingJames Rowe2018-01-131-4/+2
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* Massive removal of unused modulesJames Rowe2018-01-131-0/+177