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2021-03-02Fix default bcat_backend initKelebek11-1/+1
2021-02-13config: Make high GPU accuracy the defaultReinUsesLisp1-1/+1
This is a better default for most games, yielding better performance and less graphical issues.
2021-01-15Allow all touch inputs at the same time and remove config options that are not longer necesarygerman1-4/+0
2021-01-10config: Enable docked mode by defaultMorph1-1/+1
2021-01-04yuzu/configure_filesystem: Remove "Select Cache Directory" optionFearlessTobi1-3/+0
This tab of the settings is already extremely bloated and the setting itself is quite useless. With a gamelist of almost 30 games, the cache directory is smaller than 1MB for me and therefore I don't see why it needs to be configurable.
2020-12-19yuzu: Remove gdbstub configurationFearlessTobi1-3/+0
The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028. This PR just removes the remaining gdb configuration code from the emulator and the UI.
2020-12-05yuzu_cmd: Remove 'users_size'comex1-1/+0
Specifically: const auto size = sdl2_config->GetInteger("System", "users_size", 0); The variable is never used, producing a warning. I wondered if this ought to be assigning something to in `Settings`, but nothing else in the codebase ever mentions a setting called "users_size", so I guess it's safe to remove...
2020-11-26Add multiple udp server supportgerman1-4/+2
2020-11-16configure_input: Add per-player vibrationMorph1-0/+2
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-16settings: Remove global vibration strength modifierMorph1-2/+0
This will be replaced in favor of per-player vibration strength modifiers.
2020-11-16configure_input: Hook up the vibration percentage spinboxMorph1-0/+2
This allows setting the vibration strength percentage anywhere from 1% to 100%. Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-16settings: Preparation for per-game input settingsMorph1-12/+13
2020-10-27yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.bunnei1-3/+3
- In general, this is now the preferred settings for most games. # Conflicts: # src/yuzu/configuration/config.cpp
2020-09-05configure_input: Hook up the motion button and checkboxMorph1-0/+2
This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-08-26Project Mjölnir: Part 1Morph1-0/+2
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-16common/fileutil: Convert namespace to Common::FSLioncash1-18/+20
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
2020-07-17Rebase for per game settingsDavid Marcec1-0/+4
2020-07-11configuration: Add settings to enable/disable specific CPU optimizationsMerryMage1-2/+0
2020-07-10settings: Remove storage size optionsMorph1-9/+0
2020-07-10configuration: implement per-game configurations (#4098)lat9nq1-37/+46
* Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f. * main: fix status buttons reporting wrong settings after stop emulation * settings: Log UseDockedMode in the Controls group This should have happened when use_docked_mode was moved over to the controls group internally. This just reflects this in the log. * main: load settings if the file has a title id In other words, don't exit if the loader has trouble getting a title id. * use a zero * settings: initalize resolution factor with constructor instead of casting * Revert "settings: initalize resolution factor with constructor instead of casting" This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8. * configure_graphics: guard device selector when Vulkan is global Prevents the user from editing the device selector if Vulkan is the global renderer backend. Also resets the vulkan_device variable when the users switches back-and-forth between global and Vulkan. * address reviewer concerns Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static. Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com> * main: load per-game settings after LoadROM This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug. * Revert "main: load per-game settings after LoadROM" This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804. * main: only restore global settings when necessary Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug. * configuration_shared: address reviewer concerns except operator overrides Dropping operator override usage in next commit. Co-Authored-By: LC <lioncash@users.noreply.github.com> * settings: Drop operator overrides from Setting template Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog. * complete rebase * configuration_shared: translate "Use global configuration" Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared. * configure_per_game: address reviewer concern As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> Co-authored-by: VolcaEM <volcaem@users.noreply.github.com> Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-06-06yuzu/frontend: Remove internal resolution optionMorph1-2/+0
2020-05-30Implement macro JITDavid Marcec1-0/+2
2020-05-19yuzu: Add frontend settings for assembly shadersReinUsesLisp1-0/+2
Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them.
2020-05-11core: settings: Add a setting for time zone.bunnei1-2/+3
2020-04-23GPU: Add Fast GPU Time Option.Fernando Sahmkow1-0/+2
2020-04-22UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow1-2/+2
2020-04-20dynarmic: Add option to disable CPU JIT optimizationsMerryMage1-0/+2
2020-03-17bcat: Disable Boxcat backend by defaultFearlessTobi1-1/+1
This commit disables the Boxcat backend by default for new users of yuzu. There's several reasons as to why this is done: 1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them 2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging 3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default. For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-02-28Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.Morph1-0/+2
2020-02-26core: settings: Add setting to enable vsync, which is on by default.bunnei1-0/+2
2020-02-14Add following aspect ratios: 16:9, 21:9, Stretch to WindowMorph1-0/+2
Available as a drop down within the configure graphics tab.
2020-01-29settings: Add settings for graphics backendReinUsesLisp1-0/+6
2020-01-23Replace GetString with Get functionFearlessTobi1-2/+2
This should hopefully fix compilation errors.
2020-01-23Input: UDP Client to provide motion and touch controlsfearlessTobi1-0/+5
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-09-30settings: Add option to set BCAT backendZach Hilman1-0/+5
2019-09-21settings: Add options for managing gamecard emulationZach Hilman1-0/+14
2019-09-21settings: Add options for setting storage sizesZach Hilman1-0/+9
2019-09-10Add frametime logging for tracking performance over timefearlessTobi1-0/+2
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-07-11yuzu: Remove setting for using UnicornLioncash1-1/+0
The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow.
2019-07-04yuzu: Remove CPU Jit setting from the UIfearlessTobi1-1/+1
A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
2019-06-29settings: Add config option for kiosk (quest) modeZach Hilman1-0/+1
2019-05-30rasterizer_opengl: Remove OpenGL core profileReinUsesLisp1-2/+0
2019-05-25settings: Add 'Reporting Services' config optionZach Hilman1-0/+2
Full enable/disable for all reports.
2019-05-23common/file_util: Make ReadFileToString and WriteStringToFile consistentLioncash1-2/+2
Makes the parameter ordering consistent, and also makes the filename parameter a std::string. A std::string would be constructed anyways with the previous code, as IOFile's only constructor with a filepath is one taking a std::string. We can also make WriteStringToFile's string parameter utilize a std::string_view for the string, making use of our previous changes to IOFile.
2019-04-20Allow picking a Compatibility Profile for OpenGL.Fernando Sahmkow1-0/+2
This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq
2019-03-29core/yuzu: Remove enable_nfc settingfearlessTobi1-1/+0
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
2019-03-09yuzu_cmd/config: Replace C casts with static_castReinUsesLisp1-4/+5
2019-03-09yuzu_cmd/config: Silent implicit cast warningReinUsesLisp1-1/+1
2019-03-07settings: Add new graphics setting for use_asynchronous_gpu_emulation.bunnei1-0/+2
2019-02-07settings: Hide shader cache behind a settingReinUsesLisp1-0/+2
2019-01-08settings: Use std::chrono::seconds instead of s64 for RTCZach Hilman1-1/+2
2019-01-08settings: Add custom RTC settingsZach Hilman1-2/+9
Stored as signed seconds since epoch.
2018-12-03config: Store and load disabled add-ons listZach Hilman1-0/+18
2018-11-20settings: Add option to dump ExeFS of games upon launchZach Hilman1-0/+1
When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
2018-11-19configure_input_player: Set minimum width on controlsZach Hilman1-7/+6
2018-11-19yuzu_cmd/config: Add config deserialization for multiplayerZach Hilman1-37/+254
2018-11-19Correctly sets default system language for yuzu-CLI (#1727)Schplee1-0/+2
* Correctly sets default system language for yuzu-CLI A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that. * fix clang issue deleted whitespace
2018-11-12settings: Add config option to set RNG seedZach Hilman1-0/+7
2018-10-29settings: Add setting to control NSO dumpingZach Hilman1-0/+1
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-24acc: Fix account UUID duplication errorZach Hilman1-2/+3
2018-10-24profile_manager: Load user icons, names, and UUIDs from system saveZach Hilman1-18/+2
2018-10-24settings: Add users and current_user settings and remove usernameZach Hilman1-3/+19
2018-10-24Added Amiibo support (#1390)David1-0/+1
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
2018-10-16config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.bunnei1-2/+2
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-07cmd: Support passing game arguments from command lineZach Hilman1-0/+1
Uses -p (--program) and following string as args.
2018-10-02Port web_service from CitrafearlessTobi1-0/+8
2018-09-21Update config.cppValentin Vanelslande1-1/+1
2018-09-19Invalid default value of username in yuzu_cmd (#1334)Philippe Babin1-0/+4
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username * Fix format * Apply code review changes * Remove nullptr check
2018-09-08Add audio stretching supportfearlessTobi1-0/+2
2018-09-04settings: Save and load NAND/SD dirs from configZach Hilman1-0/+6
2018-08-21Port #3353 from CitrafearlessTobi1-2/+3
2018-08-01Remove files that are not usedZach Hilman1-0/+1
2018-08-01audio_core: Add configuration settings.bunnei1-0/+5
2018-07-21file_util: Use an enum class for GetUserPath()Lioncash1-1/+1
Instead of using an unsigned int as a parameter and expecting a user to always pass in the correct values, we can just convert the enum into an enum class and use that type as the parameter type instead, which makes the interface more type safe. We also get rid of the bookkeeping "NUM_" element in the enum by just using an unordered map. This function is generally low-frequency in terms of calls (and I'd hope so, considering otherwise would mean we're slamming the disk with IO all the time) so I'd consider this acceptable in this case.
2018-07-18settings: Turn docked mode off by default.bunnei1-1/+1
2018-07-03Rename logging macro back to LOG_*James Rowe1-3/+3
2018-06-27settings: Add a configuration for use_accurate_framebuffers.bunnei1-0/+2
2018-05-11core: Add a configuration setting for use_multi_core.bunnei1-0/+1
2018-04-27frontends: Move logging macros over to new fmt-capable onesLioncash1-3/+3
2018-03-27config: Use simplified checkbox (from Citra) for CPU JIT.bunnei1-2/+1
2018-03-27config: Rename is_docked to use_docked_mode to be consistent with other config bools.bunnei1-1/+1
2018-03-27config: Add setting for whether the system is docked or not.bunnei1-0/+3
2018-03-23yuzu_cmd: change default cpu core to dynarmicValentin Vanelslande1-1/+1
2018-01-21Format: Run the new clang format on everythingJames Rowe1-2/+10
2018-01-13config: Default log filter to trace.bunnei1-1/+1
2018-01-13Remove settings issues in sdl and fix a few files that broke in mingwJames Rowe1-47/+0
2018-01-13Get yuzu sdl to start compilingJames Rowe1-2/+3
2018-01-13Massive removal of unused modulesJames Rowe1-0/+0
2018-01-13config: Default CPU core to Unicorn.bunnei1-1/+1
2018-01-12configuration: Add cpu_core configuration optionMerryMage1-1/+2
2017-10-10hle: Remove a large amount of 3ds-specific service code.bunnei1-15/+0
2017-09-19WebService: Verify username and token (#2930)B3n301-0/+2
* WebService: Verify username and token; Log errors in PostJson * Fixup: added docstrings to the functions * Webservice: Added Icons to the verification, imrpved error detection in cpr, fixup nits * fixup: fmt warning
2017-08-26settings: Add enable_telemetry, citra_username, and citra_token.bunnei1-0/+4
2017-08-24EmuWindow: refactor touch input into a TouchDevicewwylele1-0/+2
2017-08-11move MotionEmu from core/frontend to input_common as a InputDevicewwylele1-0/+3
2017-07-10settings: Add telemetry endpoint URL.bunnei1-0/+4
2017-06-21Changing default values for bg_red, bg_green, and bg_blue from 1.0 to 0.0.chris0626891-3/+3
2017-05-28Citra: Convert include into forward declarationYuri Kunde Schlesner1-1/+3
2017-03-01InputCommon: add AnalogFromButtonwwylele1-0/+20
2017-03-01InputCommon: add Keyboardwwylele1-14/+11
2017-02-23Add custom layout settings.SonofUgly1-0/+17
2017-01-26SDL: Select audio device (#2403)Kloen Lansfiel1-0/+1
* Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
2017-01-11SDL2: Config.cpp fix double to float warningKloen1-1/+2
2017-01-11CAM: implement basic camera functions with a blank camerawwylele1-0/+15
2017-01-07config: Add option for specifying screen resolution scale factor.bunnei1-2/+1
2016-12-07Config: auto-select region and languagewwylele1-1/+2
2016-12-06Implement Frame rate limiter (#2223)emmauss1-0/+2
* implement frame limiter * fixes
2016-11-27GPU: Remove the broken frame_skip option.Emmanuel Gil Peyrot1-1/+0
Fixes #1960.
2016-11-05Add default hotkey to swap primary screens.James Rowe1-1/+2
Also minor style changes
2016-11-05Support additional screen layouts.James Rowe1-0/+4
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-8/+2
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-14/+17
2016-09-15core: Add configuration option for CPU JIT.bunnei1-0/+1
2016-08-31configure_audio: User-configuratble option to enable/disable audio stretchingMerryMage1-0/+1
2016-08-30config: Add a setting for graphics V-Sync.bunnei1-0/+1
2016-08-16citra: Default to HW renderer.bunnei1-1/+1
2016-05-24New3DS: Minor style cleanup to #1520.bunnei1-1/+1
2016-05-15implement circle pad modifierwwylele1-0/+2
2016-05-15Refactor input subsystemwwylele1-1/+4
2016-05-07fixup simple type conversions where possibleAlexander Laties1-1/+1
2016-04-30Audio: Add sink selection to configuration filesMerryMage1-0/+3
2016-04-21Config: Add scaled resolution optiontfarley1-0/+1
2016-04-20Implement CheckNew3DS and CheckNew3DSAppJamePeng1-2/+3
Append an item[is_new3ds] to config file[System] group Implement APT::SetNSStateField,it will update the unknown NS_state_field
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage1-3/+4
2016-03-02Config: Use unique_ptr instead of raw pointerMerryMage1-10/+8
2016-03-02Dependencies: Remove GLFW, Add SDL2MerryMage1-24/+24
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
2015-10-12Remove unnecessary new lines, changed Deinit to Shutdownpolaris-1-1/+1
2015-10-04Implement gdbstubpolaris-1-0/+4
2015-09-20Implement gdbstubpolaris-1-0/+4
2015-08-16Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei1-0/+1
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.
2015-07-28Move input values into an arrayJames Rowe1-23/+13
2015-06-28Citra: Fix the includes a bit, thanks to include-what-you-use.Emmanuel Gil Peyrot1-1/+2
2015-05-30Remove gpu_refresh_rate configuration optionYuri Kunde Schlesner1-1/+0
Changing it makes emulation inherently inaccurate. It also had a wrong default value (30, whereas the real system has a refresh rate of 60 Hz) which, even if changed, would continue to be used unless people manually removed it from their config files.
2015-05-22INI hw/sw renderer toggletfarley1-0/+2
2015-05-07Common: Remove common.hYuri Kunde Schlesner1-0/+3
2015-04-04Allow the user to set the background clear color during emulationarchshift1-0/+5
The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
2015-02-22Frontends, HID: Add New 3DS specific pad buttons, and stub the touch one.Emmanuel Gil Peyrot1-0/+6
2015-02-08Services: Stub some functionspurpasmart961-0/+3
2015-02-01arm: Adios armemuLioncash1-1/+0
2014-12-29GPU: Implement frameskip and remove forced framebuffer swap hack.bunnei1-0/+1
2014-12-27GPU: Change internal framerate to 30fps.bunnei1-1/+1
2014-12-21License changepurpasmart961-1/+1
2014-12-13Add configurable per-class log filteringYuri Kunde Schlesner1-1/+1
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner1-3/+3
2014-11-19Merge Config::ReadXYZsarchshift1-11/+6
2014-11-03Add support for disabling log from settingsSean1-0/+5
2014-10-28Added `gpu_refresh_rate` config setting for the new interpreter speed hack.archshift1-0/+1
2014-10-28Use configuration files to enable or disable the new dyncom interpreter.archshift1-0/+6
2014-10-23Use config files to store whether SDMC is enabled or notarchshift1-0/+5
Before, it used to use whether the directory actually existed. As a result, .citra-emu/sdmc was never auto-created (something quite confusing to me until I read through the logs).
2014-10-08Added configuration file system.archshift1-0/+65
Uses QSettings on citra-qt, and inih on citra-cli.