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* Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper.Tony Wasserka2014-08-255-46/+74
* Pica/Rasterizer: Add texturing support.Tony Wasserka2014-08-253-18/+69
* Pica/DebugUtils: Add convenient tev setup printer.Tony Wasserka2014-08-253-0/+101
* Pica/Rasterizer: Add initial implementation of texture combiners.Tony Wasserka2014-08-252-2/+225
* Pica: Add support for dumping textures.Tony Wasserka2014-08-253-1/+177
* Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.Tony Wasserka2014-08-253-98/+133
* Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.Tony Wasserka2014-08-252-14/+92
* Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated.Tony Wasserka2014-08-254-63/+78
* Pica/CommandProcessor: Implement parameter masking.Tony Wasserka2014-08-252-6/+25
* Pica: Add debug utilities for dumping shaders.Tony Wasserka2014-08-254-1/+227
* Pica: Add debug utility functions for dumping geometry data.Tony Wasserka2014-08-256-4/+123
* Fix the threading for GL Context in Qt5.Sacha2014-08-241-1/+0
* Merge pull request #42 from archshift/glexpbunnei2014-08-131-3/+2
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| * Use glewExperimental on Linux in order to fix GLFW-modearchshift2014-08-121-3/+2
* | float24: Remove private default constructorarchshift2014-08-131-2/+0
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* Pica: Add basic rasterizer.Tony Wasserka2014-08-127-2/+260
* Pica: Add triangle clipper.Tony Wasserka2014-08-127-8/+230
* Pica: Add primitive assembly stage.Tony Wasserka2014-08-127-2/+95
* Pica: Add vertex shader implementation.Tony Wasserka2014-08-127-10/+722
* Pica: Implement vertex loading.Tony Wasserka2014-08-122-8/+102
* Pica: Add register definition for vertex loading and rendering.Tony Wasserka2014-08-121-33/+128
* Pica: Add command processor.Tony Wasserka2014-08-127-5/+107
* Pica: Add float24 structure.Tony Wasserka2014-08-121-0/+75
* Video core: Add utility class for vector operations.Tony Wasserka2014-08-124-1/+582
* Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.Tony Wasserka2014-08-122-8/+8
* Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka2014-08-122-100/+146
* GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.bunnei2014-08-061-6/+6
* Use uniform formatting when printing hexadecimal numbers.Tony Wasserka2014-07-231-1/+1
* GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32.Tony Wasserka2014-07-231-3/+2
* RegisterSet: Simplify code by using structs for register definition instead of unions.Tony Wasserka2014-07-231-9/+9
* GPU: Make use of RegisterSet.Tony Wasserka2014-07-231-26/+28
* Renderer: Fix component order in bottom framebuffer.Tony Wasserka2014-07-232-5/+4
* Renderer: Respect the active_fb GPU register.Tony Wasserka2014-07-231-2/+9
* Renderer: Add a few TODOs.Tony Wasserka2014-07-231-3/+10
* GPU debugger: Don't keep track of debugging data if no debugger views are active.Tony Wasserka2014-07-221-0/+6
* GPU debugger: Const correctness and build fix.Tony Wasserka2014-06-121-3/+3
* Preprocessor: #if's out OSX-specific GL changes on other platformsarchshift2014-06-121-0/+3
* Pica: Use some template magic to define register structures efficiently.Tony Wasserka2014-06-121-25/+102
* Further refine GPU command list debugging.Tony Wasserka2014-06-122-0/+17
* Refine command list debugging functionality and its qt interface.Tony Wasserka2014-06-122-8/+17
* citra-qt: Add command list view.Tony Wasserka2014-06-121-2/+2
* GPU debugger: Add functionality to inspect command lists.Tony Wasserka2014-06-121-1/+53
* video core: added PICA definitions file.Tony Wasserka2014-06-123-0/+37
* Rename LCD to GPU.Tony Wasserka2014-06-121-3/+3
* Add initial graphics debugger interface.Tony Wasserka2014-06-123-3/+102
* common_types: Changed BasicRect back to Rect, in the common namespacearchshift2014-05-202-3/+3
* Improved clarity and whitespacearchshift2014-05-202-3/+4
* CMakeLists: rename HEADS, improved commentsarchshift2014-05-201-2/+2
* Indent fixesarchshift2014-05-191-31/+31
* Merge remote-tracking branch 'upstream/master' into issue-7-fixarchshift2014-05-171-7/+6
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| * Update FlipFramebufferSethpaien2014-05-081-7/+6
* | Fixed indentsarchshift2014-05-012-37/+35
* | Reverse debugging changesarchshift2014-05-011-2/+0
* | TGA dumps work, courtesy of @bunneiarchshift2014-05-012-36/+38
* | OpenGL 3+ on OSX with GLFWarchshift2014-05-011-0/+2
* | IT'S ALIVE!archshift2014-04-291-1/+6
* | Xcode complains that the class name is redundant.archshift2014-04-281-1/+1
* | Rect to BasicRectarchshift2014-04-282-3/+3
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* removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable classbunnei2014-04-282-4/+1
* fixed renderer to use correct framebuffer locationbunnei2014-04-272-8/+7
* fixed GL context acquire (applies to Qt GUI only)bunnei2014-04-221-0/+2
* renamed hw_lcd module to just lcdbunnei2014-04-181-1/+1
* fixed framebuffer color orderbunnei2014-04-171-1/+1
* removed hard-coded framebuffer addresses from renderer_opengl.cppbunnei2014-04-171-2/+4
* cleaned up some logging messagesbunnei2014-04-111-1/+2
* fixed a bunch of errors in CMakeListsbunnei2014-04-101-3/+3
* updated CMakeListsbunnei2014-04-101-16/+2
* fixed project includes to use new directory structurebunnei2014-04-099-38/+39
* got rid of 'src' folders in each sub-projectbunnei2014-04-097-0/+0
* fixed license header in video_corebunnei2014-04-097-182/+23
* - removed lots of unused code from gekkobunnei2014-04-093-367/+110
* added support for renderering the external framebuffersbunnei2014-04-072-20/+147
* added external framebuffer GL handlesbunnei2014-04-071-2/+11
* added initial renderer codebunnei2014-04-067-19/+534
* added video_core project to solutionbunnei2014-04-058-0/+567