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2016-12-16VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner8-103/+99
2016-12-16Remove unnecessary castYuri Kunde Schlesner1-3/+1
2016-12-16VideoCore/Shader: Extract evaluate_condition lambda to function scopeYuri Kunde Schlesner1-26/+24
2016-12-16VideoCore/Shader: Extract call lambda up a scope and remove unused paramYuri Kunde Schlesner1-21/+17
2016-12-16VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffsetYuri Kunde Schlesner2-18/+11
2016-12-16VideoCore/Shader: Move DebugData to a separate fileYuri Kunde Schlesner4-172/+189
2016-12-15shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexingYuri Kunde Schlesner1-1/+1
2016-12-15VideoCore: Eliminate an unnecessary copy in the drawcall loopYuri Kunde Schlesner3-5/+3
2016-12-15shader_jit_x64: Use Reg32 for LOOP* registers, eliminating castsYuri Kunde Schlesner1-16/+16
2016-12-15VideoCore: Convert x64 shader JIT to use Xbyak for assemblyYuri Kunde Schlesner3-223/+228
2016-12-11Add all services to the Service namespaceLioncash2-6/+7
2016-12-07OpenGL: Drop framebuffer completeness check.Markus Wick5-47/+8
2016-12-06Implement Frame rate limiter (#2223)emmauss2-0/+2
2016-12-05ASSERT that shader was linked successfullyJannik Vogel1-0/+2
2016-12-05Report shader uniform block size in case of mismatchJannik Vogel1-1/+3
2016-12-05Print broken shader code to logJannik Vogel1-3/+9
2016-12-04OpenGL: Non-zero stride only makes sense for linear buffersYuri Kunde Schlesner3-7/+11
2016-12-04OpenGL: Ensure framebuffer binding is restored if completion check failsYuri Kunde Schlesner1-10/+7
2016-12-04OpenGL: Fix DisplayTransfer accel when input width != output widthYuri Kunde Schlesner1-1/+10
2016-12-04shader_jit: Fix non-SSE4.1 path where FLR would not truncateJannik Vogel1-1/+1
2016-12-03clang-format: Fix coding styleYuri Kunde Schlesner1-1/+1
2016-12-02shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shiftedJannik Vogel1-6/+9
2016-11-30ClangFormat: Fixed the clang-format errorsSubv2-6/+10
2016-11-29Build: Fixed a few warnings.Subv2-7/+7
2016-11-27GPU: Remove the broken frame_skip option.Emmanuel Gil Peyrot1-4/+0
2016-11-27RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1Subv2-4/+4
2016-11-27Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.Subv1-1/+1
2016-11-24Cache Vertices instead of Output registers (#2165)jphalimi1-6/+7
2016-11-22Fix format error from #2195wwylele1-1/+1
2016-11-20GPU/CiTrace: Avoid calling GetTextures() when not necessary.Subv1-6/+5
2016-11-19Minor formatting changeJames Rowe1-1/+1
2016-11-05Add default hotkey to swap primary screens.James Rowe1-3/+2
2016-11-05Support additional screen layouts.James Rowe1-6/+12
2016-10-20Fix typosRicardo de Almeida Gonzaga1-1/+1
2016-09-30VideoCore: Shader interpreter cleanupsYuri Kunde Schlesner1-32/+42
2016-09-30VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfoYuri Kunde Schlesner1-3/+1
2016-09-30OpenGL: Take cached viewport sub-rect into account for scissorYuri Kunde Schlesner3-29/+25
2016-09-29rasterizer: separate TextureCopy from DisplayTransferwwylele3-6/+12
2016-09-21Remove special rules for Windows.h and library includesYuri Kunde Schlesner1-1/+1
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner18-18/+18
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot35-105/+17
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner23-125/+119
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot42-2532/+2943
2016-09-16VideoCore: Fix dangling lambda context in shader interpreterYuri Kunde Schlesner1-1/+1
2016-08-30OpenGL: Avoid error on unsupported lighting LUTJannik Vogel1-0/+1
2016-08-30config: Add a setting for graphics V-Sync.bunnei1-0/+1
2016-06-28OpenGL: Add scaled resolution support to scissorYuri Kunde Schlesner4-3/+16
2016-06-28PICA: Scissor fixes and cleanupsYuri Kunde Schlesner5-45/+39
2016-06-28PICA: Implement scissor testSubv5-3/+105
2016-06-25Remove superfluous std::move in return std::move(local_var)scurest1-1/+1
2016-06-07OpenGL: Implement fogJannik Vogel5-7/+124
2016-06-07Rasterizer: Implement fogJannik Vogel1-21/+52
2016-06-07Pica: Add fog stateJannik Vogel3-14/+69
2016-06-07OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZEJannik Vogel2-6/+8
2016-06-01gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueuemailwl1-1/+1
2016-05-23OpenGL: Set shader_dirty on lighting changesJannik Vogel1-0/+23
2016-05-23Pica: Name LightSrc.config registerJannik Vogel2-17/+15
2016-05-23Pica: Name lighting.config0 and .config1 registersJannik Vogel2-18/+18
2016-05-23OpenGL: Use uniforms for dist_atten_bias and dist_atten_scaleJannik Vogel3-8/+84
2016-05-21Refactor Tev stage dumperJannik Vogel2-115/+114
2016-05-21Extend Tev stage dumperJannik Vogel1-14/+38
2016-05-16Retrieve shader result from new OutputRegisters-typeJannik Vogel4-64/+81
2016-05-14OpenGL: Only update depth uniforms if the depth changedJannik Vogel2-9/+22
2016-05-14OpenGL: value-initialize variables which cause uninitialised access otherwiseJannik Vogel1-2/+2
2016-05-13Use new shader-jit signature for interpreterJannik Vogel3-8/+8
2016-05-13Refactor access to state in shader-jitJannik Vogel4-24/+42
2016-05-12OpenGL: Support blend equationJannik Vogel4-0/+31
2016-05-12Move program_counter and call_stack from UnitState to interpreterJannik Vogel3-45/+42
2016-05-12Move default_attributes into Pica stateJannik Vogel4-4/+4
2016-05-11Turn ShaderSetup into structJannik Vogel4-57/+58
2016-05-11OpenGL: Implement texture type 3Jannik Vogel4-35/+67
2016-05-11Rasterizer: Implement texture type 3Jannik Vogel1-2/+27
2016-05-11Pica: Add tc0.w to OutputVertexJannik Vogel1-1/+2
2016-05-11Pica: Add texture type to stateJannik Vogel1-0/+10
2016-05-10gl_rasterizer: Fix compilation for debug buildsLioncash1-1/+1
2016-05-10OpenGL: Implement W-Buffers and fix depth-mappingJannik Vogel3-4/+23
2016-05-10Pica: Implement W-Buffer in SW rasterizerJannik Vogel4-11/+43
2016-05-09vertex_loader: Correct forward declaration of InputVertexLioncash1-1/+1
2016-05-09vertex_loader: Provide an assertion for ensuring the loader has been setupLioncash2-0/+7
2016-05-09vertex_loader: Add constructors to facilitate immediate and two-step initializationLioncash2-2/+6
2016-05-09vertex_loader: initialize_num_total_attributes.Lioncash1-1/+1
2016-05-09vertex_loader: Use std::array instead of raw C arraysLioncash1-6/+7
2016-05-09vertex_loader: Correct header orderingLioncash1-1/+1
2016-05-07fixup simple type conversions where possibleAlexander Laties4-7/+8
2016-05-06Frontends, VideoCore: Move glad initialisation to the frontendEmmanuel Gil Peyrot1-6/+0
2016-05-04Pica: Rename VertexLoaded breakpoint to VertexShaderInvocationJannik Vogel2-7/+5
2016-05-03Pica: Use a union for PicaShaderConfigJannik Vogel3-125/+139
2016-05-03Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)Jannik Vogel2-2/+23
2016-05-03Pica: Make PicaShaderConfig trivially_copyable and clear it before useJannik Vogel1-21/+28
2016-05-03OpenGL: Don't copy const_color (Reverts #1745)Jannik Vogel1-2/+3
2016-05-03Pica: Replace logic in shader.cpp with loopJannik Vogel1-34/+4
2016-05-01OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copiedJannik Vogel1-30/+11
2016-04-30OpenGL: border_color was never set. Fixed. (#1740)Jannik Vogel1-0/+1
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot34-79/+212
2016-04-30Remove TGA dumperJannik Vogel3-62/+0
2016-04-29Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner4-11/+0
2016-04-29Move and rename the MemoryAccesses class to MemoryAccessTracker.Henrik Rydgard4-32/+35
2016-04-28Debugger fixHenrik Rydgard1-2/+2
2016-04-28Optimize the vertex loader, nearly doubling its speed.Henrik Rydgard2-32/+54
2016-04-28Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).Henrik Rydgard3-11/+10
2016-04-28Move "&" to their proper place, add missing includes and make some properly relative.Henrik Rydgard2-8/+11
2016-04-28Refactor: Extract VertexLoader from command_processor.cpp.Henrik Rydgard5-125/+185
2016-04-28Remove late accesses to attribute_configHenrik Rydgard1-5/+7
2016-04-24shader: Shader size is long uint, not uint.Sam Spilsbury1-1/+1
2016-04-24shader: Handle non-CALL opcodes with a breakSam Spilsbury1-0/+2
2016-04-24shader: Format string must be provided inline and not as a variableSam Spilsbury1-1/+1
2016-04-24Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.Henrik Rydgard2-7/+14
2016-04-23pica: Handle default lighting caseSam Spilsbury1-1/+6
2016-04-22HWRasterizer: reorder declarations to match defstfarley1-9/+9
2016-04-22HWRasterizer: sync specular uniform for new shaderstfarley1-0/+2
2016-04-21HWRasterizer: Texture forwardingtfarley13-759/+1371
2016-04-21Config: Add scaled resolution optiontfarley2-0/+2
2016-04-17Rasterizer: Allow all blend factors for alpha blend-funcJannik Vogel1-57/+42
2016-04-15debug_utils: use std::make_unique for initializing PicaTraceLioncash1-1/+1
2016-04-14shader_jit_x64: Rename RuntimeAssert to Compile_Assert.bunnei2-5/+5
2016-04-14shader_jit_x64.cpp: Rename JitCompiler to JitShader.bunnei3-92/+92
2016-04-14shader_jit_x64: Free memory that's no longer needed after compilation.bunnei1-0/+6
2016-04-14shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.bunnei2-5/+8
2016-04-14shader_jit_x64: Use CALL/RET instead of JMP for subroutines.bunnei1-17/+7
2016-04-14shader_jit_x64: Separate initialization and code generation for readability.bunnei1-9/+8
2016-04-14shader_jit_x64: Get rid of unnecessary last_program_counter variable.bunnei2-6/+2
2016-04-14shader_jit_x64: Execute certain asserts at runtime.bunnei2-5/+19
2016-04-14shader: Remove unused 'state' argument from 'Setup' function.bunnei3-5/+4
2016-04-14shader_jit_x64: Specify shader main offset at runtime.bunnei3-10/+6
2016-04-14shader_jit_x64: Allocate each program independently and persist for emu session.bunnei3-38/+28
2016-04-14shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.bunnei2-35/+119
2016-04-14shader_jit_x64: Fix strict memory aliasing issues.bunnei1-1/+3
2016-04-14file_util: Don't expose IOFile internals through the APILioncash1-1/+16
2016-04-10Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)Jannik Vogel4-71/+0
2016-04-10OpenGL: Implement color combiner Operation::Dot3_RGBJannik Vogel1-0/+3
2016-04-08OpenGL: Respect buffer-write allow registersJannik Vogel1-6/+28
2016-04-08OpenGL: Split buffer-write mask sync into seperate functionsJannik Vogel2-8/+39
2016-04-08Rasterizer: Respect buffer-write allow registersJannik Vogel2-4/+16
2016-04-08OpenGL: Keep stencil-test and framebuffer.depth_format in syncJannik Vogel1-0/+1
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage5-11/+7
2016-04-03OpenGL: Fix a double framebuffer completeness checks.Emmanuel Gil Peyrot1-4/+6
2016-04-03OpenGL: Check for framebuffer completenessJannik Vogel1-0/+3
2016-04-01Avoid warnings by casting to size_t for ARRAY_SIZE() comparisonsJannik Vogel1-6/+6
2016-03-24Pica: Improve accuracy of immediate-mode supportYuri Kunde Schlesner5-29/+56
2016-03-24OpenGL: Don't attempt to draw empty triangle batchesYuri Kunde Schlesner1-0/+3
2016-03-17video_core: Don't cast away constLioncash3-18/+19
2016-03-17shader_interpreter: use std::inner_product for the dot productLioncash1-5/+3
2016-03-17core/video_core: Make NumIds functions constexprLioncash1-1/+1
2016-03-17core/video_core: Don't cast away const in subscript operatorsLioncash1-3/+3
2016-03-17PICA: Alignment happens locally in vertexJannik Vogel1-6/+6
2016-03-15PICA: Fix MAD/MADI encodingJannik Vogel2-29/+33
2016-03-14PICA: Fix viewport offsetJannik Vogel1-2/+2
2016-03-14Respect vs output mapJannik Vogel2-7/+19
2016-03-13PICA: Align vertex attributesJannik Vogel1-1/+5
2016-03-12shader_jit_x64: Clear cache after code space fills up.bunnei3-2/+19
2016-03-12shader_jit_x64: Make assert outputs more useful & cleanup formatting.bunnei1-4/+7
2016-03-12shader: Update log message to use proper log class.bunnei1-1/+1
2016-03-09Common: Get rid of alignment macrosLioncash1-4/+4
2016-03-09renderer_base: In-class initialize variablesLioncash1-5/+2
2016-03-09render_base: Clarify/normalize getter functionsLioncash1-2/+2
2016-03-09renderer_base: Don't directly expose the rasterizer unique_ptrLioncash3-8/+11
2016-03-08Improve error report from Init() functionsLittleWhite5-8/+18
2016-03-06Pica: Write depth value even when depth test is disabledYuri Kunde Schlesner2-10/+12
2016-03-03Add immediate mode vertex submissionDwayne Slater17-60/+172
2016-02-26renderer_opengl: Initalise fragment shader LUT texturesMerryMage1-0/+4
2016-02-21Fix out of bounds array access when loading a component >= 12Dwayne Slater1-1/+4
2016-02-21Add support for padding vertex attributesDwayne Slater1-6/+13
2016-02-12BitField: Make trivially copyable and remove assignment operatorMerryMage2-6/+6
2016-02-05pica: Cleanup lighting register definitions and documentation.bunnei2-48/+51
2016-02-05gl_rasterizer: Use alignas(16) instead of explicit padding.bunnei1-13/+6
2016-02-05renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei4-14/+18
2016-02-05gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei2-4/+32
2016-02-05pica_types: Fix typo in docstring.bunnei1-1/+1
2016-02-05pica_types: Replace float24/20/16 with a template class.bunnei5-116/+82
2016-02-05command_processor: Add an assertion to ensure LUTs are not written past their boundaries.bunnei1-0/+3
2016-02-05gl_rasterizer: Remove unnecessary casts.bunnei1-6/+6
2016-02-05gl_rasterizer: Fix PicaShaderConfig on GCC.bunnei1-29/+27
2016-02-05gl_rasterizer: Initial implementation of bump mapping.bunnei3-5/+42
2016-02-05gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).bunnei1-3/+3
2016-02-05gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei3-21/+77
2016-02-05gl_shader_gen: View should be normalized.bunnei1-2/+2
2016-02-05gl_shader_gen: Implement fragment lighting fresnel effect.bunnei3-9/+38
2016-02-05gl_shader_gen: Implement fragment lighting specular 1 component.bunnei3-11/+41
2016-02-05gl_shader_gen: Add support for D0 LUT scaling.bunnei3-3/+71
2016-02-05gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei3-42/+50
2016-02-05pica: Cleanup and add some comments to lighting registers.bunnei2-19/+19
2016-02-05gl_rasterizer: Minor naming refactor on Pica register naming.bunnei2-20/+23
2016-02-05gl_shader_gen: Reorganize and cleanup lighting code.bunnei1-100/+107
2016-02-05gl_shader_gen: Fix directional lights.bunnei1-1/+1
2016-02-05gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.bunnei1-6/+6
2016-02-05gl_shader_gen: View vector needs to be normalized when computing half angle vector.bunnei1-3/+4
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei5-27/+64
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei4-13/+165
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei2-17/+38
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei4-16/+67
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei6-15/+270
2016-02-05pica: Implement decoding of basic fragment lighting components.bunnei5-15/+120
2016-02-05pica: Implement fragment lighting LUTs.bunnei2-0/+34
2016-02-05pica: Add decodings for distance attenuation and LUT registers.bunnei1-1/+104
2016-02-05pica: Add pica_types module and move float24 definition.bunnei3-112/+127
2016-02-03hwrasterizer: Use proper cached fb addr/sizetfarley2-42/+34
2016-02-03OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging levelYuri Kunde Schlesner1-2/+0
2016-01-25Debugger: Use 3dbrew names for GPU registersYuri Kunde Schlesner1-57/+465
2016-01-25Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner2-2/+5
2016-01-24Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner2-6/+6
2016-01-21hwrasterizer: Use depth offsettfarley3-2/+24
2016-01-17command_processor: Get rid of variable shadowingLioncash1-2/+1
2015-12-30video_core: Make the renderer global a unique_ptrLioncash2-6/+10
2015-12-30swrasterizer: Add missing override specifierLioncash1-1/+1
2015-12-21VideoCore: Sync state after changing rasterizersYuri Kunde Schlesner1-0/+1
2015-12-08VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner13-67/+105
2015-12-07VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner4-12/+12
2015-12-07OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner3-12/+11
2015-12-06GPU/PrimitiveAssembler: Fixed drawing triangle fans.Subv1-5/+4
2015-12-05OpenGL: Flip framebuffers during transfer rather than when renderingYuri Kunde Schlesner2-12/+11
2015-12-05OpenGL: Add support for glFrontFace in the state trackerYuri Kunde Schlesner2-0/+6
2015-12-01PICA: Properly emulate 1-stage delay in the combiner bufferYuri Kunde Schlesner2-12/+19
2015-11-26renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.bunnei2-6/+8
2015-11-25Use regular uniform locationPierre de La Morinerie3-15/+5
2015-11-19FragShader: Use an UBO instead of several individual uniformsSubv6-13/+67
2015-11-10GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).Subv1-0/+2
2015-10-24OpenGL: Log GL_KHR_debug messages we receiveEmmanuel Gil Peyrot1-0/+57
2015-10-22gl_shader_gen: Use explicit locations for vertex shader attributes.bunnei2-15/+9
2015-10-22gl_shader_gen: Optimize code for AppendAlphaTestCondition.bunnei1-16/+11
2015-10-22gl_rasterizer: Define enum types for each vertex texcoord attribute.bunnei3-12/+14
2015-10-22gl_shader_gen: Various cleanups to shader generation.bunnei3-48/+52
2015-10-22gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei4-83/+63
2015-10-22gl_shader_gen: Require explicit uniform locations.bunnei3-56/+34
2015-10-22gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.bunnei1-11/+11
2015-10-22gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).bunnei1-1/+1
2015-10-22gl_shader_gen: Fix bug where TEV stage outputs should be clamped.bunnei1-3/+3
2015-10-22gl_rasterizer: Add documentation to ShaderCacheKey.bunnei1-0/+16
2015-10-22gl_shader_gen: Add additional function documentation.bunnei2-0/+18
2015-10-22gl_shader_util: Cleanup header file + add docstring.bunnei1-1/+7
2015-10-22gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.bunnei1-161/+170
2015-10-22renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei10-788/+509
2015-10-22gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei3-22/+50
2015-10-22gl_shader_util: Use vec3 constants for AppendColorCombiner.bunnei1-6/+6
2015-10-22gl_rasterizer: Fix typo in uploading TEV const color uniforms.bunnei1-5/+5
2015-10-22gl_shader_util: Fix precision bug with alpha testing.bunnei2-9/+9
2015-10-22Initial implementation of fragment shader generation with caching.Subv7-261/+568
2015-10-09CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.Emmanuel Gil Peyrot2-7/+7
2015-10-07Silence -Wsign-compare warnings.Rohit Nirmal1-3/+3
2015-09-29fix some xcode 7.0 warningsMartin Lindhe3-2/+4
2015-09-16general: Silence some warnings when using clangLioncash3-7/+7
2015-09-11video_core: Reorganize headersLioncash19-62/+56
2015-09-11video_core: Remove unnecessary includes from headersLioncash5-13/+3
2015-09-10renderer_opengl: Remove unimplemented function declarationLioncash1-3/+0
2015-09-10video_core: Remove unused variablesLioncash3-4/+0
2015-09-10gl_rasterizer: Replace push_back calls with emplace_back in AddTriangleLioncash1-3/+3
2015-09-07Shader JIT: Use SCALE constant from emitteraroulin1-4/+4
2015-09-07Shader: Fix size_t to int casts of register offsetsaroulin2-15/+21
2015-09-03OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner4-21/+76
2015-09-03OpenGL: Remove ugly and endian-unsafe color pointer castsYuri Kunde Schlesner4-9/+13
2015-09-03OpenGL: Add support for Sampler Objects to state trackerYuri Kunde Schlesner3-4/+42
2015-09-02video_core: Fix format specifiers warningsaroulin2-2/+3
2015-09-01x64: Proper stack alignment in shader JIT function callsaroulin2-28/+18
2015-08-31Pica: Added the primitive_restart register (0x25f) to the registers map.Subv2-1/+5
2015-08-31Pica: Add the vertex_offset register to the Pica registers map.Subv2-0/+2
2015-08-31Shader JIT: Fix SGE/SGEI NaN behavioraroulin1-3/+3
2015-08-30GPU: Implemented register 0x22A.Subv2-2/+8
2015-08-30Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner11-2812/+12
2015-08-28gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei3-8/+18
2015-08-27Shader JIT: Fix float to integer rounding in MOVAaroulin1-2/+2
2015-08-27Shader JIT: ifdef out reference to ifdef'd out shader_maparchshift1-0/+2
2015-08-25Integrate the MicroProfile profiling libraryYuri Kunde Schlesner5-0/+25
2015-08-24HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.Subv1-2/+9
2015-08-24fixup! Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner1-4/+4
2015-08-24Shader JIT: Tiny micro-optimization in DPHYuri Kunde Schlesner1-4/+4
2015-08-24Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner3-40/+58
2015-08-24Shaders: Explicitly conform to PICA semantics in MAX/MINYuri Kunde Schlesner2-2/+10
2015-08-24Shader JIT: Add name to second scratch register (XMM4)Yuri Kunde Schlesner1-3/+5
2015-08-24shader_jit: Replace two MDisp usages with MatRLioncash1-2/+2
2015-08-24Shader JIT: Fix CMP NaN behavior to match hardwareYuri Kunde Schlesner1-8/+23
2015-08-23HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.Subv1-2/+6
2015-08-23Shader: Use std::sqrt for float instead of sqrtaroulin1-1/+1
2015-08-23Shader: RCP and RSQ computes only the 1st componentaroulin2-10/+10
2015-08-22Shader: implement DPH/DPHI in JITaroulin2-2/+36
2015-08-22Shader: implement DPH/DPHI in interpreteraroulin1-1/+8
2015-08-21HWRasterizer: Implemented stencil ops 6 and 7.Subv1-1/+3
2015-08-21SWRasterizer: Implemented stencil ops 6 and 7.Subv2-6/+14
2015-08-21HWRasterizer: Implemented stencil op 1 (GL_ZERO)Subv1-1/+1
2015-08-21SWRasterizer: Implemented stencil action 1 (GL_ZERO).Subv2-1/+4
2015-08-21SWRasterizer: Removed a todo. Verified with hwtests.Subv1-1/+0
2015-08-21SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.Subv1-7/+5
2015-08-21Rasterizer: Abstract duplicated stencil code into a lambda.Subv1-6/+9
2015-08-20GLRasterizer: Implemented stencil testing in the hw renderer.Subv4-2/+44
2015-08-20GPU/Rasterizer: Corrected the stencil implementation.Subv2-18/+39
2015-08-19Shader: implement SGE, SGEI and SLT in JITaroulin2-15/+36
2015-08-19Shader: implement SGE, SGEI in interpreteraroulin1-0/+14
2015-08-19Shader: Save caller-saved registers in JIT before a CALLaroulin2-0/+33
2015-08-17Shader: implement EX2 and LG2 in JITaroulin2-2/+22
2015-08-16Fix Linux GCC 4.9 build (complaining about undeclared memset)LittleWhite1-1/+2
2015-08-16Shader: implement EX2 and LG2 in interpreteraroulin1-0/+36
2015-08-16Build fix for Debug configurations.Tony Wasserka1-1/+1
2015-08-16Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka8-41/+326
2015-08-16Pica/DebugUtils: Include uniform information into shader dumps.Tony Wasserka2-11/+51
2015-08-16citra-qt: Improve shader debugger.Tony Wasserka4-13/+28
2015-08-16videocore: Added RG8 texture supportPatrick Martin2-1/+8
2015-08-16Shader: Use a POD struct for registers.bunnei5-40/+43
2015-08-16Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei2-7/+6
2015-08-16Common: Cleanup CPU capability detection code.bunnei1-5/+5
2015-08-16Common: Move cpu_detect to x64 directory.bunnei1-2/+1
2015-08-16x64: Refactor to remove fake interfaces and general cleanups.bunnei6-150/+26
2015-08-16JIT: Support negative address offsets.bunnei1-26/+25
2015-08-16Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei10-3/+940
2015-08-15Common: Added MurmurHash3 hash function for general-purpose use.bunnei1-1/+1
2015-08-15Shader: Define a common interface for running vertex shader programs.bunnei7-186/+289
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei9-12/+12
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei13-50/+48
2015-08-11ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.Emmanuel Gil Peyrot1-1/+2
2015-08-06OpenGL: Fix state tracking in situations with reused object handlesYuri Kunde Schlesner4-0/+45
2015-08-06OpenGL: Remove redundant texture.enable_2d field from OpenGLStateYuri Kunde Schlesner4-26/+3
2015-08-05Videocore: Implement simple vertex cachingYuri Kunde Schlesner1-62/+89
2015-07-28OpenGL: Add a profiler category measuring framebuffer readbackYuri Kunde Schlesner1-0/+7
2015-07-26citra-qt/debug_utils: Use lock_guard everywhereLectem1-6/+5
2015-07-26citra-qt/command list: Add mask columnLectem3-25/+24
2015-07-26OpenGL: Make OpenGL object resource wrappers fully inlineYuri Kunde Schlesner3-143/+79
2015-07-26Videocore: Don't reinitialize register name map on every queryYuri Kunde Schlesner2-65/+72
2015-07-26Videocore: Simplify variables in vertex shader interpreterYuri Kunde Schlesner1-24/+21
2015-07-26Videocore: Replace std::stack in shader interpreter with static_vectorYuri Kunde Schlesner1-6/+6
2015-07-26VideoCore: #ifdef out some debugging routinesYuri Kunde Schlesner5-13/+18
2015-07-25Address error that remained in last mergeYuri Kunde Schlesner1-1/+1
2015-07-23VideoCore: Fix values of unset components in input attribute arraysYuri Kunde Schlesner1-42/+38
2015-07-23VideoCore: Saturate vertex colors before interpolatingYuri Kunde Schlesner1-0/+6
2015-07-23Qt/GPU Breakpoints: Added three more breakpoint types:Subv2-4/+7
2015-07-23Rasterizer/GL: Set the border color when binding a texture.Subv1-2/+9
2015-07-22GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) callsYuri Kunde Schlesner1-8/+5
2015-07-21GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.Subv4-3/+37
2015-07-20Pica: Correct switched S/T texture wrapping registersYuri Kunde Schlesner1-2/+2
2015-07-20Pica: Fix DP3 instruction, which wasn't assigning to the w componentYuri Kunde Schlesner1-1/+1
2015-07-19GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.Subv1-3/+7
2015-07-19Rasterizer/Textures: Fixed a bug where the I4 format would get twice the real stride.Subv1-0/+1
2015-07-19Vertex Shader : Undo castingzawata1-1/+1
2015-07-19Video_Core : Type fixeszawata2-2/+2
2015-07-19Video_Core: Finally fix pesky warningzawata1-1/+1
2015-07-19Video_Core : Change Tabs to Spaceszawata1-0/+15
2015-07-19Video_Core : Fix Conversion Warningszawata3-18/+3
2015-07-15Pica/Shader: Add geometry shader definitions.Tony Wasserka5-149/+162
2015-07-15Pica/CommandProcessor: Move default attribute setup to the proper position.Tony Wasserka1-40/+40
2015-07-15Pica/Clipper: Output proper number of triangles in debugging logs.Tony Wasserka1-1/+1
2015-07-14VideoCore: Implement the DOT3_RGB combinerLectem2-1/+13
2015-07-13Pica: Implement stencil testing.Tony Wasserka2-12/+173
2015-07-13Clean up command_processor.cpp.Tony Wasserka1-22/+27
2015-07-13Add CiTrace recording support.Tony Wasserka3-2/+63
2015-07-09Added GL_CLAMP_TO_BORDER supportLectem3-13/+28
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot5-4/+13
2015-06-28Core, VideoCore: Replace or fix exit() calls.Emmanuel Gil Peyrot1-6/+9
2015-06-28CitraQt: Cleanup includes.Emmanuel Gil Peyrot3-5/+10
2015-06-28Common: Cleanup emu_window includes.Emmanuel Gil Peyrot3-10/+8
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot2-3/+9
2015-06-27VideoCore: Fix floating point warningzawata1-1/+1
2015-06-16VideoCore: Log the GL driver’s vendor and renderer.Emmanuel Gil Peyrot1-0/+2
2015-06-14video_core: add extra braces around initializerYuri Kunde Schlesner1-3/+3
2015-06-09Renderer formatting editstfarley2-26/+29
2015-06-09Render-to-texture flush, interval math fixtfarley1-1/+13
2015-06-09Liberal texture unbind (clout menu)tfarley2-4/+40
2015-06-09Depth format fix (crush3d intro/black screens)tfarley1-46/+46
2015-06-09Implemented glColorMasktfarley3-0/+24
2015-05-31Pica: Use zero for the SecondaryFragmentColor source.bunnei3-11/+21
2015-05-31rasterizer: Remove unnecessary 'using' for BlendEquation.bunnei1-2/+1
2015-05-31Pica: Implement LogicOp function.bunnei7-8/+135
2015-05-31rasterizer: Implement AddSigned combiner function for alpha channel.bunnei1-0/+7
2015-05-31vertex_shader: Use address offset on src2 in inverted mode.bunnei1-3/+3
2015-05-31Pica: Implement command buffer execution registers.bunnei2-44/+76
2015-05-31vertex_shader: Implement SLT/SLTI instructions.bunnei1-4/+10
2015-05-31vertex_shader: Implement MIN instruction.bunnei1-0/+9
2015-05-30Move video_core/color.h to common/color.harchshift5-218/+4
2015-05-30Move video_core/math.h to common/vector_math.harchshift7-648/+6
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot11-25/+25
2015-05-23gl_state: Remove unnecessary const specifier on ApplyLioncash2-2/+2
2015-05-23video_core/utils: Remove unused variables in GetMortonOffsetLioncash1-3/+0
2015-05-23Pica: Create 'State' structure and move state memory there.bunnei12-428/+451
2015-05-23gl_state: Fix a condition typo in ApplyLioncash1-1/+1
2015-05-23OpenGL renderertfarley21-44/+2196
2015-05-17GPU/DefaultAttributes: Clear up a comment in command_processorSubv1-2/+2
2015-05-17GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set.Subv1-21/+23
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner4-5/+3
2015-05-14pica: Add the ULL specifier in IsDefaultAttributeLioncash1-1/+1
2015-05-12GPU: Add more fine grained profiling for vertex shader and rasterizationYuri Kunde Schlesner2-0/+10
2015-05-11Implement I4 texture formatarchshift2-1/+12
2015-05-10rasterizer: Implemented combiner output scaling.bunnei2-2/+16
2015-05-10rasterizer: Implemented AddSigned combiner op.bunnei1-0/+10
2015-05-10rasterizer: Fixed a depth testing bug.bunnei2-6/+19
2015-05-10rasterizer: Implement combiner buffer input.bunnei2-4/+53
2015-05-10rasterizer: Return zero'd vectors on error conditions.bunnei1-3/+3
2015-05-10vertex_shader: Implement FLR instruction.bunnei1-0/+9
2015-05-10vertex_shader: Implement MADI instruction.bunnei1-4/+7
2015-05-09Memory: Add GetPhysicalPointer helper functionYuri Kunde Schlesner3-11/+11
2015-05-09Memory: Support more regions in the VAddr-PAddr translation functionsYuri Kunde Schlesner3-18/+7
2015-05-09Memory: Re-organize and rename memory area address constantsYuri Kunde Schlesner1-1/+1
2015-05-07Common: Remove common.hYuri Kunde Schlesner6-3/+8
2015-05-07GPU: Implemented default vertex shader attributes.Subv4-68/+137
2015-04-29VideoCore: Remove a superfluous auto variable declaration in debug_utils.Emmanuel Gil Peyrot1-1/+1
2015-04-10Silence some -Wsign-compare warnings.Rohit Nirmal1-2/+2
2015-04-05Changed occurences of colour to color for consistencyGareth Higgins2-4/+4
2015-04-04Allow the user to set the background clear color during emulationarchshift1-1/+2
2015-03-16VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type.Emmanuel Gil Peyrot2-4/+4
2015-03-12Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.Tony Wasserka1-20/+24
2015-03-10GPU: Added the stencil test structure to the Pica Regs struct.Subv3-50/+65
2015-03-10GPU: Implemented more depth buffer formats.Subv3-9/+115
2015-03-09Added LCD registers, and implementation for color filling in OGL code.archshift2-11/+48
2015-03-09Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.Tony Wasserka1-6/+3
2015-03-08Update nihstro submodule to the initial release version.archshift1-37/+38
2015-03-07Set framebuffer layout from EmuWindow.bunnei3-43/+9
2015-03-07GPU/Textures: Fixed ETC texture decoding.Subv1-1/+1
2015-03-04GPU: Added RGB565/RGB8 framebuffer support and various cleanups.bunnei5-85/+155
2015-03-02Add profiling infrastructure and widgetYuri Kunde Schlesner2-0/+18
2015-02-28Added RGBA5551 compatibility in the rasterizerarchshift3-2/+41
2015-02-27GPU: Implemented bits 3 and 1 from the display transfer flags.Subv3-54/+91
2015-02-26Video core: Fix A4 texture decodingYuri Kunde Schlesner1-2/+2
2015-02-26Video core: Fix pixelation/blockiness in textures.Yuri Kunde Schlesner1-3/+3
2015-02-25Rasterizer: Add support for RGBA4 framebuffer format.bunnei1-0/+21
2015-02-22Rasterize with the correct color component order.bunnei1-11/+24
2015-02-21Pica/VertexShader: Fixed LOOP with more than one iteration.Subv1-1/+4
2015-02-20Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.harchshift1-11/+0
2015-02-19Rasterizer: Fixed a warning in GetWrappedTexCoord.Subv1-4/+4
2015-02-18Pica/Rasterizer: Replace exit() calls with UNIMPLEMENTED().Tony Wasserka1-5/+5
2015-02-18Pica/Rasterizer: Make some local lambdas static.Tony Wasserka1-8/+8
2015-02-18Pica/BlendUnit: Implement separate color/alpha blend equations.Tony Wasserka2-65/+59
2015-02-18Pica/TextureEnvironment: Add a note.Tony Wasserka1-0/+4
2015-02-18Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.Tony Wasserka2-0/+4
2015-02-18Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic.Tony Wasserka2-0/+28
2015-02-18Pica/OutputMerger: Fix flipped framebuffers.Tony Wasserka1-0/+10
2015-02-18Pica/TextureUnit: Implement mirrored repeating texture wrapping.Tony Wasserka2-3/+12
2015-02-18Pica: Fix a bug in the register definitions, relating to texture wrapping.Tony Wasserka2-2/+2
2015-02-18Pica/OutputMerger: Implement color format checking.Tony Wasserka2-4/+13
2015-02-18Pica/Rasterizer: Rasterize actual pixel centers instead of pixel corners.Tony Wasserka1-2/+3
2015-02-18Pica/Rasterizer: Fix garbage pixels at triangle borders.Tony Wasserka1-1/+3
2015-02-18Pica/Rasterizer: Clean up and fix backface culling.Tony Wasserka1-11/+27
2015-02-18Pica: Cleanup clipping code and change screenspace z to range from -1..0.Tony Wasserka2-53/+42
2015-02-18Pica/VertexShader: Implement the LOOP instruction.Tony Wasserka1-14/+36
2015-02-18Pica/CommandProcessor: Properly implement shader load destination offset registers.Tony Wasserka2-20/+10
2015-02-18Pica/CommandProcessor: Work around initialized vertex attributes some more.Tony Wasserka1-2/+8
2015-02-17core/video_core: Use in-place construction where possibleLioncash2-4/+4
2015-02-16VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument was Vec2<T> instead.Emmanuel Gil Peyrot1-1/+1
2015-02-15video_core: Implement the remaining framebuffer formats in the OpenGL renderer.Emmanuel Gil Peyrot2-12/+67
2015-02-12Build: Fixed some warningsSubv2-3/+3
2015-02-11Fix Min and Max blend equationsDarius Goad1-6/+8
2015-02-11Asserts: break/crash program, fit to style guide; log.h->assert.harchshift8-23/+18
2015-02-10Add more blend equations from 3dbrewDarius Goad2-2/+49
2015-02-05Rasterizer: Implement the other color and alpha modifiers.bunnei2-58/+69
2015-02-05VideoCore: Added same-component swizzlers to math utility functions.bunnei1-16/+35
2015-01-31Pica: Implement blend factors.bunnei2-10/+67
2015-01-28Pica: Implement color/alpha channel enable.bunnei2-1/+12
2015-01-27Rasterizer: Implemented alpha testing.bunnei2-7/+52
2015-01-26GPU: Implement the remaining depth testing functions.bunnei2-3/+28
2015-01-14GSP: Update framebuffer info on all interruptsYuri Kunde Schlesner1-3/+1
2015-01-13Pica/Rasterizer: Add ETC1 texture decompression support.Tony Wasserka2-14/+142
2015-01-13Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU.Tony Wasserka1-23/+52
2015-01-13Pica/VertexShader: Implement the MAD instruction.Tony Wasserka1-0/+69
2015-01-08GSP: Toggle active framebuffer each framebunnei1-1/+4
2014-12-31Pica/Rasterizer: Remove some redundant casts.Tony Wasserka1-3/+3
2014-12-31Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.Tony Wasserka1-31/+38
2014-12-31Pica: Cleanup color conversion.Tony Wasserka2-18/+46
2014-12-31VideoCore: Remove some unused functions.Tony Wasserka1-26/+0
2014-12-31Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.Tony Wasserka1-2/+2
2014-12-31Pica/Rasterizer: Clean up long code lines.Tony Wasserka1-4/+8
2014-12-31Pica/VertexShader: Coding style fixes.Tony Wasserka1-16/+8
2014-12-31Pica/CommandProcessor: Cleanups.Tony Wasserka1-3/+4
2014-12-31Pica/CommandProcessor: Workaround games not setting the input position's w component.Tony Wasserka1-0/+14
2014-12-31Pica/Rasterizer: Implement backface culling.Tony Wasserka2-10/+36
2014-12-31Pica/Rasterizer: Textures seem to be laid out flipped vertically.Tony Wasserka1-1/+1
2014-12-31Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.Tony Wasserka1-2/+2
2014-12-31Pica/Rasterizer: Implement alpha blending.Tony Wasserka1-0/+84
2014-12-31Pica/Rasterizer: Implement depth testing.Tony Wasserka2-6/+34
2014-12-31Pica/Rasterizer: Further enhance Tev support.Tony Wasserka1-4/+19
2014-12-31Pica: Add output merger definitions.Tony Wasserka1-1/+56
2014-12-31Pica: Fix A4, IA4 and IA8 texture formats.Tony Wasserka1-13/+7
2014-12-31Pica/CommandProcessor: Add support for integer uniforms.Tony Wasserka4-1/+30
2014-12-29Rasterizer: Pre-divide vertex attributes by WYuri Kunde Schlesner3-8/+32
2014-12-29GPU: Bitwise texture swizzlingYuri Kunde Schlesner1-27/+24
2014-12-29Rasterizer: Common sub-expression eliminationYuri Kunde Schlesner1-14/+17
2014-12-29Clipper: Compact buffers on each clipping passYuri Kunde Schlesner1-28/+27
2014-12-29Clipper: Avoid dynamic allocationsYuri Kunde Schlesner1-10/+7
2014-12-29Vertex Shader: Zero OutputVertex to avoid denormalsYuri Kunde Schlesner1-0/+4
2014-12-29GPU: Implement frameskip and remove forced framebuffer swap hack.bunnei1-0/+5
2014-12-21Fix visual studio ambiguous symbol errorApology111-4/+4
2014-12-21More warning cleanupsChin2-7/+7
2014-12-21License changepurpasmart9623-23/+23
2014-12-20Pica/VertexShader: Promote a log message to critical status.Tony Wasserka1-1/+1
2014-12-20Pica/VertexShader: Small optimization.Tony Wasserka1-7/+7
2014-12-20Pica/VertexShader: Be robust against invalid inputs.Tony Wasserka1-2/+9
2014-12-20Pica/VertexShader: Clarify a comment.Tony Wasserka1-1/+3
2014-12-20Pica/DebugUtils: Further cleanups to LookupTexture.Tony Wasserka1-7/+7
2014-12-20Pica/DebugUtils: Fix two warnings.Tony Wasserka1-2/+2
2014-12-20Pica/DebugUtils: Better document LookupTexture.Tony Wasserka2-7/+16
2014-12-20Pica/Rasterizer: Get rid of C-style casts.Tony Wasserka1-4/+4
2014-12-20Pica/DebugUtils: Make a number of variables static.Tony Wasserka1-13/+13
2014-12-20Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions.Tony Wasserka1-50/+56
2014-12-20Pica/VertexShader: Run instruction handlers according to the effective opcode.Tony Wasserka1-1/+1
2014-12-20Pica/VertexShader: Implement MAX instructions.Tony Wasserka1-0/+9
2014-12-20Pica: Add support for boolean uniforms.Tony Wasserka4-2/+21
2014-12-20Pica/VertexShader: Add support for MOVA, CMP and IFC.Tony Wasserka2-7/+138
2014-12-20Pica/VertexShader: Move code around a bit.Tony Wasserka1-42/+58
2014-12-20Pica/VertexShader: Some cleanups using std::array.Tony Wasserka2-5/+19
2014-12-20Pica/VertexShader: Support negating src2.Tony Wasserka2-3/+9
2014-12-20Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.Tony Wasserka1-61/+8
2014-12-20Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.Tony Wasserka2-222/+30
2014-12-20Pica/DebugUtils: Add an event triggered after loading a vertex.Tony Wasserka2-0/+4
2014-12-20Pica/PrimitiveAssembly: Implement triangle strips.Tony Wasserka2-8/+16
2014-12-20Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations.Tony Wasserka1-0/+7
2014-12-20Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes.Tony Wasserka1-7/+8
2014-12-20Add support for a ridiculous number of texture formats.Tony Wasserka2-7/+80
2014-12-20Pica: Unify ugly address translation hacks.Tony Wasserka5-16/+25
2014-12-20Pica: Further improve Tev emulation.Tony Wasserka3-12/+51
2014-12-20Pica: Merge texture lookup logic for DebugUtils and Rasterizer.Tony Wasserka3-55/+41
2014-12-20Pica: Implement texture wrapping.Tony Wasserka2-2/+31
2014-12-20Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.Tony Wasserka2-3/+48
2014-12-20Pica: Initial support for multitexturing.Tony Wasserka3-24/+83
2014-12-20Clean up some warningsChin1-2/+2
2014-12-19Properly erase/remove an observerchinhodado1-1/+1
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner10-38/+50
2014-12-12MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.bunnei1-2/+2
2014-12-10GSP: Trigger GPU interrupts at more accurate locations.bunnei2-1/+15
2014-12-10GPU: Fixed bug in command list size decoding.bunnei1-1/+2
2014-12-09Pica: Re-enable command names on MSVC.Tony Wasserka1-5/+0
2014-12-09More coding style fixes.Tony Wasserka1-6/+12
2014-12-09Some code cleanup.Tony Wasserka1-3/+1
2014-12-09citra_qt: Add enhanced texture debugging widgets.Tony Wasserka3-1/+30
2014-12-09citra-qt: Add texture viewer to Pica command list.Tony Wasserka2-21/+45
2014-12-09Pica/DebugUtils: Add breakpoint functionality.Tony Wasserka3-0/+189
2014-12-09Build fix for something which shouldn't have compiled successfully to begin with.Tony Wasserka1-1/+1
2014-12-07Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.Tony Wasserka1-6/+10
2014-12-03Change NULLs to nullptrs.Rohit Nirmal2-7/+7
2014-12-01Silence a few -Wsign-compare warnings.Rohit Nirmal3-6/+6
2014-11-30Fixed viewport error caused by roundingvaguilar1-2/+2
2014-11-19Remove tabs in all files except in skyeye imports and in generated GL codeEmmanuel Gil Peyrot4-14/+14
2014-11-19Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generatedEmmanuel Gil Peyrot2-3/+3
2014-11-18OpenGL Renderer: Cleanup viewport extent calculation.Tony Wasserka2-44/+29
2014-11-18Fixup EmuWindow interface and implementations thereof.Tony Wasserka1-3/+3
2014-11-18Viewport scaling and display density independenceKevin Hartman2-1/+50
2014-11-16vertex_shader: Fix control reaches end of function warningLioncash1-1/+1
2014-11-14Fix two format strings.Lioncash1-2/+2
2014-10-30Fix some warningsSean2-3/+3
2014-10-29Renamed souce files of services to match port namesGareth Poole1-1/+1
2014-10-26Add `override` keyword through the code.Yuri Kunde Schlesner1-4/+4
2014-10-21Only check OpenGL shader log if size is >1.Yuri Kunde Schlesner1-9/+6
2014-10-12Rework OpenGL renderer.Yuri Kunde Schlesner4-233/+193
2014-10-12OpenGL renderer: Shuffle initialization code around and rename functions.Yuri Kunde Schlesner2-25/+18
2014-10-12Remove virtual inheritance from RendererOpenGLYuri Kunde Schlesner2-3/+3
2014-10-08Fix warnings in video_coreLioncash7-23/+23
2014-09-17Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions.Emmanuel Gil Peyrot1-1/+1
2014-09-14Core: Fix warnings in gpu.cppLioncash1-1/+1
2014-09-12Added support for multiple input device types for KeyMap and connected Qt.Kevin Hartman1-0/+1
2014-09-09Moved common_types::Rect from common to Common namespacearchshift2-3/+3
2014-09-07renderer_opengl.cpp: improved alignment for readabilityarchshift1-16/+16
2014-09-07Dead code removal: video_core.cpp, load_symbol_map.cpparchshift1-7/+0
2014-09-07utils: cleaned up DumpTGA, removing redundanciesarchshift2-21/+13
2014-09-01Remove hand-crafted Visual Studio solution.Yuri Kunde Schlesner2-217/+0
2014-09-01CMake cleanupYuri Kunde Schlesner1-13/+26
2014-09-01Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner10-13/+2819
2014-08-28Downgrade GLSL version to 1.50 (compatible with GL 3.2)Yuri Kunde Schlesner3-10/+15
2014-08-26VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.bunnei4-8/+15
2014-08-26Rewrite of OpenGL renderer, including OS X supportKevin Hartman8-211/+340
2014-08-25Pica/Rasterizer: Clarify a TODO.Tony Wasserka1-1/+3
2014-08-25Pica/VertexShader: Fix a bug in the call stack handling.Tony Wasserka1-2/+3
2014-08-25Math: Warning fixes.Tony Wasserka1-14/+23
2014-08-25Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper.Tony Wasserka5-46/+74
2014-08-25Pica/Rasterizer: Add texturing support.Tony Wasserka3-18/+69
2014-08-25Pica/DebugUtils: Add convenient tev setup printer.Tony Wasserka3-0/+101
2014-08-25Pica/Rasterizer: Add initial implementation of texture combiners.Tony Wasserka2-2/+225
2014-08-25Pica: Add support for dumping textures.Tony Wasserka3-1/+177
2014-08-25Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.Tony Wasserka3-98/+133
2014-08-25Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.Tony Wasserka2-14/+92
2014-08-25Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated.Tony Wasserka4-63/+78
2014-08-25Pica/CommandProcessor: Implement parameter masking.Tony Wasserka2-6/+25
2014-08-25Pica: Add debug utilities for dumping shaders.Tony Wasserka4-1/+227
2014-08-25Pica: Add debug utility functions for dumping geometry data.Tony Wasserka6-4/+123
2014-08-24Fix the threading for GL Context in Qt5.Sacha1-1/+0
2014-08-13float24: Remove private default constructorarchshift1-2/+0
2014-08-12Use glewExperimental on Linux in order to fix GLFW-modearchshift1-3/+2
2014-08-12Pica: Add basic rasterizer.Tony Wasserka7-2/+260
2014-08-12Pica: Add triangle clipper.Tony Wasserka7-8/+230
2014-08-12Pica: Add primitive assembly stage.Tony Wasserka7-2/+95
2014-08-12Pica: Add vertex shader implementation.Tony Wasserka7-10/+722
2014-08-12Pica: Implement vertex loading.Tony Wasserka2-8/+102
2014-08-12Pica: Add register definition for vertex loading and rendering.Tony Wasserka1-33/+128
2014-08-12Pica: Add command processor.Tony Wasserka7-5/+107
2014-08-12Pica: Add float24 structure.Tony Wasserka1-0/+75
2014-08-12Video core: Add utility class for vector operations.Tony Wasserka4-1/+582
2014-08-12Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.Tony Wasserka2-8/+8
2014-08-12Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka2-100/+146
2014-08-06GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.bunnei1-6/+6
2014-07-23Use uniform formatting when printing hexadecimal numbers.Tony Wasserka1-1/+1
2014-07-23GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32.Tony Wasserka1-3/+2
2014-07-23RegisterSet: Simplify code by using structs for register definition instead of unions.Tony Wasserka1-9/+9
2014-07-23GPU: Make use of RegisterSet.Tony Wasserka1-26/+28
2014-07-23Renderer: Fix component order in bottom framebuffer.Tony Wasserka2-5/+4
2014-07-23Renderer: Respect the active_fb GPU register.Tony Wasserka1-2/+9
2014-07-23Renderer: Add a few TODOs.Tony Wasserka1-3/+10
2014-07-22GPU debugger: Don't keep track of debugging data if no debugger views are active.Tony Wasserka1-0/+6
2014-06-12GPU debugger: Const correctness and build fix.Tony Wasserka1-3/+3
2014-06-12Preprocessor: #if's out OSX-specific GL changes on other platformsarchshift1-0/+3
2014-06-12Pica: Use some template magic to define register structures efficiently.Tony Wasserka1-25/+102
2014-06-12Further refine GPU command list debugging.Tony Wasserka2-0/+17
2014-06-12Refine command list debugging functionality and its qt interface.Tony Wasserka2-8/+17
2014-06-12citra-qt: Add command list view.Tony Wasserka1-2/+2
2014-06-12GPU debugger: Add functionality to inspect command lists.Tony Wasserka1-1/+53
2014-06-12video core: added PICA definitions file.Tony Wasserka3-0/+37
2014-06-12Rename LCD to GPU.Tony Wasserka1-3/+3
2014-06-12Add initial graphics debugger interface.Tony Wasserka3-3/+102
2014-05-20common_types: Changed BasicRect back to Rect, in the common namespacearchshift2-3/+3
2014-05-20Improved clarity and whitespacearchshift2-3/+4
2014-05-20CMakeLists: rename HEADS, improved commentsarchshift1-2/+2
2014-05-19Indent fixesarchshift1-31/+31
2014-05-08Update FlipFramebufferSethpaien1-7/+6
2014-05-01Fixed indentsarchshift2-37/+35
2014-05-01Reverse debugging changesarchshift1-2/+0
2014-05-01Unintended change reversalarchshift1-36/+36
2014-05-01TGA dumps work, courtesy of @bunneiarchshift2-36/+38
2014-05-01OpenGL 3+ on OSX with GLFWarchshift1-0/+2
2014-04-29IT'S ALIVE!archshift1-1/+6
2014-04-28Xcode complains that the class name is redundant.archshift1-1/+1
2014-04-28Rect to BasicRectarchshift2-3/+3
2014-04-28removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable classbunnei2-4/+1
2014-04-27fixed renderer to use correct framebuffer locationbunnei2-8/+7
2014-04-22fixed GL context acquire (applies to Qt GUI only)bunnei1-0/+2
2014-04-18renamed hw_lcd module to just lcdbunnei1-1/+1
2014-04-17fixed framebuffer color orderbunnei1-1/+1
2014-04-17removed hard-coded framebuffer addresses from renderer_opengl.cppbunnei1-2/+4
2014-04-11cleaned up some logging messagesbunnei1-1/+2
2014-04-10fixed a bunch of errors in CMakeListsbunnei1-3/+3
2014-04-10updated CMakeListsbunnei1-16/+2
2014-04-09fixed project includes to use new directory structurebunnei9-38/+39
2014-04-09got rid of 'src' folders in each sub-projectbunnei7-0/+0
2014-04-09fixed license header in video_corebunnei7-182/+23
2014-04-09- removed lots of unused code from gekkobunnei3-367/+110
2014-04-07added support for renderering the external framebuffersbunnei2-20/+147
2014-04-07added external framebuffer GL handlesbunnei1-2/+11
2014-04-06added initial renderer codebunnei7-19/+534
2014-04-05added video_core project to solutionbunnei8-0/+567