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path: root/src/video_core/vulkan_common/vulkan_wrapper.cpp (follow)
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* vma: enable options everywhereAlexandre Bouvier2023-07-311-3/+1
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* renderer_vulkan: Add suport for debug report callbackGPUCode2023-06-281-0/+14
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* externals: Use cmake subdirectoryGPUCode2023-06-261-2/+0
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* renderer_vulkan: Use VMA for buffersGPUCode2023-06-181-8/+16
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* renderer_vulkan: Use VMA for imagesGPUCode2023-06-181-14/+14
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* externals: update Vulkan-Headers to v1.3.246Jan Beich2023-04-011-0/+2
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* vulkan_common: fix indirect draw with countLiam2023-01-101-2/+8
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* video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelinesWollnashorn2023-01-051-4/+23
| | | | | | As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
* Vulkan: Implement Dynamic State 3Fernando Sahmkow2023-01-011-0/+5
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* Vulkan Implement Dynamic State 2 LogicOp and PatchVerticesFernando Sahmkow2023-01-011-0/+2
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* Vulkan: Implement Dynamic States 2Fernando Sahmkow2023-01-011-0/+3
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* MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.Fernando Sahmkow2023-01-011-2/+4
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* MacroHLE: Add MultidrawIndirect HLE Macro.Fernando Sahmkow2023-01-011-0/+2
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* externals: update Vulkan-Headers to v1.3.238Jan Beich2022-12-191-0/+12
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* video_core: Integrate SMAALiam2022-12-081-0/+1
| | | | | Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com> Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
* vulkan_common: further initialization tweaksLiam2022-12-061-1/+7
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* vulkan_common: clean up extension usageLiam2022-12-041-9/+22
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* vulkan_common: correct usage of timeline semaphore fallbacksLiam2022-12-041-2/+1
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* vulkan_common: promote host query reset usage to coreLiam2022-12-041-1/+6
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* vulkan_common: promote descriptor update template usage to coreLiam2022-12-041-10/+10
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* vulkan_common: promote timeline semaphore usage to coreLiam2022-12-041-2/+9
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* video_core: Support new VkResultAlexandre Bouvier2022-05-171-0/+2
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* Garbage Collection: Redesign the algorithm to do a better use of memory.Fernando Sahmkow2022-03-251-5/+8
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* video_core: Reduce unused includesameerj2022-03-191-2/+0
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* renderer_vulkan: Add setting to log pipeline statisticsReinUsesLisp2021-07-281-0/+38
| | | | | | | | | | | | | | | | Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
* vulkan_wrapper: Fix SetObjectName() always indicating objects as imagesLioncash2021-07-271-1/+1
| | | | We should be using the passed in object type instead.
* vk_graphics_pipeline: Implement line widthReinUsesLisp2021-07-231-0/+1
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* vk_graphics_pipeline: Use VK_KHR_push_descriptor when availableReinUsesLisp2021-07-231-0/+1
| | | | ~51% faster on Nvidia compared to previous method.
* vulkan: Add VK_EXT_vertex_input_dynamic_state supportReinUsesLisp2021-07-231-0/+1
| | | | | Reduces the number of total pipelines generated on Vulkan. Tested on Super Smash Bros. Ultimate.
* shader: Add denorm flush supportReinUsesLisp2021-07-231-2/+0
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* vk_staging_buffer_pool: Add stream buffer for small uploadsReinUsesLisp2021-02-131-5/+15
| | | | | | | | This uses a ring buffer similar to OpenGL's stream buffer for small uploads. This stops us from allocating several small buffers, reducing memory fragmentation and cache locality. It uses dedicated allocations when possible.
* vulkan_wrapper: Add interop functionsReinUsesLisp2021-02-131-0/+30
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* renderer_vulkan: Remove two step initialization on VKDeviceReinUsesLisp2020-12-311-5/+2
| | | | | The Vulkan device abstraction either initializes successfully on the constructor or throws a Vulkan exception.
* renderer_vulkan: Throw when enumerating devices failsReinUsesLisp2020-12-311-8/+4
| | | | | | Report device enumeration errors with exceptions to be consistent with other initialization related function calls. Reduces the amount of code to maintain.
* renderer_vulkan: Create debug callback on separate file and throwReinUsesLisp2020-12-311-30/+9
| | | | | | | | Initialize debug callbacks (messenger) from a separate file. This allows sharing code with different backends. Change our Vulkan error handling to use exceptions instead of error codes, simplifying the initialization process.
* vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.hReinUsesLisp2020-12-311-0/+928
Allows sharing Vulkan wrapper code between different rendering backends.