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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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vulkan_common
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vulkan_device.h
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Author
Files
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2023-04-08
video_core: Enable ImageGather with subpixel offset on Intel
Wollnashorn
1
-5
/
+0
2023-04-08
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
Wollnashorn
1
-0
/
+5
2023-03-12
general: fix spelling mistakes
Liam
1
-4
/
+4
2023-01-10
vulkan_common: fix indirect draw with count
Liam
1
-0
/
+1
2023-01-09
vulkan_device: refactor feature testing
Liam
1
-148
/
+293
2023-01-07
renderer_vulkan: disable clock boost on unvalidated devices
Liam
1
-0
/
+2
2023-01-05
renderer_vulkan: implement fallback path for null descriptors
Liam
1
-0
/
+5
2023-01-01
MacroHLE: Final cleanup and fixes.
Fernando Sahmkow
1
-26
/
+26
2023-01-01
Vulkan: Implement Dynamic State 3
Fernando Sahmkow
1
-6
/
+18
2023-01-01
Vulkan: Implement Dynamic States 2
Fernando Sahmkow
1
-0
/
+17
2023-01-01
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
Fernando Sahmkow
1
-0
/
+1
2022-12-14
Vulkan: Add support for VK_EXT_depth_clip_control.
FernandoS27
1
-0
/
+6
2022-12-13
Fix validation errors on less compatible Intel GPU
yzct12345
1
-0
/
+10
2022-12-04
vulkan_common: clean up extension usage
Liam
1
-1
/
+1
2022-11-27
Vulkan: update initialization
Liam
1
-5
/
+11
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-25
Garbage Collection: Redesign the algorithm to do a better use of memory.
Fernando Sahmkow
1
-0
/
+11
2022-03-19
video_core: Reduce unused includes
ameerj
1
-1
/
+0
2022-02-21
vulkan_device: fix missing format in ANV
voidanix
1
-0
/
+5
2021-12-24
vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
ameerj
1
-0
/
+5
2021-12-18
Vulkan: Fix the checks for primitive restart extension.
Fernando Sahmkow
1
-7
/
+10
2021-12-18
Vulkan: Implement VK_EXT_primitive_topology_list_restart
Fernando Sahmkow
1
-0
/
+10
2021-11-16
vk_texture_cache: Fix unsupported blit format error checking
ameerj
1
-4
/
+4
2021-09-24
vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
ameerj
1
-0
/
+6
2021-09-23
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
Fernando Sahmkow
1
-0
/
+5
2021-09-13
Vulkan/Descriptors: Increase sets per pool on AMFD propietary driver.
Fernando Sahmkow
1
-0
/
+5
2021-08-29
vulkan_device: Enable VK_KHR_swapchain_mutable_format if available
ameerj
1
-0
/
+6
2021-08-25
vulkan_device: Add a check for int8 support
ameerj
1
-2
/
+8
2021-07-28
renderer_vulkan: Add setting to log pipeline statistics
ReinUsesLisp
1
-0
/
+6
2021-07-23
vulkan_device: Blacklist ampere devices from float16 math
ameerj
1
-3
/
+3
2021-07-23
vk_graphics_pipeline: Implement smooth lines
ReinUsesLisp
1
-0
/
+6
2021-07-23
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
1
-0
/
+6
2021-07-23
vk_graphics_pipeline: Implement conservative rendering
ReinUsesLisp
1
-0
/
+6
2021-07-23
shader: Emulate 64-bit integers when not supported
ReinUsesLisp
1
-0
/
+5
2021-07-23
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
ReinUsesLisp
1
-0
/
+12
2021-07-23
vulkan: Add VK_EXT_vertex_input_dynamic_state support
ReinUsesLisp
1
-0
/
+6
2021-07-23
vulkan: Use VK_EXT_provoking_vertex when available
ReinUsesLisp
1
-0
/
+6
2021-07-23
vulkan: Conditionally use shaderInt16
ReinUsesLisp
1
-0
/
+6
2021-07-23
vulkan: Enable depth bounds and use it conditionally
ReinUsesLisp
1
-0
/
+6
2021-07-23
vulkan_device: Enable float64 and int64 conditionally
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Fix bugs and build issues on GCC
Rodrigo Locatti
1
-1
/
+1
2021-07-23
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
1
-0
/
+6
2021-07-23
shader: Implement ATOM/S and RED
ameerj
1
-0
/
+6
2021-07-23
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
ReinUsesLisp
1
-1
/
+2
2021-07-23
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
1
-15
/
+27
2021-07-23
shader: Implement VOTE
ameerj
1
-0
/
+6
2021-07-23
shader: Add denorm flush support
ReinUsesLisp
1
-16
/
+17
2021-06-25
vulkan_device: Make device memory match the rest of the file
ReinUsesLisp
1
-17
/
+16
2021-06-21
video_core: Add GPU vendor name to window title bar
ameerj
1
-0
/
+3
2021-06-17
Reaper: Change memory restrictions on TC depending on host memory on VK.
Fernando Sahmkow
1
-0
/
+9
2021-02-13
vulkan_device: Require VK_EXT_robustness2
ReinUsesLisp
1
-1
/
+0
2021-02-13
vulkan_common: Expose interop and headless devices
ReinUsesLisp
1
-2
/
+2
2021-02-13
gpu: Report renderer errors with exceptions
ReinUsesLisp
1
-1
/
+1
2021-01-15
vulkan_device: Enable shaderStorageImageMultisample conditionally
ReinUsesLisp
1
-17
/
+18
2021-01-04
renderer_vulkan/nsight_aftermath_tracker: Move to vulkan_common
ReinUsesLisp
1
-2
/
+3
2021-01-04
renderer_vulkan: Move device abstraction to vulkan_common
ReinUsesLisp
1
-0
/
+0
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
1
-4
/
+4
2020-12-31
vulkan_instance: Allow different Vulkan versions and enforce 1.1
ReinUsesLisp
1
-7
/
+2
2020-12-31
vk_device: Stop initialization when device is not suitable
ReinUsesLisp
1
-2
/
+2
2020-12-31
renderer_vulkan: Remove two step initialization on VKDevice
ReinUsesLisp
1
-3
/
+0
2020-12-31
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
1
-1
/
+1
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-0
/
+34
2020-08-20
vk_device: Use Vulkan 1.0 properly
ReinUsesLisp
1
-3
/
+9
2020-08-16
Address feedback, add shader compile notifier, update setting text
ameerj
1
-1
/
+4
2020-08-16
Vk Async pipeline compilation
ameerj
1
-0
/
+5
2020-07-16
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
ReinUsesLisp
1
-0
/
+5
2020-06-27
vk_device: Enable VK_EXT_extended_dynamic_state when available
ReinUsesLisp
1
-0
/
+6
2020-05-05
vk_sampler_cache: Use VK_EXT_custom_border_color when available
ReinUsesLisp
1
-0
/
+6
2020-05-04
vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle
ReinUsesLisp
1
-0
/
+6
2020-04-22
vk_memory_manager: Remove unified memory model flag
ReinUsesLisp
1
-5
/
+0
2020-04-14
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
ReinUsesLisp
1
-1
/
+8
2020-04-13
renderer_vulkan: Remove Nvidia checkpoints
ReinUsesLisp
1
-5
/
+0
2020-04-11
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
1
-41
/
+37
2020-04-07
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
ReinUsesLisp
1
-11
/
+10
2020-03-13
vk_device: Enable VK_EXT_transform_feedback when available
ReinUsesLisp
1
-0
/
+6
2020-03-13
vk_device: Shrink formatless capability name size
ReinUsesLisp
1
-20
/
+19
2020-02-19
vk_device: add check for shaderStorageImageReadWithoutFormat
Nguyen Dac Nam
1
-0
/
+7
2019-12-19
vk_device: Add entry to catch device losses
ReinUsesLisp
1
-0
/
+9
2019-12-09
vk_device: Misc changes
ReinUsesLisp
1
-17
/
+77
2019-09-13
vk_device: Add miscellaneous features and minor style changes
ReinUsesLisp
1
-18
/
+44
2019-05-26
vk_device: Enable features when available and misc changes
ReinUsesLisp
1
-15
/
+43
2019-02-13
vk_device: Abstract device handling into a class
ReinUsesLisp
1
-0
/
+116