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2014-08-26Rewrite of OpenGL renderer, including OS X supportKevin Hartman1-3/+14
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
2014-08-25Pica: Add debug utility functions for dumping geometry data.Tony Wasserka1-4/+11
2014-08-12Pica: Add basic rasterizer.Tony Wasserka1-0/+2
2014-08-12Pica: Add triangle clipper.Tony Wasserka1-0/+2
2014-08-12Pica: Add primitive assembly stage.Tony Wasserka1-0/+2
2014-08-12Pica: Add vertex shader implementation.Tony Wasserka1-0/+2
2014-08-12Pica: Add command processor.Tony Wasserka1-0/+2
2014-08-12Video core: Add utility class for vector operations.Tony Wasserka1-0/+1
I wrote most of this for ppsspp, so I hold full copyright over it. In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.
2014-06-12video core: added PICA definitions file.Tony Wasserka1-0/+1
2014-06-12Add initial graphics debugger interface.Tony Wasserka1-1/+2
2014-04-09fixed project includes to use new directory structurebunnei1-12/+12
2014-04-06added initial renderer codebunnei1-0/+11
2014-04-05added video_core project to solutionbunnei1-0/+15