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2015-08-16Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei1-0/+1
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.
2015-05-23Pica: Create 'State' structure and move state memory there.bunnei1-3/+10
2015-05-23OpenGL renderertfarley1-0/+3
2015-05-07Common: Remove common.hYuri Kunde Schlesner1-1/+1
2015-03-07Set framebuffer layout from EmuWindow.bunnei1-3/+0
2015-02-11Asserts: break/crash program, fit to style guide; log.h->assert.harchshift1-1/+0
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
2014-12-21License changepurpasmart961-1/+1
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner1-2/+2
2014-12-03Change NULLs to nullptrs.Rohit Nirmal1-2/+2
2014-09-07Dead code removal: video_core.cpp, load_symbol_map.cpparchshift1-7/+0
2014-09-01Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner1-5/+0
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
2014-08-24Fix the threading for GL Context in Qt5.Sacha1-1/+0
Connect the emu_thread start/finish to a moveContext slot.
2014-08-12Use glewExperimental on Linux in order to fix GLFW-modearchshift1-3/+2
2014-06-12Preprocessor: #if's out OSX-specific GL changes on other platformsarchshift1-0/+3
2014-05-20Improved clarity and whitespacearchshift1-0/+1
Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5.
2014-05-01Fixed indentsarchshift1-2/+2
2014-05-01OpenGL 3+ on OSX with GLFWarchshift1-0/+2
2014-04-11cleaned up some logging messagesbunnei1-1/+2
2014-04-09fixed project includes to use new directory structurebunnei1-7/+7
2014-04-09got rid of 'src' folders in each sub-projectbunnei1-0/+0
2014-04-09fixed license header in video_corebunnei1-42/+3
2014-04-06added initial renderer codebunnei1-11/+8
2014-04-05added video_core project to solutionbunnei1-0/+91