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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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vertex_loader.h
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2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
1
-1
/
+0
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
1
-3
/
+6
2016-05-09
vertex_loader: Correct forward declaration of InputVertex
Lioncash
1
-1
/
+1
It's actually a struct, not a class.
2016-05-09
vertex_loader: Provide an assertion for ensuring the loader has been setup
Lioncash
1
-0
/
+1
Also adds an assert to ensure that Setup is not called more than once during a VertexLoader's lifetime.
2016-05-09
vertex_loader: Add constructors to facilitate immediate and two-step initialization
Lioncash
1
-0
/
+5
2016-05-09
vertex_loader: initialize_num_total_attributes.
Lioncash
1
-1
/
+1
Keeps the public API sane.
2016-05-09
vertex_loader: Use std::array instead of raw C arrays
Lioncash
1
-6
/
+7
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
1
-4
/
+9
2016-04-29
Move and rename the MemoryAccesses class to MemoryAccessTracker.
Henrik Rydgard
1
-28
/
+2
2016-04-28
Optimize the vertex loader, nearly doubling its speed.
Henrik Rydgard
1
-1
/
+0
2016-04-28
Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
Henrik Rydgard
1
-3
/
+2
2016-04-28
Move "&" to their proper place, add missing includes and make some properly relative.
Henrik Rydgard
1
-2
/
+5
2016-04-28
Refactor: Extract VertexLoader from command_processor.cpp.
Henrik Rydgard
1
-0
/
+53
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.