| Commit message (Expand) | Author | Files | Lines |
2023-02-23 | configuration: Add async ASTC decode setting | ameerj | 1 | -2/+2 |
2023-02-14 | remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency | arades79 | 1 | -1/+1 |
2023-02-14 | add static lifetime to constexpr values to force compile time evaluation where possible | arades79 | 1 | -1/+1 |
2022-12-11 | video_core: fix off by one in anisotropic filtering amount | Liam | 1 | -1/+2 |
2022-11-23 | general: fix compile for Apple Clang | Liam | 1 | -0/+1 |
2022-11-14 | Add break for default cases | Kyle Kienapfel | 1 | -0/+3 |
2022-10-22 | general: Resolve -Wunused-lambda-capture and C5233 | Morph | 1 | -2/+2 |
2022-10-22 | decoders: Use 2's complement instead of unary - | Morph | 1 | -1/+1 |
2022-10-06 | Decoders: Improve overall speed. | Fernando Sahmkow | 1 | -4/+11 |
2022-10-06 | DMA & InlineToMemory Engines Rework. | bunnei | 2 | -177/+81 |
2022-10-04 | common: remove "yuzu:" prefix from thread names | Liam | 1 | -1/+1 |
2022-09-16 | astc: Enable parallel CPU astc decoding | Morph | 1 | -21/+35 |
2022-09-15 | video_core: Modify astc texture decode error fill value | FengChen | 1 | -1/+1 |
2022-08-09 | video_core/textures/decoders: Avoid SWIZZLE_TABLE | Merry | 2 | -15/+48 |
2022-06-14 | common: Change semantics of UNREACHABLE to unconditionally crash | Liam | 1 | -4/+4 |
2022-04-28 | chore: add missing SPDX tags | Andrea Pappacoda | 1 | -14/+3 |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 5 | -15/+10 |
2022-03-20 | general: Fix clang/gcc build errors | ameerj | 1 | -0/+1 |
2022-03-19 | video_core: Reduce unused includes | ameerj | 3 | -6/+0 |
2021-11-17 | TextureCache: Fix Automatic Anisotropic. | Fernando Sahmkow | 1 | -6/+5 |
2021-11-16 | TextureCache: Add automatic anisotropic filtering and refactor code. | Fernando Sahmkow | 1 | -1/+14 |
2021-11-16 | TextureCache: Make a better Anisotropic setter. | Fernando Sahmkow | 1 | -18/+1 |
2021-08-19 | video_core: eliminate constant ternary | Valeri | 1 | -1/+1 |
2021-08-16 | vk_blit_screen: Fix non-accelerated texture size calculation | ameerj | 1 | -8/+0 |
2021-08-12 | decoders: Templates allow memcpy optimizations | yzct12345 | 1 | -57/+116 |
2021-08-02 | decoders: Optimize swizzle copy performance (#6790) | yzct12345 | 1 | -9/+43 |
2021-08-01 | astc_decoder: Optimize the use EncodingData | ameerj | 2 | -70/+70 |
2021-08-01 | astc.h: Move data to cpp implementation | ameerj | 2 | -64/+63 |
2021-07-23 | shader: Initial OpenGL implementation | ReinUsesLisp | 1 | -0/+9 |
2021-06-28 | video_core: Silence signed/unsigned mismatch warnings | Morph | 1 | -2/+2 |
2021-06-19 | astc_decoder.comp: Remove unnecessary LUT SSBOs | ameerj | 2 | -12/+5 |
2021-06-19 | astc: Various robustness enhancements for the gpu decoder | ameerj | 2 | -2/+2 |
2021-06-16 | astc_decoder: Fix LDR CEM1 endpoint calculation | ameerj | 1 | -1/+1 |
2021-06-16 | textures: Reintroduce CPU ASTC decoder | ameerj | 2 | -0/+1580 |
2021-06-04 | decoders: Break instead of continue | lat9nq | 1 | -2/+2 |
2021-06-04 | decoders: Avoid out-of-bounds access | lat9nq | 1 | -0/+8 |
2021-04-15 | common: Move settings to common from core. | bunnei | 1 | -1/+1 |
2021-03-25 | astc_decoder: Refactor for style and more efficient memory use | ameerj | 2 | -1833/+51 |
2021-03-13 | renderer_vulkan: Accelerate ASTC decoding | ameerj | 2 | -25/+16 |
2021-03-13 | renderer_opengl: Accelerate ASTC texture decoding with a compute shader | ameerj | 1 | -0/+190 |
2021-01-15 | common/alignment: Rename AlignBits to AlignUpLog2 | ReinUsesLisp | 1 | -4/+4 |
2021-01-15 | astc: Increase integer encoded vector size | ReinUsesLisp | 1 | -1/+1 |
2021-01-15 | astc: Return zero on out of bound bits | ReinUsesLisp | 1 | -17/+22 |
2020-12-30 | video_core: Rewrite the texture cache | ReinUsesLisp | 8 | -452/+274 |
2020-12-07 | video_core: Remove unnecessary enum class casting in logging messages | Lioncash | 1 | -1/+1 |
2020-12-05 | video_core: Resolve more variable shadowing scenarios pt.3 | Lioncash | 1 | -1/+1 |
2020-08-11 | textures/decoders: Fix block linear to pitch copies | ReinUsesLisp | 2 | -21/+26 |
2020-07-13 | video_core: Rearrange pixel format names | ReinUsesLisp | 4 | -122/+26 |
2020-07-10 | video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes | ReinUsesLisp | 2 | -67/+105 |
2020-07-10 | configuration: implement per-game configurations (#4098) | lat9nq | 1 | -1/+1 |
2020-04-28 | Clang Format and Documentation. | Fernando Sahmkow | 1 | -0/+1 |
2020-04-28 | MaxwellDMA: Optimize micro copies. | Fernando Sahmkow | 2 | -0/+17 |
2020-04-17 | General: Resolve warnings related to missing declarations | Lioncash | 2 | -3/+5 |
2020-04-12 | video_core: Add MSAA registers in 3D engine and TIC | ReinUsesLisp | 1 | -0/+15 |
2020-04-09 | astc: Hard code bit depth changes to 8 and use fast replicate | ReinUsesLisp | 1 | -21/+15 |
2020-04-09 | astc: Use boost's static_vector to avoid heap allocations | ReinUsesLisp | 1 | -10/+14 |
2020-04-09 | astc: Implement a fast precompiled alternative for Replicate | ReinUsesLisp | 1 | -2/+57 |
2020-04-09 | astc: Move Replicate to a constexpr LUT when possible | ReinUsesLisp | 1 | -8/+38 |
2020-04-09 | astc: Make InputBitStream constexpr | ReinUsesLisp | 1 | -11/+11 |
2020-04-09 | astc: OutputBitStream style changes and make it constexpr | ReinUsesLisp | 1 | -32/+26 |
2020-04-08 | video_core/textures: Move GetMaxAnisotropy to cpp file | ReinUsesLisp | 2 | -19/+23 |
2020-04-08 | video_core/texture: Use a LUT to convert sRGB texture borders | ReinUsesLisp | 2 | -9/+60 |
2020-03-18 | astc: Fix clang build issues | ReinUsesLisp | 1 | -12/+12 |
2020-03-14 | astc: Fix typos from search and replace | ReinUsesLisp | 1 | -3/+3 |
2020-03-14 | astc: Minor changes to InputBitStream | ReinUsesLisp | 1 | -28/+34 |
2020-03-14 | astc: Pass val in Replicate by copy | ReinUsesLisp | 1 | -1/+1 |
2020-03-14 | astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating | ReinUsesLisp | 1 | -0/+2 |
2020-03-14 | astc: Call std::vector::reserve on texelWeightValues to avoid reallocating | ReinUsesLisp | 1 | -0/+2 |
2020-03-14 | astc: Create a LUT at compile time for encoding values | ReinUsesLisp | 1 | -7/+19 |
2020-03-14 | astc: Make IntegerEncodedValue a trivial structure | ReinUsesLisp | 1 | -212/+177 |
2020-03-14 | astc: Make IntegerEncodedValue constructor constexpr | ReinUsesLisp | 1 | -5/+6 |
2020-03-14 | astc: Make IntegerEncodedValue trivially copyable | ReinUsesLisp | 1 | -9/+2 |
2020-03-14 | astc: Rename C types to common_types | ReinUsesLisp | 1 | -79/+78 |
2020-03-14 | astc: Move Popcnt to an anonymous namespace and make it constexpr | ReinUsesLisp | 1 | -9/+13 |
2020-03-14 | astc: Use common types instead of stdint.h integer types | ReinUsesLisp | 1 | -284/+282 |
2020-03-14 | astc: Use 'enum class' instead of 'enum' for EIntegerEncoding | ReinUsesLisp | 1 | -25/+25 |
2020-03-08 | textures: Fix anisotropy hack | ReinUsesLisp | 1 | -14/+16 |
2020-02-28 | Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. | Morph | 1 | -1/+23 |
2019-12-22 | Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. | Fernando Sahmkow | 1 | -0/+4 |
2019-11-08 | video_core: Silence implicit conversion warnings | ReinUsesLisp | 2 | -38/+42 |
2019-10-30 | shader/node: Unpack bindless texture encoding | ReinUsesLisp | 1 | -0/+2 |
2019-10-28 | video_core/textures: Remove unused index entry in FullTextureInfo | ReinUsesLisp | 1 | -1/+0 |
2019-10-27 | astc: Silence implicit conversion warnings | ReinUsesLisp | 1 | -7/+8 |
2019-07-26 | MaxwellDMA: Fixes, corrections and relaxations. | Fernando Sahmkow | 2 | -7/+10 |
2019-07-18 | textures: Fix texture buffer size calculation | ReinUsesLisp | 1 | -1/+1 |
2019-06-21 | texture_cache: Style and Corrections | Fernando Sahmkow | 1 | -3/+4 |
2019-06-21 | surface: Correct format S8Z24 | Fernando Sahmkow | 1 | -2/+2 |
2019-06-21 | decoders: correct block calculation | Fernando Sahmkow | 1 | -19/+15 |
2019-06-21 | maxwell_3d: Partially implement texture buffers as 1D textures | ReinUsesLisp | 1 | -1/+17 |
2019-06-21 | texture_cache: General Fixes | Fernando Sahmkow | 2 | -10/+11 |
2019-06-21 | video_core: Use un-shifted block sizes to avoid integer divisions | ReinUsesLisp | 3 | -28/+40 |
2019-06-21 | gl_texture_cache: Add fast copy path | ReinUsesLisp | 1 | -2/+1 |
2019-06-21 | gl_texture_cache: Initial implementation | ReinUsesLisp | 1 | -1/+2 |
2019-05-30 | maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode | ReinUsesLisp | 1 | -1/+1 |
2019-05-10 | video_core/textures/astc: Remove unused variables | Lioncash | 1 | -6/+2 |
2019-05-01 | Fix Layered ASTC Textures | Fernando Sahmkow | 1 | -1/+3 |
2019-04-16 | Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators. | Fernando Sahmkow | 2 | -9/+12 |
2019-04-16 | Implement Block Linear copies in Kepler Memory. | Fernando Sahmkow | 2 | -0/+24 |
2019-04-06 | video_core/textures/convert: Replace include with a forward declaration | Lioncash | 2 | -1/+5 |
2019-04-06 | video_core/texures/texture: Remove unnecessary includes | Lioncash | 1 | -2/+0 |
2019-03-16 | video_core: Refactor to use MemoryManager interface for all memory access. | bunnei | 2 | -24/+21 |
2019-03-13 | video_core/texture: Fix up sampler lod bias | ReinUsesLisp | 1 | -1/+1 |
2019-03-13 | vk_sampler_cache: Implement a sampler cache | ReinUsesLisp | 1 | -1/+1 |
2019-03-12 | video_core/texture: Add a raw representation of TSCEntry | ReinUsesLisp | 1 | -24/+29 |
2019-03-09 | gl_rasterizer: Encapsulate sampler queries into methods | ReinUsesLisp | 1 | -5/+29 |
2019-02-27 | gl_rasterizer_cache: Move format conversion to its own file | ReinUsesLisp | 5 | -34/+160 |
2019-02-27 | decoders: Minor style changes | ReinUsesLisp | 2 | -14/+8 |
2019-02-05 | video_core/texture: Fix BitField size for depth_minus_one | ReinUsesLisp | 1 | -1/+1 |
2019-02-03 | maxwell_3d: Allow texture handles with TIC id zero | ReinUsesLisp | 1 | -1/+0 |
2018-12-19 | Fixed uninitialized memory due to missing returns in canary | David Marcec | 1 | -1/+1 |
2018-11-26 | Implemented Tile Width Spacing | FernandoS27 | 3 | -12/+19 |
2018-11-19 | Eliminated unnessessary memory allocation and copy (#1702) | Frederic L | 2 | -4/+18 |
2018-11-17 | fix sampler configuration, thanks to Marcos for his investigation | Rodolfo Bogado | 1 | -1/+14 |
2018-11-17 | textures/decoders: Replace magic numbers | Frederic Laing | 1 | -37/+33 |
2018-11-15 | textures/decoders: Minor cleanup | Frederic Laing | 1 | -16/+16 |
2018-11-13 | Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) | greggameplayer | 1 | -0/+4 |
2018-11-11 | set sampler max lod, min lod, lod bias and max anisotropy | Rodolfo Bogado | 1 | -2/+11 |
2018-11-02 | Fix ASTC Decompressor to support depth parameter | FernandoS27 | 2 | -16/+18 |
2018-11-01 | Fix ASTC formats | FernandoS27 | 2 | -7/+9 |
2018-10-29 | Fixed mipmap block autosizing algorithm | FernandoS27 | 1 | -0/+6 |
2018-10-28 | Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support | Rodolfo Bogado | 1 | -0/+5 |
2018-10-24 | decoders: Remove unused variable within SwizzledData() | Lioncash | 1 | -1/+0 |
2018-10-23 | Fixed Layered Textures Loading and Cubemaps | FernandoS27 | 1 | -3/+3 |
2018-10-19 | decoders: Introduce functions for un/swizzling subrects. | bunnei | 2 | -0/+49 |
2018-10-14 | Shorten the implementation of 3D swizzle to only 3 functions | FernandoS27 | 1 | -70/+27 |
2018-10-13 | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer | FernandoS27 | 1 | -1/+1 |
2018-10-13 | Propagate depth and depth_block on modules using decoders | FernandoS27 | 3 | -28/+28 |
2018-10-13 | Remove old Swizzle algorithms and use 3d Swizzle | FernandoS27 | 1 | -93/+69 |
2018-10-13 | Implement Precise 3D Swizzle | FernandoS27 | 1 | -3/+71 |
2018-10-13 | Implement Fast 3D Swizzle | FernandoS27 | 1 | -2/+74 |
2018-10-13 | Added ASTC 5x4; 8x5 | Hexagon12 | 1 | -0/+2 |
2018-10-12 | Implemented helper function to correctly calculate a texture's size | FernandoS27 | 2 | -0/+22 |
2018-10-10 | Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth | FernandoS27 | 1 | -2/+15 |
2018-10-06 | Implemented Depth Compare and Shadow Samplers | FernandoS27 | 1 | -1/+12 |
2018-09-30 | gl_rasterizer_cache: Implement render to cubemap. | bunnei | 1 | -0/+2 |
2018-09-21 | Reverse stride align restriction on FastSwizzle due to lost performance | FernandoS27 | 1 | -3/+2 |
2018-09-21 | Join both Swizzle methods within one interface function | FernandoS27 | 1 | -11/+19 |
2018-09-21 | Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead | FernandoS27 | 1 | -42/+38 |
2018-09-21 | Remove same output bpp restriction on FastSwizzle | FernandoS27 | 1 | -4/+5 |
2018-09-21 | Improved Legacy Swizzler to be better documented and work better | FernandoS27 | 1 | -15/+21 |
2018-09-21 | Improved fast swizzle and removed restrictions to it | FernandoS27 | 1 | -7/+12 |
2018-09-16 | Implement ASTC_2D_8X8 (Bayonetta 2) | raven02 | 1 | -0/+2 |
2018-09-14 | Optimized Texture Swizzling | FernandoS27 | 1 | -2/+49 |
2018-09-08 | gl_rasterizer_cache: Track texture depth. | bunnei | 1 | -2/+10 |
2018-08-31 | Implement BC6H_UF16 & BC6H_SF16 (#1092) | greggameplayer | 1 | -0/+4 |
2018-08-10 | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | 2 | -83/+6 |
2018-08-09 | Implement BC5/DXN2 (#996) | Khangaroo | 1 | -0/+3 |
2018-08-02 | Implement RGB32F PixelFormat (#886) (used by Go Vacation) | greggameplayer | 1 | -0/+4 |
2018-07-26 | Implement R16_G16 | Unknown | 1 | -0/+3 |
2018-07-25 | GPU: Implemented the Z32_S8_X24 depth buffer format. | Subv | 1 | -0/+3 |
2018-07-24 | GPU: Implemented the R16 and R16F texture formats. | Subv | 1 | -0/+3 |
2018-07-24 | gl_rasterizer: Implement texture border color. | bunnei | 1 | -4/+4 |
2018-07-24 | GPU: Implement texture format R32F. | Subv | 1 | -0/+3 |
2018-07-24 | gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. | bunnei | 1 | -0/+4 |
2018-07-21 | video_core: Use nested namespaces where applicable | Lioncash | 3 | -12/+6 |
2018-07-19 | decoders: Fix calc of swizzle image_width_in_gobs. | bunnei | 1 | -1/+4 |
2018-07-18 | astc: Initialize vector size directly in Decompress | Lioncash | 1 | -2/+1 |
2018-07-18 | astc: Mark functions as internally linked where applicable | Lioncash | 1 | -17/+20 |
2018-07-18 | astc: const-correctness changes where applicable | Lioncash | 1 | -14/+13 |
2018-07-18 | astc: Delete Bits' copy contstructor and assignment operator | Lioncash | 1 | -8/+6 |
2018-07-18 | astc: In-class initialize member variables where appropriate | Lioncash | 1 | -39/+22 |
2018-07-15 | gl_rasterizer_cache: Implement texture format G8R8. | bunnei | 1 | -0/+3 |
2018-07-15 | gl_rasterizer_cache: Implement depth format Z16_UNORM. | bunnei | 1 | -0/+3 |
2018-07-07 | GPU: Implemented the BC7U texture format. | Subv | 1 | -0/+3 |
2018-07-04 | GPU: Implemented the 32 bit float depth buffer format. | Subv | 1 | -0/+2 |
2018-07-03 | gl_rasterizer_cache: Implement PixelFormat S8Z24. | bunnei | 1 | -0/+2 |
2018-07-02 | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | 2 | -0/+37 |
2018-06-30 | GPU: Implemented the RGBA32_UINT rendertarget format. | Subv | 1 | -0/+4 |
2018-06-18 | gl_rasterizer: Implement texture format ASTC_2D_4X4. | bunnei | 3 | -0/+1664 |
2018-06-07 | GPU: Support changing the texture swizzles for Maxwell textures. | Subv | 1 | -0/+16 |
2018-06-06 | GPU: Implemented the R11FG11FB10F texture and rendertarget formats. | Subv | 1 | -0/+3 |
2018-06-02 | GPU: Implemented the DXN1 (BC4) texture format. | Subv | 1 | -1/+5 |
2018-05-31 | gl_rasterizer_cache: Implement PixelFormat RGBA16F. | bunnei | 1 | -0/+3 |
2018-05-30 | GPU: Implemented the R8 texture format (0x1D) | Subv | 1 | -0/+4 |
2018-05-29 | add all the known TextureFormat (#474) | greggameplayer | 1 | -2/+71 |
2018-05-27 | GPU: Implemented the A1B5G5R5 texture format (0x14) | Subv | 2 | -0/+4 |
2018-04-25 | GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file. | Subv | 2 | -3/+6 |
2018-04-25 | gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. | bunnei | 1 | -0/+1 |
2018-04-22 | GPU: Implement the A2BGR10 texture format. | Subv | 2 | -0/+4 |
2018-04-19 | GPU: Add support for the DXT23 and DXT45 compressed texture formats. | Subv | 1 | -1/+9 |
2018-04-19 | GPU: Implemented the B5G6R5 format. | Subv | 2 | -0/+5 |
2018-04-18 | GPU: Allow using a configurable block height when unswizzling textures. | Subv | 3 | -6/+13 |
2018-04-18 | GPU/TIC: Added the pitch and block height fields to the TIC structure. | Subv | 1 | -1/+16 |
2018-04-18 | texture: Add missing formats. | bunnei | 1 | -1/+3 |
2018-04-07 | GPU: Assert when finding a texture with a format type other than UNORM. | Subv | 1 | -4/+14 |
2018-04-07 | Textures: Added a helper function to know if a texture is blocklinear or pitch. | Subv | 1 | -0/+5 |
2018-03-26 | GPU: Added the TSC structure. It contains information about the sampler. | Subv | 1 | -0/+50 |
2018-03-26 | GPU: Added more fields to the TIC structure. | Subv | 1 | -4/+30 |
2018-03-24 | Frontend: Updated the surface view debug widget to work with Maxwell surfaces. | Subv | 1 | -0/+11 |
2018-03-24 | GPU: Added a method to unswizzle a texture without decoding it. | Subv | 3 | -4/+94 |
2018-03-24 | GPU: Preliminary work for texture decoding. | Subv | 3 | -0/+91 |