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2022-09-16astc: Enable parallel CPU astc decodingMorph1-21/+35
2022-08-09video_core/textures/decoders: Avoid SWIZZLE_TABLEMerry2-15/+48
2022-06-14common: Change semantics of UNREACHABLE to unconditionally crashLiam1-4/+4
2022-04-28chore: add missing SPDX tagsAndrea Pappacoda1-14/+3
2022-04-23general: Convert source file copyright comments over to SPDXMorph5-15/+10
2022-03-20general: Fix clang/gcc build errorsameerj1-0/+1
2022-03-19video_core: Reduce unused includesameerj3-6/+0
2021-11-17TextureCache: Fix Automatic Anisotropic.Fernando Sahmkow1-6/+5
2021-11-16TextureCache: Add automatic anisotropic filtering and refactor code.Fernando Sahmkow1-1/+14
2021-11-16TextureCache: Make a better Anisotropic setter.Fernando Sahmkow1-18/+1
2021-08-19video_core: eliminate constant ternaryValeri1-1/+1
2021-08-16vk_blit_screen: Fix non-accelerated texture size calculationameerj1-8/+0
2021-08-12decoders: Templates allow memcpy optimizationsyzct123451-57/+116
2021-08-02decoders: Optimize swizzle copy performance (#6790)yzct123451-9/+43
2021-08-01astc_decoder: Optimize the use EncodingDataameerj2-70/+70
2021-08-01astc.h: Move data to cpp implementationameerj2-64/+63
2021-07-23shader: Initial OpenGL implementationReinUsesLisp1-0/+9
2021-06-28video_core: Silence signed/unsigned mismatch warningsMorph1-2/+2
2021-06-19astc_decoder.comp: Remove unnecessary LUT SSBOsameerj2-12/+5
2021-06-19astc: Various robustness enhancements for the gpu decoderameerj2-2/+2
2021-06-16astc_decoder: Fix LDR CEM1 endpoint calculationameerj1-1/+1
2021-06-16textures: Reintroduce CPU ASTC decoderameerj2-0/+1580
2021-06-04decoders: Break instead of continuelat9nq1-2/+2
2021-06-04decoders: Avoid out-of-bounds accesslat9nq1-0/+8
2021-04-15common: Move settings to common from core.bunnei1-1/+1
2021-03-25astc_decoder: Refactor for style and more efficient memory useameerj2-1833/+51
2021-03-13renderer_vulkan: Accelerate ASTC decodingameerj2-25/+16
2021-03-13renderer_opengl: Accelerate ASTC texture decoding with a compute shaderameerj1-0/+190
2021-01-15common/alignment: Rename AlignBits to AlignUpLog2ReinUsesLisp1-4/+4
2021-01-15astc: Increase integer encoded vector sizeReinUsesLisp1-1/+1
2021-01-15astc: Return zero on out of bound bitsReinUsesLisp1-17/+22
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp8-452/+274
2020-12-07video_core: Remove unnecessary enum class casting in logging messagesLioncash1-1/+1
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash1-1/+1
2020-08-11textures/decoders: Fix block linear to pitch copiesReinUsesLisp2-21/+26
2020-07-13video_core: Rearrange pixel format namesReinUsesLisp4-122/+26
2020-07-10video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changesReinUsesLisp2-67/+105
2020-07-10configuration: implement per-game configurations (#4098)lat9nq1-1/+1
2020-04-28Clang Format and Documentation.Fernando Sahmkow1-0/+1
2020-04-28MaxwellDMA: Optimize micro copies.Fernando Sahmkow2-0/+17
2020-04-17General: Resolve warnings related to missing declarationsLioncash2-3/+5
2020-04-12video_core: Add MSAA registers in 3D engine and TICReinUsesLisp1-0/+15
2020-04-09astc: Hard code bit depth changes to 8 and use fast replicateReinUsesLisp1-21/+15
2020-04-09astc: Use boost's static_vector to avoid heap allocationsReinUsesLisp1-10/+14
2020-04-09astc: Implement a fast precompiled alternative for ReplicateReinUsesLisp1-2/+57
2020-04-09astc: Move Replicate to a constexpr LUT when possibleReinUsesLisp1-8/+38
2020-04-09astc: Make InputBitStream constexprReinUsesLisp1-11/+11
2020-04-09astc: OutputBitStream style changes and make it constexprReinUsesLisp1-32/+26
2020-04-08video_core/textures: Move GetMaxAnisotropy to cpp fileReinUsesLisp2-19/+23
2020-04-08video_core/texture: Use a LUT to convert sRGB texture bordersReinUsesLisp2-9/+60
2020-03-18astc: Fix clang build issuesReinUsesLisp1-12/+12
2020-03-14astc: Fix typos from search and replaceReinUsesLisp1-3/+3
2020-03-14astc: Minor changes to InputBitStreamReinUsesLisp1-28/+34
2020-03-14astc: Pass val in Replicate by copyReinUsesLisp1-1/+1
2020-03-14astc: Call std::vector:reserve on decodedClolorValues to avoid reallocatingReinUsesLisp1-0/+2
2020-03-14astc: Call std::vector::reserve on texelWeightValues to avoid reallocatingReinUsesLisp1-0/+2
2020-03-14astc: Create a LUT at compile time for encoding valuesReinUsesLisp1-7/+19
2020-03-14astc: Make IntegerEncodedValue a trivial structureReinUsesLisp1-212/+177
2020-03-14astc: Make IntegerEncodedValue constructor constexprReinUsesLisp1-5/+6
2020-03-14astc: Make IntegerEncodedValue trivially copyableReinUsesLisp1-9/+2
2020-03-14astc: Rename C types to common_typesReinUsesLisp1-79/+78
2020-03-14astc: Move Popcnt to an anonymous namespace and make it constexprReinUsesLisp1-9/+13
2020-03-14astc: Use common types instead of stdint.h integer typesReinUsesLisp1-284/+282
2020-03-14astc: Use 'enum class' instead of 'enum' for EIntegerEncodingReinUsesLisp1-25/+25
2020-03-08textures: Fix anisotropy hackReinUsesLisp1-14/+16
2020-02-28Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.Morph1-1/+23
2019-12-22Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.Fernando Sahmkow1-0/+4
2019-11-08video_core: Silence implicit conversion warningsReinUsesLisp2-38/+42
2019-10-30shader/node: Unpack bindless texture encodingReinUsesLisp1-0/+2
2019-10-28video_core/textures: Remove unused index entry in FullTextureInfoReinUsesLisp1-1/+0
2019-10-27astc: Silence implicit conversion warningsReinUsesLisp1-7/+8
2019-07-26MaxwellDMA: Fixes, corrections and relaxations.Fernando Sahmkow2-7/+10
2019-07-18textures: Fix texture buffer size calculationReinUsesLisp1-1/+1
2019-06-21texture_cache: Style and CorrectionsFernando Sahmkow1-3/+4
2019-06-21surface: Correct format S8Z24Fernando Sahmkow1-2/+2
2019-06-21decoders: correct block calculationFernando Sahmkow1-19/+15
2019-06-21maxwell_3d: Partially implement texture buffers as 1D texturesReinUsesLisp1-1/+17
2019-06-21texture_cache: General FixesFernando Sahmkow2-10/+11
2019-06-21video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp3-28/+40
2019-06-21gl_texture_cache: Add fast copy pathReinUsesLisp1-2/+1
2019-06-21gl_texture_cache: Initial implementationReinUsesLisp1-1/+2
2019-05-30maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap modeReinUsesLisp1-1/+1
2019-05-10video_core/textures/astc: Remove unused variablesLioncash1-6/+2
2019-05-01Fix Layered ASTC TexturesFernando Sahmkow1-1/+3
2019-04-16Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.Fernando Sahmkow2-9/+12
2019-04-16Implement Block Linear copies in Kepler Memory.Fernando Sahmkow2-0/+24
2019-04-06video_core/textures/convert: Replace include with a forward declarationLioncash2-1/+5
2019-04-06video_core/texures/texture: Remove unnecessary includesLioncash1-2/+0
2019-03-16video_core: Refactor to use MemoryManager interface for all memory access.bunnei2-24/+21
2019-03-13video_core/texture: Fix up sampler lod biasReinUsesLisp1-1/+1
2019-03-13vk_sampler_cache: Implement a sampler cacheReinUsesLisp1-1/+1
2019-03-12video_core/texture: Add a raw representation of TSCEntryReinUsesLisp1-24/+29
2019-03-09gl_rasterizer: Encapsulate sampler queries into methodsReinUsesLisp1-5/+29
2019-02-27gl_rasterizer_cache: Move format conversion to its own fileReinUsesLisp5-34/+160
2019-02-27decoders: Minor style changesReinUsesLisp2-14/+8
2019-02-05video_core/texture: Fix BitField size for depth_minus_oneReinUsesLisp1-1/+1
2019-02-03maxwell_3d: Allow texture handles with TIC id zeroReinUsesLisp1-1/+0
2018-12-19Fixed uninitialized memory due to missing returns in canaryDavid Marcec1-1/+1
2018-11-26Implemented Tile Width SpacingFernandoS273-12/+19
2018-11-19Eliminated unnessessary memory allocation and copy (#1702)Frederic L2-4/+18
2018-11-17fix sampler configuration, thanks to Marcos for his investigationRodolfo Bogado1-1/+14
2018-11-17textures/decoders: Replace magic numbersFrederic Laing1-37/+33
2018-11-15textures/decoders: Minor cleanupFrederic Laing1-16/+16
2018-11-13Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)greggameplayer1-0/+4
2018-11-11set sampler max lod, min lod, lod bias and max anisotropyRodolfo Bogado1-2/+11
2018-11-02Fix ASTC Decompressor to support depth parameterFernandoS272-16/+18
2018-11-01Fix ASTC formatsFernandoS272-7/+9
2018-10-29Fixed mipmap block autosizing algorithmFernandoS271-0/+6
2018-10-28Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB supportRodolfo Bogado1-0/+5
2018-10-24decoders: Remove unused variable within SwizzledData()Lioncash1-1/+0
2018-10-23Fixed Layered Textures Loading and CubemapsFernandoS271-3/+3
2018-10-19decoders: Introduce functions for un/swizzling subrects.bunnei2-0/+49
2018-10-14Shorten the implementation of 3D swizzle to only 3 functionsFernandoS271-70/+27
2018-10-13Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBufferFernandoS271-1/+1
2018-10-13Propagate depth and depth_block on modules using decodersFernandoS273-28/+28
2018-10-13Remove old Swizzle algorithms and use 3d SwizzleFernandoS271-93/+69
2018-10-13Implement Precise 3D SwizzleFernandoS271-3/+71
2018-10-13Implement Fast 3D SwizzleFernandoS271-2/+74
2018-10-13Added ASTC 5x4; 8x5Hexagon121-0/+2
2018-10-12Implemented helper function to correctly calculate a texture's sizeFernandoS272-0/+22
2018-10-10Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depthFernandoS271-2/+15
2018-10-06Implemented Depth Compare and Shadow SamplersFernandoS271-1/+12
2018-09-30gl_rasterizer_cache: Implement render to cubemap.bunnei1-0/+2
2018-09-21Reverse stride align restriction on FastSwizzle due to lost performanceFernandoS271-3/+2
2018-09-21Join both Swizzle methods within one interface functionFernandoS271-11/+19
2018-09-21Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table insteadFernandoS271-42/+38
2018-09-21Remove same output bpp restriction on FastSwizzleFernandoS271-4/+5
2018-09-21Improved Legacy Swizzler to be better documented and work betterFernandoS271-15/+21
2018-09-21Improved fast swizzle and removed restrictions to itFernandoS271-7/+12
2018-09-16Implement ASTC_2D_8X8 (Bayonetta 2)raven021-0/+2
2018-09-14Optimized Texture SwizzlingFernandoS271-2/+49
2018-09-08gl_rasterizer_cache: Track texture depth.bunnei1-2/+10
2018-08-31Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer1-0/+4
2018-08-10textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei2-83/+6
2018-08-09Implement BC5/DXN2 (#996)Khangaroo1-0/+3
2018-08-02Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer1-0/+4
2018-07-26Implement R16_G16Unknown1-0/+3
2018-07-25GPU: Implemented the Z32_S8_X24 depth buffer format.Subv1-0/+3
2018-07-24GPU: Implemented the R16 and R16F texture formats.Subv1-0/+3
2018-07-24gl_rasterizer: Implement texture border color.bunnei1-4/+4
2018-07-24GPU: Implement texture format R32F.Subv1-0/+3
2018-07-24gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei1-0/+4
2018-07-21video_core: Use nested namespaces where applicableLioncash3-12/+6
2018-07-19decoders: Fix calc of swizzle image_width_in_gobs.bunnei1-1/+4
2018-07-18astc: Initialize vector size directly in DecompressLioncash1-2/+1
2018-07-18astc: Mark functions as internally linked where applicableLioncash1-17/+20
2018-07-18astc: const-correctness changes where applicableLioncash1-14/+13
2018-07-18astc: Delete Bits' copy contstructor and assignment operatorLioncash1-8/+6
2018-07-18astc: In-class initialize member variables where appropriateLioncash1-39/+22
2018-07-15gl_rasterizer_cache: Implement texture format G8R8.bunnei1-0/+3
2018-07-15gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei1-0/+3
2018-07-07GPU: Implemented the BC7U texture format.Subv1-0/+3
2018-07-04GPU: Implemented the 32 bit float depth buffer format.Subv1-0/+2
2018-07-03gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei1-0/+2
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv2-0/+37
2018-06-30GPU: Implemented the RGBA32_UINT rendertarget format.Subv1-0/+4
2018-06-18gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei3-0/+1664
2018-06-07GPU: Support changing the texture swizzles for Maxwell textures.Subv1-0/+16
2018-06-06GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv1-0/+3
2018-06-02GPU: Implemented the DXN1 (BC4) texture format.Subv1-1/+5
2018-05-31gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei1-0/+3
2018-05-30GPU: Implemented the R8 texture format (0x1D)Subv1-0/+4
2018-05-29add all the known TextureFormat (#474)greggameplayer1-2/+71
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv2-0/+4
2018-04-25GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.Subv2-3/+6
2018-04-25gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei1-0/+1
2018-04-22GPU: Implement the A2BGR10 texture format.Subv2-0/+4
2018-04-19GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv1-1/+9
2018-04-19GPU: Implemented the B5G6R5 format.Subv2-0/+5
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv3-6/+13
2018-04-18GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv1-1/+16
2018-04-18texture: Add missing formats.bunnei1-1/+3
2018-04-07GPU: Assert when finding a texture with a format type other than UNORM.Subv1-4/+14
2018-04-07Textures: Added a helper function to know if a texture is blocklinear or pitch.Subv1-0/+5
2018-03-26GPU: Added the TSC structure. It contains information about the sampler.Subv1-0/+50
2018-03-26GPU: Added more fields to the TIC structure.Subv1-4/+30
2018-03-24Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv1-0/+11
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv3-4/+94
2018-03-24GPU: Preliminary work for texture decoding.Subv3-0/+91