index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
textures
/
texture.h
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2019-06-21
surface: Correct format S8Z24
Fernando Sahmkow
1
-2
/
+2
2019-06-21
maxwell_3d: Partially implement texture buffers as 1D textures
ReinUsesLisp
1
-1
/
+17
2019-06-21
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
1
-6
/
+3
2019-05-30
maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
ReinUsesLisp
1
-1
/
+1
2019-04-06
video_core/texures/texture: Remove unnecessary includes
Lioncash
1
-2
/
+0
2019-03-13
video_core/texture: Fix up sampler lod bias
ReinUsesLisp
1
-1
/
+1
2019-03-13
vk_sampler_cache: Implement a sampler cache
ReinUsesLisp
1
-1
/
+1
2019-03-12
video_core/texture: Add a raw representation of TSCEntry
ReinUsesLisp
1
-24
/
+29
2019-03-09
gl_rasterizer: Encapsulate sampler queries into methods
ReinUsesLisp
1
-5
/
+29
2019-02-05
video_core/texture: Fix BitField size for depth_minus_one
ReinUsesLisp
1
-1
/
+1
2019-02-03
maxwell_3d: Allow texture handles with TIC id zero
ReinUsesLisp
1
-1
/
+0
2018-11-26
Implemented Tile Width Spacing
FernandoS27
1
-0
/
+2
2018-11-17
fix sampler configuration, thanks to Marcos for his investigation
Rodolfo Bogado
1
-1
/
+14
2018-11-11
set sampler max lod, min lod, lod bias and max anisotropy
Rodolfo Bogado
1
-2
/
+11
2018-10-28
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
Rodolfo Bogado
1
-0
/
+5
2018-10-13
Propagate depth and depth_block on modules using decoders
FernandoS27
1
-0
/
+1
2018-10-10
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
FernandoS27
1
-2
/
+15
2018-10-06
Implemented Depth Compare and Shadow Samplers
FernandoS27
1
-1
/
+12
2018-09-30
gl_rasterizer_cache: Implement render to cubemap.
bunnei
1
-0
/
+2
2018-09-08
gl_rasterizer_cache: Track texture depth.
bunnei
1
-2
/
+10
2018-07-24
gl_rasterizer: Implement texture border color.
bunnei
1
-4
/
+4
2018-07-21
video_core: Use nested namespaces where applicable
Lioncash
1
-4
/
+2
2018-06-07
GPU: Support changing the texture swizzles for Maxwell textures.
Subv
1
-0
/
+16
2018-05-29
add all the known TextureFormat (#474)
greggameplayer
1
-2
/
+71
2018-05-27
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
1
-0
/
+1
2018-04-22
GPU: Implement the A2BGR10 texture format.
Subv
1
-0
/
+1
2018-04-19
GPU: Implemented the B5G6R5 format.
Subv
1
-0
/
+1
2018-04-18
GPU: Allow using a configurable block height when unswizzling textures.
Subv
1
-0
/
+7
2018-04-18
GPU/TIC: Added the pitch and block height fields to the TIC structure.
Subv
1
-1
/
+16
2018-04-18
texture: Add missing formats.
bunnei
1
-1
/
+3
2018-04-07
GPU: Assert when finding a texture with a format type other than UNORM.
Subv
1
-4
/
+14
2018-04-07
Textures: Added a helper function to know if a texture is blocklinear or pitch.
Subv
1
-0
/
+5
2018-03-26
GPU: Added the TSC structure. It contains information about the sampler.
Subv
1
-0
/
+50
2018-03-26
GPU: Added more fields to the TIC structure.
Subv
1
-4
/
+30
2018-03-24
GPU: Added a method to unswizzle a texture without decoding it.
Subv
1
-0
/
+4
2018-03-24
GPU: Preliminary work for texture decoding.
Subv
1
-0
/
+57