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path: root/src/video_core/textures/texture.h (unfollow)
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2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2021-08-19video_core: eliminate constant ternaryValeri1-1/+1
2021-07-23shader: Initial OpenGL implementationReinUsesLisp1-0/+9
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-108/+131
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash1-1/+1
2020-07-13video_core: Rearrange pixel format namesReinUsesLisp1-26/+23
2020-04-12video_core: Add MSAA registers in 3D engine and TICReinUsesLisp1-0/+15
2020-04-08video_core/textures: Move GetMaxAnisotropy to cpp fileReinUsesLisp1-19/+1
2020-04-08video_core/texture: Use a LUT to convert sRGB texture bordersReinUsesLisp1-9/+2
2020-03-08textures: Fix anisotropy hackReinUsesLisp1-14/+16
2020-02-28Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.Morph1-1/+23
2019-11-08video_core: Silence implicit conversion warningsReinUsesLisp1-3/+4
2019-10-30shader/node: Unpack bindless texture encodingReinUsesLisp1-0/+2
2019-10-28video_core/textures: Remove unused index entry in FullTextureInfoReinUsesLisp1-1/+0
2019-07-18textures: Fix texture buffer size calculationReinUsesLisp1-1/+1
2019-06-21surface: Correct format S8Z24Fernando Sahmkow1-2/+2
2019-06-21maxwell_3d: Partially implement texture buffers as 1D texturesReinUsesLisp1-1/+17
2019-06-21video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp1-6/+3
2019-05-30maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap modeReinUsesLisp1-1/+1
2019-04-06video_core/texures/texture: Remove unnecessary includesLioncash1-2/+0
2019-03-13video_core/texture: Fix up sampler lod biasReinUsesLisp1-1/+1
2019-03-13vk_sampler_cache: Implement a sampler cacheReinUsesLisp1-1/+1
2019-03-12video_core/texture: Add a raw representation of TSCEntryReinUsesLisp1-24/+29
2019-03-09gl_rasterizer: Encapsulate sampler queries into methodsReinUsesLisp1-5/+29
2019-02-05video_core/texture: Fix BitField size for depth_minus_oneReinUsesLisp1-1/+1
2019-02-03maxwell_3d: Allow texture handles with TIC id zeroReinUsesLisp1-1/+0
2018-11-26Implemented Tile Width SpacingFernandoS271-0/+2
2018-11-17fix sampler configuration, thanks to Marcos for his investigationRodolfo Bogado1-1/+14
2018-11-11set sampler max lod, min lod, lod bias and max anisotropyRodolfo Bogado1-2/+11
2018-10-28Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB supportRodolfo Bogado1-0/+5
2018-10-13Propagate depth and depth_block on modules using decodersFernandoS271-0/+1
2018-10-10Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depthFernandoS271-2/+15
2018-10-06Implemented Depth Compare and Shadow SamplersFernandoS271-1/+12
2018-09-30gl_rasterizer_cache: Implement render to cubemap.bunnei1-0/+2
2018-09-08gl_rasterizer_cache: Track texture depth.bunnei1-2/+10
2018-07-24gl_rasterizer: Implement texture border color.bunnei1-4/+4
2018-07-21video_core: Use nested namespaces where applicableLioncash1-4/+2
2018-06-07GPU: Support changing the texture swizzles for Maxwell textures.Subv1-0/+16
2018-05-29add all the known TextureFormat (#474)greggameplayer1-2/+71
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv1-0/+1
2018-04-22GPU: Implement the A2BGR10 texture format.Subv1-0/+1
2018-04-19GPU: Implemented the B5G6R5 format.Subv1-0/+1
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv1-0/+7
2018-04-18GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv1-1/+16
2018-04-18texture: Add missing formats.bunnei1-1/+3
2018-04-07GPU: Assert when finding a texture with a format type other than UNORM.Subv1-4/+14
2018-04-07Textures: Added a helper function to know if a texture is blocklinear or pitch.Subv1-0/+5
2018-03-26GPU: Added the TSC structure. It contains information about the sampler.Subv1-0/+50
2018-03-26GPU: Added more fields to the TIC structure.Subv1-4/+30
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv1-0/+4
2018-03-24GPU: Preliminary work for texture decoding.Subv1-0/+57