index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
textures
/
decoders.h
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2018-11-01
Fix ASTC formats
FernandoS27
1
-2
/
+2
2018-10-29
Fixed mipmap block autosizing algorithm
FernandoS27
1
-0
/
+6
2018-10-19
decoders: Introduce functions for un/swizzling subrects.
bunnei
1
-0
/
+9
2018-10-13
Propagate depth and depth_block on modules using decoders
FernandoS27
1
-9
/
+6
2018-10-12
Implemented helper function to correctly calculate a texture's size
FernandoS27
1
-0
/
+6
2018-08-10
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
1
-2
/
+2
2018-07-21
video_core: Use nested namespaces where applicable
Lioncash
1
-4
/
+2
2018-07-02
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
1
-0
/
+6
2018-04-25
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
Subv
1
-0
/
+4
2018-04-18
GPU: Allow using a configurable block height when unswizzling textures.
Subv
1
-1
/
+2
2018-03-24
GPU: Added a method to unswizzle a texture without decoding it.
Subv
1
-2
/
+8
2018-03-24
GPU: Preliminary work for texture decoding.
Subv
1
-0
/
+20