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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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textures
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decoders.h
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2019-06-21
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
1
-2
/
+2
2019-04-16
Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.
Fernando Sahmkow
1
-2
/
+3
2019-04-16
Implement Block Linear copies in Kepler Memory.
Fernando Sahmkow
1
-0
/
+3
2019-03-16
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
1
-7
/
+6
2019-02-27
decoders: Minor style changes
ReinUsesLisp
1
-12
/
+6
2018-11-26
Implemented Tile Width Spacing
FernandoS27
1
-3
/
+4
2018-11-19
Eliminated unnessessary memory allocation and copy (#1702)
Frederic L
1
-0
/
+7
2018-11-01
Fix ASTC formats
FernandoS27
1
-2
/
+2
2018-10-29
Fixed mipmap block autosizing algorithm
FernandoS27
1
-0
/
+6
2018-10-19
decoders: Introduce functions for un/swizzling subrects.
bunnei
1
-0
/
+9
2018-10-13
Propagate depth and depth_block on modules using decoders
FernandoS27
1
-9
/
+6
2018-10-12
Implemented helper function to correctly calculate a texture's size
FernandoS27
1
-0
/
+6
2018-08-10
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
1
-2
/
+2
2018-07-21
video_core: Use nested namespaces where applicable
Lioncash
1
-4
/
+2
2018-07-02
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
1
-0
/
+6
2018-04-25
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
Subv
1
-0
/
+4
2018-04-18
GPU: Allow using a configurable block height when unswizzling textures.
Subv
1
-1
/
+2
2018-03-24
GPU: Added a method to unswizzle a texture without decoding it.
Subv
1
-2
/
+8
2018-03-24
GPU: Preliminary work for texture decoding.
Subv
1
-0
/
+20