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path: root/src/video_core/textures/decoders.h (unfollow)
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2022-10-06DMA & InlineToMemory Engines Rework.bunnei1-27/+6
2022-08-09video_core/textures/decoders: Avoid SWIZZLE_TABLEMerry1-0/+3
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2021-03-13renderer_vulkan: Accelerate ASTC decodingameerj1-2/+16
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-23/+21
2020-08-11textures/decoders: Fix block linear to pitch copiesReinUsesLisp1-3/+2
2020-07-13video_core: Rearrange pixel format namesReinUsesLisp1-4/+0
2020-07-10video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changesReinUsesLisp1-10/+28
2020-04-28Clang Format and Documentation.Fernando Sahmkow1-0/+1
2020-04-28MaxwellDMA: Optimize micro copies.Fernando Sahmkow1-0/+3
2020-04-17General: Resolve warnings related to missing declarationsLioncash1-3/+2
2019-12-22Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.Fernando Sahmkow1-0/+4
2019-07-26MaxwellDMA: Fixes, corrections and relaxations.Fernando Sahmkow1-1/+2
2019-06-21video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp1-2/+2
2019-04-16Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.Fernando Sahmkow1-2/+3
2019-04-16Implement Block Linear copies in Kepler Memory.Fernando Sahmkow1-0/+3
2019-03-16video_core: Refactor to use MemoryManager interface for all memory access.bunnei1-7/+6
2019-02-27decoders: Minor style changesReinUsesLisp1-12/+6
2018-11-26Implemented Tile Width SpacingFernandoS271-3/+4
2018-11-19Eliminated unnessessary memory allocation and copy (#1702)Frederic L1-0/+7
2018-11-01Fix ASTC formatsFernandoS271-2/+2
2018-10-29Fixed mipmap block autosizing algorithmFernandoS271-0/+6
2018-10-19decoders: Introduce functions for un/swizzling subrects.bunnei1-0/+9
2018-10-13Propagate depth and depth_block on modules using decodersFernandoS271-9/+6
2018-10-12Implemented helper function to correctly calculate a texture's sizeFernandoS271-0/+6
2018-08-10textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei1-2/+2
2018-07-21video_core: Use nested namespaces where applicableLioncash1-4/+2
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv1-0/+6
2018-04-25GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.Subv1-0/+4
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv1-1/+2
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv1-2/+8
2018-03-24GPU: Preliminary work for texture decoding.Subv1-0/+20