Commit message (Collapse) | Author | Files | Lines | ||
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2019-07-26 | MaxwellDMA: Fixes, corrections and relaxations. | Fernando Sahmkow | 1 | -6/+8 | |
This commit fixes offsets on Linear -> Tiled copies, corrects z pos fortiled->linear copies, corrects bytes_per_pixel calculation in tiled -> linear copies and relaxes some limitations set by latest dma fixes refactors. | |||||
2019-06-21 | texture_cache: Style and Corrections | Fernando Sahmkow | 1 | -3/+4 | |
2019-06-21 | decoders: correct block calculation | Fernando Sahmkow | 1 | -19/+15 | |
2019-06-21 | video_core: Use un-shifted block sizes to avoid integer divisions | ReinUsesLisp | 1 | -20/+35 | |
Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits). | |||||
2019-06-21 | gl_texture_cache: Add fast copy path | ReinUsesLisp | 1 | -2/+1 | |
2019-06-21 | gl_texture_cache: Initial implementation | ReinUsesLisp | 1 | -1/+2 | |
2019-04-16 | Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators. | Fernando Sahmkow | 1 | -7/+9 | |
2019-04-16 | Implement Block Linear copies in Kepler Memory. | Fernando Sahmkow | 1 | -0/+21 | |
2019-03-16 | video_core: Refactor to use MemoryManager interface for all memory access. | bunnei | 1 | -17/+15 | |
# Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | |||||
2019-02-27 | gl_rasterizer_cache: Move format conversion to its own file | ReinUsesLisp | 1 | -1/+1 | |
2019-02-27 | decoders: Minor style changes | ReinUsesLisp | 1 | -2/+2 | |
2018-12-19 | Fixed uninitialized memory due to missing returns in canary | David Marcec | 1 | -1/+1 | |
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used. | |||||
2018-11-26 | Implemented Tile Width Spacing | FernandoS27 | 1 | -9/+13 | |
2018-11-19 | Eliminated unnessessary memory allocation and copy (#1702) | Frederic L | 1 | -4/+11 | |
2018-11-17 | textures/decoders: Replace magic numbers | Frederic Laing | 1 | -37/+33 | |
2018-11-15 | textures/decoders: Minor cleanup | Frederic Laing | 1 | -16/+16 | |
2018-11-13 | Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) | greggameplayer | 1 | -0/+4 | |
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction | |||||
2018-11-01 | Fix ASTC formats | FernandoS27 | 1 | -5/+7 | |
2018-10-24 | decoders: Remove unused variable within SwizzledData() | Lioncash | 1 | -1/+0 | |
2018-10-23 | Fixed Layered Textures Loading and Cubemaps | FernandoS27 | 1 | -3/+3 | |
2018-10-19 | decoders: Introduce functions for un/swizzling subrects. | bunnei | 1 | -0/+40 | |
2018-10-14 | Shorten the implementation of 3D swizzle to only 3 functions | FernandoS27 | 1 | -70/+27 | |
2018-10-13 | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer | FernandoS27 | 1 | -1/+1 | |
2018-10-13 | Propagate depth and depth_block on modules using decoders | FernandoS27 | 1 | -19/+21 | |
2018-10-13 | Remove old Swizzle algorithms and use 3d Swizzle | FernandoS27 | 1 | -93/+69 | |
2018-10-13 | Implement Precise 3D Swizzle | FernandoS27 | 1 | -3/+71 | |
2018-10-13 | Implement Fast 3D Swizzle | FernandoS27 | 1 | -2/+74 | |
2018-10-13 | Added ASTC 5x4; 8x5 | Hexagon12 | 1 | -0/+2 | |
2018-10-12 | Implemented helper function to correctly calculate a texture's size | FernandoS27 | 1 | -0/+16 | |
2018-09-21 | Reverse stride align restriction on FastSwizzle due to lost performance | FernandoS27 | 1 | -3/+2 | |
2018-09-21 | Join both Swizzle methods within one interface function | FernandoS27 | 1 | -11/+19 | |
2018-09-21 | Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead | FernandoS27 | 1 | -42/+38 | |
2018-09-21 | Remove same output bpp restriction on FastSwizzle | FernandoS27 | 1 | -4/+5 | |
2018-09-21 | Improved Legacy Swizzler to be better documented and work better | FernandoS27 | 1 | -15/+21 | |
2018-09-21 | Improved fast swizzle and removed restrictions to it | FernandoS27 | 1 | -7/+12 | |
2018-09-16 | Implement ASTC_2D_8X8 (Bayonetta 2) | raven02 | 1 | -0/+2 | |
2018-09-14 | Optimized Texture Swizzling | FernandoS27 | 1 | -2/+49 | |
2018-08-31 | Implement BC6H_UF16 & BC6H_SF16 (#1092) | greggameplayer | 1 | -0/+4 | |
* Implement BC6H_UF16 & BC6H_SF16 Require by ARMS * correct coding style * correct coding style part 2 | |||||
2018-08-10 | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | 1 | -81/+4 | |
2018-08-09 | Implement BC5/DXN2 (#996) | Khangaroo | 1 | -0/+3 | |
- Used by Kirby Star Allies. | |||||
2018-08-02 | Implement RGB32F PixelFormat (#886) (used by Go Vacation) | greggameplayer | 1 | -0/+4 | |
2018-07-26 | Implement R16_G16 | Unknown | 1 | -0/+3 | |
correct trailing white spaces Delete tabs correct placement Add RG16F & RG16UI & RG16I & RG16S PixelFormats Return correct data according to changes done previously correct PixelFormat declaration correct coding style error correct coding style error part 2 correct RG16S Declaration error correct alignment | |||||
2018-07-25 | GPU: Implemented the Z32_S8_X24 depth buffer format. | Subv | 1 | -0/+3 | |
2018-07-24 | GPU: Implemented the R16 and R16F texture formats. | Subv | 1 | -0/+3 | |
2018-07-24 | GPU: Implement texture format R32F. | Subv | 1 | -0/+3 | |
2018-07-24 | gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. | bunnei | 1 | -0/+4 | |
2018-07-21 | video_core: Use nested namespaces where applicable | Lioncash | 1 | -4/+2 | |
Compresses a few namespace specifiers to be more compact. | |||||
2018-07-19 | decoders: Fix calc of swizzle image_width_in_gobs. | bunnei | 1 | -1/+4 | |
2018-07-15 | gl_rasterizer_cache: Implement texture format G8R8. | bunnei | 1 | -0/+3 | |
2018-07-15 | gl_rasterizer_cache: Implement depth format Z16_UNORM. | bunnei | 1 | -0/+3 | |
2018-07-07 | GPU: Implemented the BC7U texture format. | Subv | 1 | -0/+3 | |
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it. | |||||
2018-07-04 | GPU: Implemented the 32 bit float depth buffer format. | Subv | 1 | -0/+2 | |
2018-07-03 | gl_rasterizer_cache: Implement PixelFormat S8Z24. | bunnei | 1 | -0/+2 | |
2018-07-02 | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | 1 | -0/+31 | |
2018-06-30 | GPU: Implemented the RGBA32_UINT rendertarget format. | Subv | 1 | -0/+4 | |
2018-06-18 | gl_rasterizer: Implement texture format ASTC_2D_4X4. | bunnei | 1 | -0/+3 | |
2018-06-06 | GPU: Implemented the R11FG11FB10F texture and rendertarget formats. | Subv | 1 | -0/+3 | |
2018-06-02 | GPU: Implemented the DXN1 (BC4) texture format. | Subv | 1 | -1/+5 | |
2018-05-31 | gl_rasterizer_cache: Implement PixelFormat RGBA16F. | bunnei | 1 | -0/+3 | |
2018-05-30 | GPU: Implemented the R8 texture format (0x1D) | Subv | 1 | -0/+4 | |
2018-05-27 | GPU: Implemented the A1B5G5R5 texture format (0x14) | Subv | 1 | -0/+3 | |
2018-04-25 | GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file. | Subv | 1 | -3/+2 | |
2018-04-25 | gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. | bunnei | 1 | -0/+1 | |
2018-04-22 | GPU: Implement the A2BGR10 texture format. | Subv | 1 | -0/+3 | |
2018-04-19 | GPU: Add support for the DXT23 and DXT45 compressed texture formats. | Subv | 1 | -1/+9 | |
2018-04-19 | GPU: Implemented the B5G6R5 format. | Subv | 1 | -0/+4 | |
2018-04-18 | GPU: Allow using a configurable block height when unswizzling textures. | Subv | 1 | -5/+4 | |
2018-03-24 | Frontend: Updated the surface view debug widget to work with Maxwell surfaces. | Subv | 1 | -0/+11 | |
2018-03-24 | GPU: Added a method to unswizzle a texture without decoding it. | Subv | 1 | -2/+82 | |
Allow unswizzling of DXT1 textures. | |||||
2018-03-24 | GPU: Preliminary work for texture decoding. | Subv | 1 | -0/+14 | |