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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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texture_cache
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Author
Files
Lines
2020-06-22
TextureCache: Fix case where layer goes off bound.
Fernando Sahmkow
1
-0
/
+3
2020-06-20
texture_cache: Fix incorrect address used in a DeduceSurface() call
Lioncash
1
-1
/
+1
2020-06-08
texture_cache: Port original code management for 2D vs 3D textures
ReinUsesLisp
2
-16
/
+35
2020-06-08
texture_cache: Simplify blit code
ReinUsesLisp
1
-9
/
+7
2020-06-08
texture_cache: Handle 3D texture blits with one layer
ReinUsesLisp
2
-3
/
+8
2020-06-08
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
4
-80
/
+76
2020-05-30
texture_cache: More relaxed reconstruction
ReinUsesLisp
1
-13
/
+9
2020-05-30
texture_cache: Only copy textures that were modified from host
ReinUsesLisp
1
-2
/
+6
2020-05-30
texture_cache: Reload textures when number of resources mismatch
ReinUsesLisp
1
-0
/
+9
2020-05-29
texture_cache: Handle overlaps with multiple subresources
ReinUsesLisp
1
-27
/
+33
2020-05-28
format_lookup_table: Implement G24S8 format as S8Z24
ReinUsesLisp
1
-1
/
+2
2020-05-27
texture_cache: Use unordered_map::find instead of operator[] on hot code
ReinUsesLisp
1
-15
/
+19
2020-05-27
texture_cache: Use small vector for surface vectors
ReinUsesLisp
1
-9
/
+10
2020-05-26
texture_cache: Fix layered null surfaces
ReinUsesLisp
1
-1
/
+3
2020-04-30
texture: Implement R8G8UI
Morph
1
-1
/
+2
2020-04-27
texture_cache: Reintroduce preserve_contents accurately
ReinUsesLisp
1
-25
/
+41
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
2
-7
/
+7
2020-04-22
Address Feedback.
Fernando Sahmkow
1
-9
/
+6
2020-04-22
Address Feedback.
Fernando Sahmkow
1
-32
/
+18
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
1
-0
/
+7
2020-04-22
Rasterizer: Disable fence managing in synchronous gpu.
Fernando Sahmkow
1
-1
/
+1
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
1
-0
/
+15
2020-04-22
FenceManager: Implement should wait.
Fernando Sahmkow
1
-0
/
+11
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
1
-1
/
+31
2020-04-22
TextureCache: Flush linear textures after finishing rendering.
Fernando Sahmkow
1
-2
/
+8
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
1
-2
/
+2
2020-04-22
Texture Cache: Implement OnCPUWrite and SyncGuestHost
Fernando Sahmkow
2
-3
/
+63
2020-04-22
UI: Replasce accurate GPU option for GPU Accuracy Level
Fernando Sahmkow
1
-4
/
+4
2020-04-16
surface_view: Add missing operator!= to ViewParams
Lioncash
2
-0
/
+5
2020-04-16
surface_base: Make IsInside() a const member function
Lioncash
1
-2
/
+2
2020-04-16
texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
Lioncash
1
-3
/
+3
2020-04-16
video_core: Amend doxygen comment references
Lioncash
1
-4
/
+4
2020-04-16
CMakeLists: Specify -Wextra on linux builds
Lioncash
2
-2
/
+2
2020-04-15
Texture Cache: Read current data when flushing a 3D segment.
Fernando Sahmkow
1
-0
/
+6
2020-04-15
Texture Cache: Only do buffer copies on accurate GPU. (#3634)
Fernando Sahmkow
1
-1
/
+3
2020-04-11
texture_cache: Remove preserve_contents
ReinUsesLisp
1
-41
/
+25
2020-04-06
Texture Cache: Use vAddr instead of physical memory for caching.
Fernando Sahmkow
3
-122
/
+75
2020-04-04
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
ReinUsesLisp
1
-4
/
+2
2020-04-01
video_core: Use native ASTC when available
ReinUsesLisp
5
-65
/
+59
2020-03-13
video_core: Implement RGBA16_SNORM
ReinUsesLisp
1
-1
/
+2
2020-03-12
texture_cache: Report incompatible textures as black
ReinUsesLisp
1
-2
/
+39
2020-03-12
texture_cache/surface_params: Force depth=1 on 2D textures
ReinUsesLisp
1
-2
/
+4
2020-02-28
renderer_opengl: Reintroduce dirty flags for render targets
ReinUsesLisp
1
-1
/
+19
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
1
-19
/
+1
2020-02-16
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
3
-31
/
+26
2020-02-16
texture_cache: Avoid matches in 3D textures
ReinUsesLisp
1
-8
/
+11
2020-02-16
surface_base: Implement texture buffer flushes
ReinUsesLisp
1
-0
/
+4
2020-02-15
texture: Implement R32I
ReinUsesLisp
1
-1
/
+2
2020-01-27
texture_cache/surface_base: Fix layered break down
ReinUsesLisp
1
-1
/
+1
2020-01-16
format_lookup_table: Fix ZF32_X24S8 component types
ReinUsesLisp
1
-1
/
+1
2020-01-14
texture_cache/surface_params: Make GetNumLayers public
ReinUsesLisp
1
-4
/
+5
2019-12-22
Texture Cache: Improve documentation
Fernando Sahmkow
2
-4
/
+5
2019-12-22
Texture Cache: Address Feedback
Fernando Sahmkow
2
-11
/
+11
2019-12-22
Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
Fernando Sahmkow
3
-1
/
+139
2019-11-29
texture_cache/surface_base: Fix out of bounds texture views
ReinUsesLisp
1
-7
/
+4
2019-11-20
Texture_Cache: Redo invalid Surfaces handling.
Fernando Sahmkow
3
-32
/
+101
2019-11-15
format_lookup_table: Address feedback
ReinUsesLisp
2
-30
/
+24
2019-11-15
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
5
-12
/
+288
2019-11-14
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
3
-17
/
+5
2019-10-16
texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
Lioncash
1
-2
/
+2
2019-10-15
video_core/texture_cache: Amend Doxygen references
Lioncash
1
-57
/
+78
2019-10-15
common: Rename binary_find.h to algorithm.h
Lioncash
2
-3
/
+3
2019-10-05
Texture_Cache: Blit Deduction corrections and simplifications.
Fernando Sahmkow
1
-18
/
+20
2019-10-05
TextureCache: Add the ability to deduce if two textures are depth on blit.
Fernando Sahmkow
1
-2
/
+142
2019-09-06
texture_cache: Minor changes
ReinUsesLisp
4
-19
/
+17
2019-09-06
gl_rasterizer: Implement image bindings
ReinUsesLisp
3
-30
/
+98
2019-09-06
texture_cache: Pass TIC to texture cache
ReinUsesLisp
3
-26
/
+24
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2
-3
/
+0
2019-07-19
video_core: Resolve -Wreorder warnings
Lioncash
1
-3
/
+2
2019-07-17
Texture_Cache: Rebase Fixes
Fernando Sahmkow
1
-6
/
+0
2019-07-17
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
1
-5
/
+12
2019-07-14
Texture_Cache: Address Feedback
Fernando Sahmkow
3
-13
/
+17
2019-07-14
Texture_Cache: Remove some unprecise fallback case and clang format
Fernando Sahmkow
2
-13
/
+5
2019-07-14
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
Fernando Sahmkow
3
-10
/
+36
2019-07-14
Texture_Cache: Correct Linear Structural Match.
Fernando Sahmkow
1
-3
/
+6
2019-07-05
texture_cache: Address Feedback
Fernando Sahmkow
1
-2
/
+2
2019-07-05
texture_cache: Correct Texture Buffer Uploading
Fernando Sahmkow
1
-0
/
+2
2019-06-30
texture_cache: Pack sibling queries inside a method
ReinUsesLisp
1
-6
/
+8
2019-06-30
texture_cache: Use std::vector reservation for sampled_textures
ReinUsesLisp
1
-17
/
+10
2019-06-30
texture_cache: Style changes
ReinUsesLisp
2
-8
/
+4
2019-06-29
texture_cache: Use std::array for siblings_table
ReinUsesLisp
1
-10
/
+13
2019-06-29
texture_cache: Address feedback
ReinUsesLisp
2
-11
/
+12
2019-06-26
texture_cache: Correct variable naming.
Fernando Sahmkow
1
-3
/
+3
2019-06-26
texture_cache: Corrections, documentation and asserts
Fernando Sahmkow
1
-42
/
+42
2019-06-26
surface_params: Corrections, asserts and documentation.
Fernando Sahmkow
2
-43
/
+58
2019-06-25
copy_params: use constexpr for constructor
Fernando Sahmkow
1
-3
/
+4
2019-06-25
texture_cache: Query MemoryManager from the system
Fernando Sahmkow
1
-11
/
+7
2019-06-24
texture_cache: Include "core/core.h"
ReinUsesLisp
1
-4
/
+1
2019-06-24
texture_cache/surface_view: Address feedback
ReinUsesLisp
1
-1
/
+0
2019-06-24
texture_cache/surface_base: Address feedback
ReinUsesLisp
2
-2
/
+10
2019-06-21
texture_cache: Style and Corrections
Fernando Sahmkow
3
-2
/
+4
2019-06-21
texture_cache: Eliminate linear textures fallthrough
Fernando Sahmkow
1
-4
/
+0
2019-06-21
texture_cache: Correct format R16U as sibling
Fernando Sahmkow
2
-1
/
+2
2019-06-21
texture_cache: Implement texception detection and texture barriers.
Fernando Sahmkow
1
-5
/
+32
2019-06-21
texture_cache: Corrections to buffers and shadow formats use.
Fernando Sahmkow
1
-10
/
+34
2019-06-21
texture_cache: Implement Irregular Views in surfaces
Fernando Sahmkow
2
-4
/
+24
2019-06-21
surface: Correct format S8Z24
Fernando Sahmkow
1
-4
/
+0
2019-06-21
texture_cache: Initialize all siblings to invalid pixel format.
Fernando Sahmkow
1
-6
/
+15
2019-06-21
decoders: correct block calculation
Fernando Sahmkow
1
-0
/
+16
2019-06-21
texture_cache: Use siblings textures on Rebuild and fix possible error on blitting
Fernando Sahmkow
1
-10
/
+23
2019-06-21
texture_cache: Implement siblings texture formats.
Fernando Sahmkow
2
-12
/
+31
2019-06-21
texture_cache: correct texture buffer on surface params
Fernando Sahmkow
1
-4
/
+11
2019-06-21
texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
Fernando Sahmkow
1
-8
/
+1
2019-06-21
texture_cache: correct mutex locks
Fernando Sahmkow
1
-4
/
+4
2019-06-21
texture_cache: Don't Image Copy if component types differ
Fernando Sahmkow
1
-1
/
+2
2019-06-21
texture_cache: move some large methods to cpp files
Fernando Sahmkow
4
-139
/
+135
2019-06-21
texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
Fernando Sahmkow
1
-6
/
+6
2019-06-21
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
1
-9
/
+31
2019-06-21
texture_cache uncompress-compress is untopological.
Fernando Sahmkow
4
-14
/
+48
2019-06-21
texture_cache: Correct copying between compressed and uncompressed formats
Fernando Sahmkow
3
-10
/
+27
2019-06-21
texture_cache: Only load on recycle with accurate GPU.
Fernando Sahmkow
1
-2
/
+3
2019-06-21
Fix rebase errors
Fernando Sahmkow
1
-0
/
+4
2019-06-21
texture_cache: Handle uncontinuous surfaces.
Fernando Sahmkow
3
-19
/
+79
2019-06-21
texture_cache: return null surface on invalid address
Fernando Sahmkow
1
-0
/
+12
2019-06-21
texture_cache: Add checks for texture buffers.
Fernando Sahmkow
1
-2
/
+16
2019-06-21
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
3
-20
/
+49
2019-06-21
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
Fernando Sahmkow
2
-3
/
+19
2019-06-21
texture_cache: Document the most important methods.
Fernando Sahmkow
1
-8
/
+87
2019-06-21
texture_cache: Try to Reconstruct Surface on bigger than overlap.
Fernando Sahmkow
1
-4
/
+11
2019-06-21
texture_cache: Implement Guard mechanism
Fernando Sahmkow
1
-1
/
+8
2019-06-21
texture_cache: General Fixes
Fernando Sahmkow
4
-33
/
+68
2019-06-21
surface_params: Ensure pitch is always written to avoid surface leaks
ReinUsesLisp
1
-0
/
+2
2019-06-21
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
ReinUsesLisp
1
-1
/
+1
2019-06-21
texture_cache return invalid buffer on deactivated color_mask
Fernando Sahmkow
1
-0
/
+5
2019-06-21
surface_params: Optimize CreateForTexture
ReinUsesLisp
1
-2
/
+4
2019-06-21
texture_cache: Add ASync Protections
Fernando Sahmkow
1
-0
/
+10
2019-06-21
Remove Framebuffer reconfiguration and restrict rendertarget protection
Fernando Sahmkow
2
-26
/
+19
2019-06-21
texture_cache: Implement GPU Dirty Flags
Fernando Sahmkow
1
-15
/
+22
2019-06-21
texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth
Fernando Sahmkow
1
-13
/
+6
2019-06-21
texture_cache: Implement L1_Inner_cache
Fernando Sahmkow
1
-13
/
+30
2019-06-21
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
4
-24
/
+28
2019-06-21
texture_cache: Change internal cache from lists to vectors
ReinUsesLisp
1
-6
/
+7
2019-06-21
Reduce amount of size calculations.
Fernando Sahmkow
5
-86
/
+85
2019-06-21
texture_cache: Correct premature texceptions
Fernando Sahmkow
2
-7
/
+36
2019-06-21
texture_cache: Implement guest flushing
Fernando Sahmkow
2
-8
/
+25
2019-06-21
Fixes to mipmap's process and reconstruct process
Fernando Sahmkow
2
-3
/
+3
2019-06-21
surface_base: Add parenthesis to EmplaceOverview's predicate
ReinUsesLisp
1
-3
/
+2
2019-06-21
Texture Cache: Implement Blitting and Fermi Copies
Fernando Sahmkow
1
-4
/
+15
2019-06-21
surface_view: Add constructor for ViewParams
ReinUsesLisp
2
-28
/
+19
2019-06-21
surface_base: Split BreakDown into layered and non-layered variants
ReinUsesLisp
1
-45
/
+48
2019-06-21
surface_base: Silence truncation warnings and minor renames and reordering
ReinUsesLisp
2
-32
/
+37
2019-06-21
copy_params: Use constructor instead of C-like initialization
ReinUsesLisp
3
-47
/
+39
2019-06-21
Correct Mipmaps View method in Texture Cache
Fernando Sahmkow
1
-3
/
+2
2019-06-21
Change texture_cache chaching from GPUAddr to CacheAddr
Fernando Sahmkow
3
-78
/
+59
2019-06-21
Corrections to Structural Matching
Fernando Sahmkow
2
-24
/
+53
2019-06-21
Implement Texture Cache V2
Fernando Sahmkow
1
-88
/
+366
2019-06-21
Correct Surface Base and Views for new Texture Cache
Fernando Sahmkow
7
-380
/
+466
2019-06-21
texture_cache: Remove execution context copies from the texture cache
ReinUsesLisp
4
-151
/
+41
2019-06-21
texture_cache: Split texture cache into different files
ReinUsesLisp
8
-0
/
+1364