summaryrefslogtreecommitdiffstats
path: root/src/video_core/texture_cache/util.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Use spans over guest memory where possible instead of copying data.Kelebek12023-07-031-3/+0
|
* Remove memory allocations in some hot pathsKelebek12023-06-221-15/+16
|
* Engines: Implement Accelerate DMA Texture.Fernando Sahmkow2023-03-051-0/+10
|
* texture_cache: Use Common::ScratchBuffer for swizzle buffersameerj2022-12-251-1/+2
|
* texture_cache: Use pre-allocated buffer for texture downloadsameerj2022-12-251-1/+2
|
* texture_cache: Use pre-allocated buffer for texture uploadsameerj2022-12-251-0/+1
|
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* video_core: Reduce unused includesameerj2022-03-191-2/+0
|
* TextureCache: fix rescaling in aliases and overlap joins.FernandoS272021-11-161-1/+2
|
* Texture Cache: Improve accuracy of sparse texture detection.Fernando Sahmkow2021-07-041-2/+0
|
* Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow2021-07-041-1/+5
|
* texure_cache/util: Resolve implicit sign conversions with std::reduceLioncash2021-04-121-2/+3
| | | | | | Amends implicit sign conversions occurring with usages of std::reduce and also relocates it to its own utility function to reduce verbosity a little bit.
* texture_cache: Blacklist BGRA8 copies and views on OpenGLameerj2021-03-041-4/+5
| | | | | | In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats. This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
* gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp2021-01-041-3/+5
| | | | | | | Intel and AMD proprietary drivers are incapable of rendering to texture views of different formats than the original texture. Avoid creating these at a cache level. This will consume more memory, emulating them with copies.
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-0/+107
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.