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path: root/src/video_core/texture_cache/util.cpp (follow)
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* Reaper: Tune it up to be an smart GC.Fernando Sahmkow2021-06-161-0/+2
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* textures: Reintroduce CPU ASTC decoderameerj2021-06-161-2/+11
| | | | | | | Users may want to fall back to the CPU ASTC texture decoder due to hangs and crashes that may be caused by keeping the GPU under compute heavy loads for extended periods of time. This is especially the case in games such as Astral Chain which make extensive use of ASTC textures.
* Fix GCC undefined behavior sanitizer.Markus Wick2021-06-101-0/+3
| | | | | | | | | * Wrong alignment in u64 LOG_DEBUG -> memcpy. * Huge shift exponent in stride calculation for linear buffer, unused result -> skipped. * Large shift in buffer cache if word = 0, skip checking for set bits. Non of those were critical, so this should not change any behavior. At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
* texture_cache/util: Fix src being used instead of dst within DeduceBlitImagesLioncash2021-04-191-1/+1
| | | | | | | This line can only ever be reached if src is null, so dereferencing it here is a logic bug that slipped through. Instead, we dereference dst instead which is guaranteed to be valid.
* texure_cache/util: Resolve implicit sign conversions with std::reduceLioncash2021-04-121-9/+12
| | | | | | Amends implicit sign conversions occurring with usages of std::reduce and also relocates it to its own utility function to reduce verbosity a little bit.
* astc_decoder: Refactor for style and more efficient memory useameerj2021-03-251-12/+2
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* texture_cache: Blacklist BGRA8 copies and views on OpenGLameerj2021-03-041-6/+7
| | | | | | In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats. This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
* texture_cache/util: Remove unused functionsLioncash2021-02-091-34/+0
| | | | Silences a few warnings on clang 12.
* video_core: Silence -Wmissing-field-initializers warningsReinUsesLisp2021-01-241-24/+35
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* texture_cache/util: Resolve -Wsign-compare warningLioncash2021-01-171-1/+1
| | | | Resolves a -Wsign-compare warning on Clang.
* common/alignment: Rename AlignBits to AlignUpLog2ReinUsesLisp2021-01-151-5/+5
| | | | AlignUpLog2 describes what the function does better than AlignBits.
* gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp2021-01-041-6/+7
| | | | | | | Intel and AMD proprietary drivers are incapable of rendering to texture views of different formats than the original texture. Avoid creating these at a cache level. This will consume more memory, emulating them with copies.
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-0/+1232
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.