Commit message (Collapse) | Author | Files | Lines | ||
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2023-03-05 | Engines: Implement Accelerate DMA Texture. | Fernando Sahmkow | 1 | -10/+88 | |
2023-02-11 | texture_cache: OpenGL: Implement MSAA uploads and copies | ameerj | 1 | -5/+0 | |
2022-12-25 | texture_cache: Use Common::ScratchBuffer for swizzle buffers | ameerj | 1 | -3/+3 | |
2022-12-25 | texture_cache: Use pre-allocated buffer for texture downloads | ameerj | 1 | -5/+6 | |
2022-12-25 | texture_cache: Use pre-allocated buffer for texture uploads | ameerj | 1 | -6/+3 | |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 1 | -1/+0 | |
2022-10-06 | DMA & InlineToMemory Engines Rework. | bunnei | 1 | -1/+0 | |
2022-10-06 | VideoCore: Extra Fixes. | Fernando Sahmkow | 1 | -1/+1 | |
2022-04-28 | chore: add missing SPDX tags | Andrea Pappacoda | 1 | -21/+2 | |
Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52 | |||||
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-04-05 | Revert "texture_cache/util: Remove unneeded ReadBlockUnsafe" | bunnei | 1 | -0/+1 | |
2022-04-04 | texture_cache/util: Remove unneeded ReadBlockUnsafe | ameerj | 1 | -1/+0 | |
This call was reading GPU memory into the dst buffer, which is then overwritten by the SwizzleTexture call. | |||||
2022-01-01 | texture_cache/util: Fix s32 overflow when resolving overlaps | ameerj | 1 | -5/+5 | |
2021-11-27 | Texture Cache: Redesigning the blitting system (again). | Fernando Sahmkow | 1 | -13/+19 | |
2021-11-22 | Texture Cache: Fix issue with blitting 3D textures. | Fernando Sahmkow | 1 | -2/+4 | |
2021-11-21 | TextureCache: Eliminate format deduction as full depth conversion has been supported. | Fernando Sahmkow | 1 | -25/+3 | |
2021-11-19 | TextureCache: Further fixes on resolve algorithm. | Fernando Sahmkow | 1 | -12/+13 | |
2021-11-19 | TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter. | Fernando Sahmkow | 1 | -4/+24 | |
2021-11-16 | Texture Cache: Fix blitting. | Fernando Sahmkow | 1 | -2/+2 | |
2021-11-16 | TextureCache: fix rescaling in aliases and overlap joins. | FernandoS27 | 1 | -2/+6 | |
2021-07-18 | texture_cache/util: Fix size calculations of multisampled images | ReinUsesLisp | 1 | -53/+33 | |
On the texture cache we handle multisampled images by keeping their real size in samples (e.g. 1920x1080 with 4 samples is 3840x2160). This works nicely with size matches and other comparisons, but the calculation for guest sizes was not having this in mind, and the size was being multiplied (again) by the number of samples per dimension. For example a 3840x2160 texture cache image had its width and height multiplied by 2, resulting in a much larger texture. Fix this issue. - Fixes performance regression on cooking related titles when an unrelated bug was fixed. | |||||
2021-07-04 | Texture Cache: Improve accuracy of sparse texture detection. | Fernando Sahmkow | 1 | -24/+7 | |
2021-07-04 | Texture Cache: Initial Implementation of Sparse Textures. | Fernando Sahmkow | 1 | -4/+37 | |
2021-06-28 | video_core: Silence signed/unsigned mismatch warnings | Morph | 1 | -1/+1 | |
2021-06-16 | Reaper: Tune it up to be an smart GC. | Fernando Sahmkow | 1 | -0/+2 | |
2021-06-16 | textures: Reintroduce CPU ASTC decoder | ameerj | 1 | -2/+11 | |
Users may want to fall back to the CPU ASTC texture decoder due to hangs and crashes that may be caused by keeping the GPU under compute heavy loads for extended periods of time. This is especially the case in games such as Astral Chain which make extensive use of ASTC textures. | |||||
2021-06-15 | texture_cache/util: Avoid relaxed image views on different bytes per pixel | ReinUsesLisp | 1 | -1/+9 | |
Avoids API usage errors on UE4 titles leading to crashes. | |||||
2021-06-10 | Fix GCC undefined behavior sanitizer. | Markus Wick | 1 | -0/+3 | |
* Wrong alignment in u64 LOG_DEBUG -> memcpy. * Huge shift exponent in stride calculation for linear buffer, unused result -> skipped. * Large shift in buffer cache if word = 0, skip checking for set bits. Non of those were critical, so this should not change any behavior. At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0. | |||||
2021-04-19 | texture_cache/util: Fix src being used instead of dst within DeduceBlitImages | Lioncash | 1 | -1/+1 | |
This line can only ever be reached if src is null, so dereferencing it here is a logic bug that slipped through. Instead, we dereference dst instead which is guaranteed to be valid. | |||||
2021-04-12 | texure_cache/util: Resolve implicit sign conversions with std::reduce | Lioncash | 1 | -9/+12 | |
Amends implicit sign conversions occurring with usages of std::reduce and also relocates it to its own utility function to reduce verbosity a little bit. | |||||
2021-03-25 | astc_decoder: Refactor for style and more efficient memory use | ameerj | 1 | -12/+2 | |
2021-03-04 | texture_cache: Blacklist BGRA8 copies and views on OpenGL | ameerj | 1 | -6/+7 | |
In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats. This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged. | |||||
2021-02-09 | texture_cache/util: Remove unused functions | Lioncash | 1 | -34/+0 | |
Silences a few warnings on clang 12. | |||||
2021-01-24 | video_core: Silence -Wmissing-field-initializers warnings | ReinUsesLisp | 1 | -24/+35 | |
2021-01-17 | texture_cache/util: Resolve -Wsign-compare warning | Lioncash | 1 | -1/+1 | |
Resolves a -Wsign-compare warning on Clang. | |||||
2021-01-15 | common/alignment: Rename AlignBits to AlignUpLog2 | ReinUsesLisp | 1 | -5/+5 | |
AlignUpLog2 describes what the function does better than AlignBits. | |||||
2021-01-04 | gl_texture_cache: Avoid format views on Intel and AMD | ReinUsesLisp | 1 | -6/+7 | |
Intel and AMD proprietary drivers are incapable of rendering to texture views of different formats than the original texture. Avoid creating these at a cache level. This will consume more memory, emulating them with copies. | |||||
2020-12-30 | video_core: Rewrite the texture cache | ReinUsesLisp | 1 | -0/+1232 | |
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. |