Commit message (Collapse) | Author | Files | Lines | ||
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2021-11-19 | TextureCache: force same image format when resolving an image. | Fernando Sahmkow | 1 | -0/+1 | |
2021-11-16 | texture_cache: Simplify image view queries and blacklisting | ReinUsesLisp | 1 | -0/+7 | |
2021-07-09 | Buffer Cache: Fix High Downloads and don't predownload on Extreme. | Fernando Sahmkow | 1 | -2/+2 | |
2021-07-04 | Texture Cache: Initial Implementation of Sparse Textures. | Fernando Sahmkow | 1 | -0/+1 | |
2021-05-08 | texture_cache: Handle out of bound texture blits | ameerj | 1 | -0/+7 | |
Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture. | |||||
2020-12-30 | video_core: Rewrite the texture cache | ReinUsesLisp | 1 | -0/+140 | |
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. |