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path: root/src/video_core/texture_cache/texture_cache.h (follow)
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* texture_cache: Don't Image Copy if component types differFernando Sahmkow2019-06-211-1/+2
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* texture_cache: Optimize GetSurface and use references on functions that don't change a surface.Fernando Sahmkow2019-06-211-6/+6
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* texture_cache: Implement Buffer Copy and detect Turing GPUs Image CopiesFernando Sahmkow2019-06-211-9/+31
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* texture_cache uncompress-compress is untopological.Fernando Sahmkow2019-06-211-12/+14
| | | | | | This makes conflicts between non compress and compress textures to be auto recycled. It also limits the amount of mipmaps a texture can have if it goes above it's limit.
* texture_cache: Correct copying between compressed and uncompressed formatsFernando Sahmkow2019-06-211-5/+3
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* texture_cache: Only load on recycle with accurate GPU.Fernando Sahmkow2019-06-211-2/+3
| | | | | Testing so far has proven this to be quite safe as texture memory read added a 2-5ms load to the current cache.
* texture_cache: Handle uncontinuous surfaces.Fernando Sahmkow2019-06-211-7/+10
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* texture_cache: return null surface on invalid addressFernando Sahmkow2019-06-211-0/+12
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* texture_cache: Fermi2D reform and implement View MirageFernando Sahmkow2019-06-211-15/+25
| | | | | This also does some fixes on compressed textures reinterpret and on the Fermi2D engine in general.
* texture_cache: loose TryReconstructSurface when accurate GPU is not on.Fernando Sahmkow2019-06-211-2/+18
| | | | Also corrects some asserts.
* texture_cache: Document the most important methods.Fernando Sahmkow2019-06-211-8/+87
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* texture_cache: Try to Reconstruct Surface on bigger than overlap.Fernando Sahmkow2019-06-211-4/+11
| | | | | This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom. Also moved accurate_gpu setting check to Pick Strategy
* texture_cache: Implement Guard mechanismFernando Sahmkow2019-06-211-1/+8
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* gl_framebuffer_cache: Use a hashed struct to cache framebuffersReinUsesLisp2019-06-211-1/+1
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* texture_cache return invalid buffer on deactivated color_maskFernando Sahmkow2019-06-211-0/+5
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* texture_cache: Add ASync ProtectionsFernando Sahmkow2019-06-211-0/+10
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* Remove Framebuffer reconfiguration and restrict rendertarget protectionFernando Sahmkow2019-06-211-21/+9
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* texture_cache: Implement GPU Dirty FlagsFernando Sahmkow2019-06-211-15/+22
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* texture_cache: Implement L1_Inner_cacheFernando Sahmkow2019-06-211-13/+30
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* video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp2019-06-211-0/+3
| | | | | | | | | | | | Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits).
* texture_cache: Change internal cache from lists to vectorsReinUsesLisp2019-06-211-6/+7
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* Reduce amount of size calculations.Fernando Sahmkow2019-06-211-20/+20
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* texture_cache: Correct premature texceptionsFernando Sahmkow2019-06-211-4/+22
| | | | | | | | | | | | Due to our current infrastructure, it is possible for a mipmap to be set on as a render target before a texception of that mipmap's superset be set afterwards. This is problematic as we rely on texture views to set up texceptions and protecting render targets targets for 3D texture rendering. One simple solution is to configure framebuffers after texture setup but this brings other problems. This solution, forces a reconfiguration of the framebuffers after such event happens.
* texture_cache: Implement guest flushingFernando Sahmkow2019-06-211-0/+14
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* Fixes to mipmap's process and reconstruct processFernando Sahmkow2019-06-211-1/+1
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* Texture Cache: Implement Blitting and Fermi CopiesFernando Sahmkow2019-06-211-4/+15
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* copy_params: Use constructor instead of C-like initializationReinUsesLisp2019-06-211-14/+9
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* Change texture_cache chaching from GPUAddr to CacheAddrFernando Sahmkow2019-06-211-61/+41
| | | | | This also reverses the changes to make invalidation and flushing through the GPU address.
* Corrections to Structural MatchingFernando Sahmkow2019-06-211-3/+8
| | | | | The texture will now be reconstructed if the width only matches on GoB alignment.
* Implement Texture Cache V2Fernando Sahmkow2019-06-211-88/+366
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* texture_cache: Remove execution context copies from the texture cacheReinUsesLisp2019-06-211-49/+34
| | | | | This is done to simplify the OpenGL implementation, it is needed for Vulkan.
* texture_cache: Split texture cache into different filesReinUsesLisp2019-06-211-0/+282