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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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texture_cache
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texture_cache.h
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Author
Files
Lines
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
1
-0
/
+15
2020-04-22
FenceManager: Implement should wait.
Fernando Sahmkow
1
-0
/
+11
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
1
-1
/
+31
2020-04-22
TextureCache: Flush linear textures after finishing rendering.
Fernando Sahmkow
1
-2
/
+8
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
1
-2
/
+2
2020-04-22
Texture Cache: Implement OnCPUWrite and SyncGuestHost
Fernando Sahmkow
1
-3
/
+45
2020-04-22
UI: Replasce accurate GPU option for GPU Accuracy Level
Fernando Sahmkow
1
-4
/
+4
2020-04-16
video_core: Amend doxygen comment references
Lioncash
1
-4
/
+4
2020-04-16
CMakeLists: Specify -Wextra on linux builds
Lioncash
1
-1
/
+2
2020-04-15
Texture Cache: Only do buffer copies on accurate GPU. (#3634)
Fernando Sahmkow
1
-1
/
+3
2020-04-11
texture_cache: Remove preserve_contents
ReinUsesLisp
1
-41
/
+25
2020-04-06
Texture Cache: Use vAddr instead of physical memory for caching.
Fernando Sahmkow
1
-64
/
+57
2020-04-01
video_core: Use native ASTC when available
ReinUsesLisp
1
-2
/
+4
2020-03-12
texture_cache: Report incompatible textures as black
ReinUsesLisp
1
-2
/
+39
2020-02-28
renderer_opengl: Reintroduce dirty flags for render targets
ReinUsesLisp
1
-1
/
+19
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
1
-19
/
+1
2020-02-16
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
1
-4
/
+1
2020-02-16
texture_cache: Avoid matches in 3D textures
ReinUsesLisp
1
-8
/
+11
2019-12-22
Texture Cache: Improve documentation
Fernando Sahmkow
1
-3
/
+4
2019-12-22
Texture Cache: Address Feedback
Fernando Sahmkow
1
-8
/
+8
2019-12-22
Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
Fernando Sahmkow
1
-0
/
+88
2019-11-20
Texture_Cache: Redo invalid Surfaces handling.
Fernando Sahmkow
1
-32
/
+83
2019-11-15
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
1
-2
/
+5
2019-11-14
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
1
-6
/
+3
2019-10-16
texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
Lioncash
1
-2
/
+2
2019-10-15
video_core/texture_cache: Amend Doxygen references
Lioncash
1
-57
/
+78
2019-10-05
Texture_Cache: Blit Deduction corrections and simplifications.
Fernando Sahmkow
1
-18
/
+20
2019-10-05
TextureCache: Add the ability to deduce if two textures are depth on blit.
Fernando Sahmkow
1
-2
/
+142
2019-09-06
gl_rasterizer: Implement image bindings
ReinUsesLisp
1
-1
/
+16
2019-09-06
texture_cache: Pass TIC to texture cache
ReinUsesLisp
1
-4
/
+4
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
1
-2
/
+0
2019-07-17
Texture_Cache: Rebase Fixes
Fernando Sahmkow
1
-6
/
+0
2019-07-17
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
1
-5
/
+12
2019-07-14
Texture_Cache: Address Feedback
Fernando Sahmkow
1
-7
/
+10
2019-07-14
Texture_Cache: Remove some unprecise fallback case and clang format
Fernando Sahmkow
1
-9
/
+0
2019-07-14
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
Fernando Sahmkow
1
-6
/
+19
2019-06-30
texture_cache: Pack sibling queries inside a method
ReinUsesLisp
1
-6
/
+8
2019-06-30
texture_cache: Use std::vector reservation for sampled_textures
ReinUsesLisp
1
-17
/
+10
2019-06-30
texture_cache: Style changes
ReinUsesLisp
1
-2
/
+1
2019-06-29
texture_cache: Use std::array for siblings_table
ReinUsesLisp
1
-10
/
+13
2019-06-29
texture_cache: Address feedback
ReinUsesLisp
1
-10
/
+11
2019-06-26
texture_cache: Correct variable naming.
Fernando Sahmkow
1
-3
/
+3
2019-06-26
texture_cache: Corrections, documentation and asserts
Fernando Sahmkow
1
-42
/
+42
2019-06-25
texture_cache: Query MemoryManager from the system
Fernando Sahmkow
1
-11
/
+7
2019-06-24
texture_cache: Include "core/core.h"
ReinUsesLisp
1
-4
/
+1
2019-06-21
texture_cache: Style and Corrections
Fernando Sahmkow
1
-0
/
+1
2019-06-21
texture_cache: Eliminate linear textures fallthrough
Fernando Sahmkow
1
-4
/
+0
2019-06-21
texture_cache: Correct format R16U as sibling
Fernando Sahmkow
1
-1
/
+1
2019-06-21
texture_cache: Implement texception detection and texture barriers.
Fernando Sahmkow
1
-5
/
+32
2019-06-21
surface: Correct format S8Z24
Fernando Sahmkow
1
-4
/
+0
2019-06-21
texture_cache: Initialize all siblings to invalid pixel format.
Fernando Sahmkow
1
-6
/
+15
2019-06-21
decoders: correct block calculation
Fernando Sahmkow
1
-0
/
+16
2019-06-21
texture_cache: Use siblings textures on Rebuild and fix possible error on blitting
Fernando Sahmkow
1
-10
/
+23
2019-06-21
texture_cache: Implement siblings texture formats.
Fernando Sahmkow
1
-12
/
+27
2019-06-21
texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
Fernando Sahmkow
1
-8
/
+1
2019-06-21
texture_cache: correct mutex locks
Fernando Sahmkow
1
-4
/
+4
2019-06-21
texture_cache: Don't Image Copy if component types differ
Fernando Sahmkow
1
-1
/
+2
2019-06-21
texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
Fernando Sahmkow
1
-6
/
+6
2019-06-21
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
1
-9
/
+31
2019-06-21
texture_cache uncompress-compress is untopological.
Fernando Sahmkow
1
-12
/
+14
2019-06-21
texture_cache: Correct copying between compressed and uncompressed formats
Fernando Sahmkow
1
-5
/
+3
2019-06-21
texture_cache: Only load on recycle with accurate GPU.
Fernando Sahmkow
1
-2
/
+3
2019-06-21
texture_cache: Handle uncontinuous surfaces.
Fernando Sahmkow
1
-7
/
+10
2019-06-21
texture_cache: return null surface on invalid address
Fernando Sahmkow
1
-0
/
+12
2019-06-21
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
1
-15
/
+25
2019-06-21
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
Fernando Sahmkow
1
-2
/
+18
2019-06-21
texture_cache: Document the most important methods.
Fernando Sahmkow
1
-8
/
+87
2019-06-21
texture_cache: Try to Reconstruct Surface on bigger than overlap.
Fernando Sahmkow
1
-4
/
+11
2019-06-21
texture_cache: Implement Guard mechanism
Fernando Sahmkow
1
-1
/
+8
2019-06-21
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
ReinUsesLisp
1
-1
/
+1
2019-06-21
texture_cache return invalid buffer on deactivated color_mask
Fernando Sahmkow
1
-0
/
+5
2019-06-21
texture_cache: Add ASync Protections
Fernando Sahmkow
1
-0
/
+10
2019-06-21
Remove Framebuffer reconfiguration and restrict rendertarget protection
Fernando Sahmkow
1
-21
/
+9
2019-06-21
texture_cache: Implement GPU Dirty Flags
Fernando Sahmkow
1
-15
/
+22
2019-06-21
texture_cache: Implement L1_Inner_cache
Fernando Sahmkow
1
-13
/
+30
2019-06-21
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
1
-0
/
+3
2019-06-21
texture_cache: Change internal cache from lists to vectors
ReinUsesLisp
1
-6
/
+7
2019-06-21
Reduce amount of size calculations.
Fernando Sahmkow
1
-20
/
+20
2019-06-21
texture_cache: Correct premature texceptions
Fernando Sahmkow
1
-4
/
+22
2019-06-21
texture_cache: Implement guest flushing
Fernando Sahmkow
1
-0
/
+14
2019-06-21
Fixes to mipmap's process and reconstruct process
Fernando Sahmkow
1
-1
/
+1
2019-06-21
Texture Cache: Implement Blitting and Fermi Copies
Fernando Sahmkow
1
-4
/
+15
2019-06-21
copy_params: Use constructor instead of C-like initialization
ReinUsesLisp
1
-14
/
+9
2019-06-21
Change texture_cache chaching from GPUAddr to CacheAddr
Fernando Sahmkow
1
-61
/
+41
2019-06-21
Corrections to Structural Matching
Fernando Sahmkow
1
-3
/
+8
2019-06-21
Implement Texture Cache V2
Fernando Sahmkow
1
-88
/
+366
2019-06-21
texture_cache: Remove execution context copies from the texture cache
ReinUsesLisp
1
-49
/
+34
2019-06-21
texture_cache: Split texture cache into different files
ReinUsesLisp
1
-0
/
+282