summaryrefslogtreecommitdiffstats
path: root/src/video_core/texture_cache/surface_params.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2019-09-06texture_cache: Minor changesReinUsesLisp1-2/+0
2019-09-06gl_rasterizer: Implement image bindingsReinUsesLisp1-1/+5
2019-09-06texture_cache: Pass TIC to texture cacheReinUsesLisp1-3/+2
2019-08-30video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti1-1/+0
* texture_cache/surface_params: Remove unused local variable * rasterizer_interface: Add missing documentation commentary * maxwell_dma: Remove unused rasterizer reference * video_core/gpu: Sort member declaration order to silent -Wreorder warning * fermi_2d: Remove unused MemoryManager reference * video_core: Silent unused variable warnings * buffer_cache: Silent -Wreorder warnings * kepler_memory: Remove unused MemoryManager reference * gl_texture_cache: Add missing override * buffer_cache: Add missing include * shader/decode: Remove unused variables
2019-06-30texture_cache: Style changesReinUsesLisp1-6/+3
2019-06-26surface_params: Corrections, asserts and documentation.Fernando Sahmkow1-41/+56
2019-06-21texture_cache: move some large methods to cpp filesFernando Sahmkow1-7/+25
2019-06-21texture_cache uncompress-compress is untopological.Fernando Sahmkow1-0/+14
This makes conflicts between non compress and compress textures to be auto recycled. It also limits the amount of mipmaps a texture can have if it goes above it's limit.
2019-06-21texture_cache: Correct copying between compressed and uncompressed formatsFernando Sahmkow1-0/+20
2019-06-21Fix rebase errorsFernando Sahmkow1-0/+4
2019-06-21texture_cache: Fermi2D reform and implement View MirageFernando Sahmkow1-0/+14
This also does some fixes on compressed textures reinterpret and on the Fermi2D engine in general.
2019-06-21texture_cache: General FixesFernando Sahmkow1-8/+19
Fixed ASTC mipmaps loading Fixed alignment on openGL upload/download Fixed Block Height Calculation Removed unalign_height
2019-06-21video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp1-3/+4
Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits).
2019-06-21Reduce amount of size calculations.Fernando Sahmkow1-11/+39
2019-06-21Correct Surface Base and Views for new Texture CacheFernando Sahmkow1-112/+47
2019-06-21texture_cache: Split texture cache into different filesReinUsesLisp1-0/+229