index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
texture_cache
/
surface_params.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2020-07-10
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
ReinUsesLisp
1
-3
/
+2
2020-06-08
texture_cache: Port original code management for 2D vs 3D textures
ReinUsesLisp
1
-1
/
+1
2020-06-08
texture_cache: Handle 3D texture blits with one layer
ReinUsesLisp
1
-2
/
+2
2020-06-08
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
1
-4
/
+13
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
1
-5
/
+5
2020-04-16
CMakeLists: Specify -Wextra on linux builds
Lioncash
1
-1
/
+0
2020-04-04
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
ReinUsesLisp
1
-4
/
+2
2020-04-01
video_core: Use native ASTC when available
ReinUsesLisp
1
-15
/
+13
2020-03-12
texture_cache/surface_params: Force depth=1 on 2D textures
ReinUsesLisp
1
-2
/
+4
2020-02-16
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
1
-23
/
+24
2019-12-22
Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
Fernando Sahmkow
1
-0
/
+38
2019-11-20
Texture_Cache: Redo invalid Surfaces handling.
Fernando Sahmkow
1
-0
/
+10
2019-11-15
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
1
-8
/
+12
2019-11-14
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
1
-10
/
+2
2019-09-06
gl_rasterizer: Implement image bindings
ReinUsesLisp
1
-28
/
+77
2019-09-06
texture_cache: Pass TIC to texture cache
ReinUsesLisp
1
-19
/
+18
2019-07-14
Texture_Cache: Address Feedback
Fernando Sahmkow
1
-5
/
+4
2019-07-14
Texture_Cache: Remove some unprecise fallback case and clang format
Fernando Sahmkow
1
-4
/
+5
2019-07-14
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
Fernando Sahmkow
1
-3
/
+10
2019-07-05
texture_cache: Correct Texture Buffer Uploading
Fernando Sahmkow
1
-0
/
+2
2019-06-26
surface_params: Corrections, asserts and documentation.
Fernando Sahmkow
1
-2
/
+2
2019-06-21
texture_cache: Correct format R16U as sibling
Fernando Sahmkow
1
-0
/
+1
2019-06-21
texture_cache: Corrections to buffers and shadow formats use.
Fernando Sahmkow
1
-10
/
+34
2019-06-21
texture_cache: correct texture buffer on surface params
Fernando Sahmkow
1
-4
/
+11
2019-06-21
texture_cache: move some large methods to cpp files
Fernando Sahmkow
1
-33
/
+0
2019-06-21
texture_cache uncompress-compress is untopological.
Fernando Sahmkow
1
-0
/
+4
2019-06-21
texture_cache: General Fixes
Fernando Sahmkow
1
-22
/
+30
2019-06-21
surface_params: Ensure pitch is always written to avoid surface leaks
ReinUsesLisp
1
-0
/
+2
2019-06-21
surface_params: Optimize CreateForTexture
ReinUsesLisp
1
-2
/
+4
2019-06-21
texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth
Fernando Sahmkow
1
-13
/
+6
2019-06-21
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
1
-19
/
+20
2019-06-21
Reduce amount of size calculations.
Fernando Sahmkow
1
-30
/
+1
2019-06-21
Correct Surface Base and Views for new Texture Cache
Fernando Sahmkow
1
-135
/
+75
2019-06-21
texture_cache: Split texture cache into different files
ReinUsesLisp
1
-122
/
+4
2019-06-21
texture_cache: Move staging buffer into a generic implementation
ReinUsesLisp
1
-1
/
+109
2019-06-21
texture_cache: Flush 3D textures in the order they are drawn
ReinUsesLisp
1
-4
/
+7
2019-06-21
gl_texture_cache: Minor changes
ReinUsesLisp
1
-29
/
+43
2019-06-21
gl_texture_cache: Add copy from multiple overlaps into a single surface
ReinUsesLisp
1
-1
/
+1
2019-06-21
gl_texture_cache: Add fast copy path
ReinUsesLisp
1
-2
/
+2
2019-06-21
gl_texture_cache: Initial implementation
ReinUsesLisp
1
-9
/
+28
2019-03-22
video_core: Implement API agnostic view based texture cache
ReinUsesLisp
1
-0
/
+386