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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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texture_cache
/
surface_params.cpp
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Author
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2019-06-21
texture_cache: Correct format R16U as sibling
Fernando Sahmkow
1
-0
/
+1
2019-06-21
texture_cache: Corrections to buffers and shadow formats use.
Fernando Sahmkow
1
-10
/
+34
2019-06-21
texture_cache: correct texture buffer on surface params
Fernando Sahmkow
1
-4
/
+11
2019-06-21
texture_cache: move some large methods to cpp files
Fernando Sahmkow
1
-33
/
+0
2019-06-21
texture_cache uncompress-compress is untopological.
Fernando Sahmkow
1
-0
/
+4
2019-06-21
texture_cache: General Fixes
Fernando Sahmkow
1
-22
/
+30
2019-06-21
surface_params: Ensure pitch is always written to avoid surface leaks
ReinUsesLisp
1
-0
/
+2
2019-06-21
surface_params: Optimize CreateForTexture
ReinUsesLisp
1
-2
/
+4
2019-06-21
texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth
Fernando Sahmkow
1
-13
/
+6
2019-06-21
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
1
-19
/
+20
2019-06-21
Reduce amount of size calculations.
Fernando Sahmkow
1
-30
/
+1
2019-06-21
Correct Surface Base and Views for new Texture Cache
Fernando Sahmkow
1
-135
/
+75
2019-06-21
texture_cache: Split texture cache into different files
ReinUsesLisp
1
-122
/
+4
2019-06-21
texture_cache: Move staging buffer into a generic implementation
ReinUsesLisp
1
-1
/
+109
2019-06-21
texture_cache: Flush 3D textures in the order they are drawn
ReinUsesLisp
1
-4
/
+7
2019-06-21
gl_texture_cache: Minor changes
ReinUsesLisp
1
-29
/
+43
2019-06-21
gl_texture_cache: Add copy from multiple overlaps into a single surface
ReinUsesLisp
1
-1
/
+1
2019-06-21
gl_texture_cache: Add fast copy path
ReinUsesLisp
1
-2
/
+2
2019-06-21
gl_texture_cache: Initial implementation
ReinUsesLisp
1
-9
/
+28
2019-03-22
video_core: Implement API agnostic view based texture cache
ReinUsesLisp
1
-0
/
+386