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path: root/src/video_core/texture_cache/surface_base.cpp (follow)
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* Texture Cache: Read current data when flushing a 3D segment.Fernando Sahmkow2020-04-151-0/+6
| | | | | This PR corrects flushing of 3D segments when data of other segments is mixed, this aims to preserve the data in place.
* Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow2020-04-061-32/+10
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* video_core: Use native ASTC when availableReinUsesLisp2020-04-011-19/+20
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* surface_base: Implement texture buffer flushesReinUsesLisp2020-02-161-0/+4
| | | | | Implement downloads to guest memory from texture buffers on the generic cache and OpenGL.
* texture_cache/surface_base: Fix layered break downReinUsesLisp2020-01-271-1/+1
| | | | | Layered break downs was passing "layer" as a "depth" parameter. This commit addresses that.
* common: Rename binary_find.h to algorithm.hLioncash2019-10-151-0/+1
| | | | | | Makes the header more general for other potential algorithms in the future. While we're at it, include a missing <functional> include to satisfy the use of std::less.
* video_core: Resolve -Wreorder warningsLioncash2019-07-191-3/+2
| | | | | Ensures that the constructor members are always initialized in the order that they're declared in.
* Texture_Cache: Correct Linear Structural Match.Fernando Sahmkow2019-07-141-3/+6
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* texture_cache/surface_base: Address feedbackReinUsesLisp2019-06-241-0/+4
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* texture_cache: Style and CorrectionsFernando Sahmkow2019-06-211-1/+1
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* texture_cache: Implement Irregular Views in surfacesFernando Sahmkow2019-06-211-0/+3
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* texture_cache: move some large methods to cpp filesFernando Sahmkow2019-06-211-0/+103
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* texture_cache: Handle uncontinuous surfaces.Fernando Sahmkow2019-06-211-8/+39
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* texture_cache: loose TryReconstructSurface when accurate GPU is not on.Fernando Sahmkow2019-06-211-1/+1
| | | | Also corrects some asserts.
* texture_cache: General FixesFernando Sahmkow2019-06-211-3/+15
| | | | | | | Fixed ASTC mipmaps loading Fixed alignment on openGL upload/download Fixed Block Height Calculation Removed unalign_height
* video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp2019-06-211-2/+1
| | | | | | | | | | | | Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits).
* Reduce amount of size calculations.Fernando Sahmkow2019-06-211-7/+15
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* texture_cache: Implement guest flushingFernando Sahmkow2019-06-211-8/+11
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* surface_base: Silence truncation warnings and minor renames and reorderingReinUsesLisp2019-06-211-16/+18
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* Change texture_cache chaching from GPUAddr to CacheAddrFernando Sahmkow2019-06-211-2/+3
| | | | | This also reverses the changes to make invalidation and flushing through the GPU address.
* Correct Surface Base and Views for new Texture CacheFernando Sahmkow2019-06-211-46/+62
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* texture_cache: Remove execution context copies from the texture cacheReinUsesLisp2019-06-211-4/+4
| | | | | This is done to simplify the OpenGL implementation, it is needed for Vulkan.
* texture_cache: Split texture cache into different filesReinUsesLisp2019-06-211-0/+118