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path: root/src/video_core/texture_cache/surface_base.cpp (unfollow)
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2019-07-19video_core: Resolve -Wreorder warningsLioncash1-3/+2
Ensures that the constructor members are always initialized in the order that they're declared in.
2019-07-14Texture_Cache: Correct Linear Structural Match.Fernando Sahmkow1-3/+6
2019-06-24texture_cache/surface_base: Address feedbackReinUsesLisp1-0/+4
2019-06-21texture_cache: Style and CorrectionsFernando Sahmkow1-1/+1
2019-06-21texture_cache: Implement Irregular Views in surfacesFernando Sahmkow1-0/+3
2019-06-21texture_cache: move some large methods to cpp filesFernando Sahmkow1-0/+103
2019-06-21texture_cache: Handle uncontinuous surfaces.Fernando Sahmkow1-8/+39
2019-06-21texture_cache: loose TryReconstructSurface when accurate GPU is not on.Fernando Sahmkow1-1/+1
Also corrects some asserts.
2019-06-21texture_cache: General FixesFernando Sahmkow1-3/+15
Fixed ASTC mipmaps loading Fixed alignment on openGL upload/download Fixed Block Height Calculation Removed unalign_height
2019-06-21video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp1-2/+1
Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits).
2019-06-21Reduce amount of size calculations.Fernando Sahmkow1-7/+15
2019-06-21texture_cache: Implement guest flushingFernando Sahmkow1-8/+11
2019-06-21surface_base: Silence truncation warnings and minor renames and reorderingReinUsesLisp1-16/+18
2019-06-21Change texture_cache chaching from GPUAddr to CacheAddrFernando Sahmkow1-2/+3
This also reverses the changes to make invalidation and flushing through the GPU address.
2019-06-21Correct Surface Base and Views for new Texture CacheFernando Sahmkow1-46/+62
2019-06-21texture_cache: Remove execution context copies from the texture cacheReinUsesLisp1-4/+4
This is done to simplify the OpenGL implementation, it is needed for Vulkan.
2019-06-21texture_cache: Split texture cache into different filesReinUsesLisp1-0/+118