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path: root/src/video_core/texture_cache/render_targets.h (unfollow)
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2022-11-23general: fix compile for Apple ClangLiam1-1/+1
2022-10-06Vulkan Texture Cache: Limit render area to the max width/height of the targets.Fernando Sahmkow1-0/+1
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-19video_core: Reduce unused includesameerj1-1/+0
2021-07-27render_target: Add missing initializer for size extentLioncash1-3/+3
Everything else has a default constructor that does the straightforward thing of initializing most members to a default value, except for the size. We explicitly initialize the size (and others, for consistency), to prevent potential uninitialized reads from occurring. Particularly given the largeish surface area that this struct is used in.
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-0/+51
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.