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2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-11-16TextureCache: Fix Buffer Views Scaling.Fernando Sahmkow1-5/+6
2021-11-16texture_cache: Simplify image view queries and blacklistingReinUsesLisp1-1/+1
2021-07-23shader: Interact texture buffers with buffer cacheReinUsesLisp1-0/+9
2021-04-15common: Move settings to common from core.bunnei1-1/+1
- Removes a dependency on core and input_common from common.
2021-03-04texture_cache: Blacklist BGRA8 copies and views on OpenGLameerj1-1/+1
In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats. This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
2021-01-04gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp1-1/+1
Intel and AMD proprietary drivers are incapable of rendering to texture views of different formats than the original texture. Avoid creating these at a cache level. This will consume more memory, emulating them with copies.
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-0/+41
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.