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path: root/src/video_core/texture_cache/image_info.h (follow)
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* Texture cache: sync the first flush.Fernando Sahmkow2023-05-071-0/+1
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* GPU: Add Reactive flushingFernando Sahmkow2023-05-071-0/+1
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* video_core: Better defined ImageInfo parametersFengChen2023-03-141-2/+5
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* Engines: Implement Accelerate DMA Texture.Fernando Sahmkow2023-03-051-0/+2
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* Texture Cahe: Fix downscaling on SMO.Fernando Sahmkow2021-11-161-0/+1
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* Texture Cache: Implement Rating System.Fernando Sahmkow2021-11-161-0/+1
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* VideoCore: Initial Setup for the Resolution Scaler.Fernando Sahmkow2021-11-161-1/+1
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* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-0/+38
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.