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2023-05-07Texture cache: sync the first flush.Fernando Sahmkow1-0/+1
2023-05-07GPU: Add Reactive flushingFernando Sahmkow1-0/+1
2023-03-14video_core: Better defined ImageInfo parametersFengChen1-2/+5
2023-03-05Engines: Implement Accelerate DMA Texture.Fernando Sahmkow1-0/+2
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-11-16Texture Cahe: Fix downscaling on SMO.Fernando Sahmkow1-0/+1
2021-11-16Texture Cache: Implement Rating System.Fernando Sahmkow1-0/+1
2021-11-16VideoCore: Initial Setup for the Resolution Scaler.Fernando Sahmkow1-1/+1
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-0/+38
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.