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path: root/src/video_core/texture_cache/image_info.cpp (unfollow)
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2024-02-10Texture Cache: Fix untracking on GPU remapFernando Sahmkow1-0/+1
2023-06-08image_info: adjust rescale thresholds and refactor constant useLiam1-8/+12
2023-05-07Texture cache: reverse inmediate flush changesFernando Sahmkow1-0/+12
2023-03-31video_core: Keep the definition of DimensionControl consistent with nvidia open docFeng Chen1-15/+18
2023-03-14video_core: Better defined ImageInfo parametersFengChen1-35/+36
2023-03-05Engines: Implement Accelerate DMA Texture.Fernando Sahmkow1-2/+43
2023-01-28texture_cache: Adjust image view sizes by MSAA samplesameerj1-0/+4
2022-10-07Update 3D regsKelebek11-13/+24
2022-06-14common: Change semantics of UNREACHABLE to unconditionally crashLiam1-1/+1
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-11-16Texture Cache: revert Image changes.Fernando Sahmkow1-0/+4
2021-11-16Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.FernandoS271-3/+3
2021-11-16Texture Cahe: Fix downscaling on SMO.Fernando Sahmkow1-0/+4
2021-11-16Texture Cache: Fix Rescaling on MultisampleFernando Sahmkow1-2/+2
2021-11-16image_info: Mark MSAA textures as non-rescalableameerj1-2/+2
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
2021-11-16Texture Cache: Implement Rating System.Fernando Sahmkow1-0/+11
2021-11-16Texture Cache: Implement Vulkan UpScaling & DownScalingFernando Sahmkow1-0/+3
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-0/+189
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.