Commit message (Collapse) | Author | Files | Lines | ||
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2023-03-05 | Engines: Implement Accelerate DMA Texture. | Fernando Sahmkow | 1 | -2/+43 | |
2023-01-28 | texture_cache: Adjust image view sizes by MSAA samples | ameerj | 1 | -0/+4 | |
2022-10-07 | Update 3D regs | Kelebek1 | 1 | -13/+24 | |
2022-06-14 | common: Change semantics of UNREACHABLE to unconditionally crash | Liam | 1 | -1/+1 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2021-11-16 | Texture Cache: revert Image changes. | Fernando Sahmkow | 1 | -0/+4 | |
2021-11-16 | Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. | FernandoS27 | 1 | -3/+3 | |
2021-11-16 | Texture Cahe: Fix downscaling on SMO. | Fernando Sahmkow | 1 | -0/+4 | |
2021-11-16 | Texture Cache: Fix Rescaling on Multisample | Fernando Sahmkow | 1 | -2/+2 | |
2021-11-16 | image_info: Mark MSAA textures as non-rescalable | ameerj | 1 | -2/+2 | |
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation. | |||||
2021-11-16 | Texture Cache: Implement Rating System. | Fernando Sahmkow | 1 | -0/+11 | |
2021-11-16 | Texture Cache: Implement Vulkan UpScaling & DownScaling | Fernando Sahmkow | 1 | -0/+3 | |
2020-12-30 | video_core: Rewrite the texture cache | ReinUsesLisp | 1 | -0/+189 | |
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. |