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2021-11-16Texture Cache: revert Image changes.Fernando Sahmkow1-0/+4
2021-11-16Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.FernandoS271-3/+3
2021-11-16Texture Cahe: Fix downscaling on SMO.Fernando Sahmkow1-0/+4
2021-11-16Texture Cache: Fix Rescaling on MultisampleFernando Sahmkow1-2/+2
2021-11-16image_info: Mark MSAA textures as non-rescalableameerj1-2/+2
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
2021-11-16Texture Cache: Implement Rating System.Fernando Sahmkow1-0/+11
2021-11-16Texture Cache: Implement Vulkan UpScaling & DownScalingFernando Sahmkow1-0/+3
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-0/+189
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.