Commit message (Collapse) | Author | Age | Files | Lines | |
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* | general: fix spelling mistakes | Liam | 2023-03-12 | 1 | -1/+1 |
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* | texture_cache: Add async texture decoding | ameerj | 2023-02-22 | 1 | -0/+3 |
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* | VideoCore: implement channels on gpu caches. | Fernando Sahmkow | 2022-10-06 | 1 | -0/+3 |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory." | bunnei | 2022-03-26 | 1 | -3/+0 |
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* | Texture Cache: Add Cached CPU system. | Fernando Sahmkow | 2022-03-25 | 1 | -0/+3 |
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* | Garbage Collection: Final tuning. | Fernando Sahmkow | 2022-03-25 | 1 | -5/+5 |
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* | Garbage Collection: Redesign the algorithm to do a better use of memory. | Fernando Sahmkow | 2022-03-25 | 1 | -7/+8 |
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* | Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. | FernandoS27 | 2021-11-16 | 1 | -1/+0 |
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* | Texture Cache: fix memory managment and optimize scaled downloads, uploads. | Fernando Sahmkow | 2021-11-16 | 1 | -3/+3 |
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* | Texture Cache: Fix downscaling and correct memory comsumption. | Fernando Sahmkow | 2021-11-16 | 1 | -0/+5 |
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* | texture_cache: Fix infinitely recursive ImageCanRescale check | ameerj | 2021-11-16 | 1 | -2/+3 |
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* | texture_cache: Simplify image view queries and blacklisting | ReinUsesLisp | 2021-11-16 | 1 | -0/+3 |
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* | Texture Cache: Implement Rating System. | Fernando Sahmkow | 2021-11-16 | 1 | -0/+2 |
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* | Texture Cache: Implement Blacklisting. | Fernando Sahmkow | 2021-11-16 | 1 | -0/+1 |
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* | VideoCore: Initial Setup for the Resolution Scaler. | Fernando Sahmkow | 2021-11-16 | 1 | -0/+4 |
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* | Garbage Collection: Adress Feedback. | Fernando Sahmkow | 2021-08-29 | 1 | -1/+1 |
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* | VideoCore: Rework Garbage Collection. | Fernando Sahmkow | 2021-08-28 | 1 | -1/+1 |
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* | Texture Cache: Fix GCC & Clang. | Fernando Sahmkow | 2021-07-04 | 1 | -4/+4 |
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* | Texture Cache: Address feedback. | Fernando Sahmkow | 2021-07-04 | 1 | -3/+25 |
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* | Texture Cache: Improve accuracy of sparse texture detection. | Fernando Sahmkow | 2021-07-04 | 1 | -2/+3 |
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* | Texture Cache: Initial Implementation of Sparse Textures. | Fernando Sahmkow | 2021-07-04 | 1 | -0/+8 |
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* | Reaper: Setup settings and final tuning. | Fernando Sahmkow | 2021-06-16 | 1 | -4/+4 |
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* | Reaper: Tune it up to be an smart GC. | Fernando Sahmkow | 2021-06-16 | 1 | -0/+10 |
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* | Initial Reaper Setup | ReinUsesLisp | 2021-06-16 | 1 | -0/+2 |
| | | | | WIP | ||||
* | video_core: Rewrite the texture cache | ReinUsesLisp | 2020-12-30 | 1 | -0/+83 |
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. |