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2021-07-04Texture Cache: Fix GCC & Clang.Fernando Sahmkow1-4/+4
2021-07-04Texture Cache: Address feedback.Fernando Sahmkow1-3/+25
2021-07-04Texture Cache: Improve accuracy of sparse texture detection.Fernando Sahmkow1-2/+3
2021-07-04Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow1-0/+8
2021-06-16Reaper: Setup settings and final tuning.Fernando Sahmkow1-4/+4
2021-06-16Reaper: Tune it up to be an smart GC.Fernando Sahmkow1-0/+10
2021-06-16Initial Reaper SetupReinUsesLisp1-0/+2
WIP
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-0/+83
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.