Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2021-07-04 | Texture Cache: Fix GCC & Clang. | Fernando Sahmkow | 1 | -4/+4 | |
2021-07-04 | Texture Cache: Address feedback. | Fernando Sahmkow | 1 | -3/+25 | |
2021-07-04 | Texture Cache: Improve accuracy of sparse texture detection. | Fernando Sahmkow | 1 | -2/+3 | |
2021-07-04 | Texture Cache: Initial Implementation of Sparse Textures. | Fernando Sahmkow | 1 | -0/+8 | |
2021-06-16 | Reaper: Setup settings and final tuning. | Fernando Sahmkow | 1 | -4/+4 | |
2021-06-16 | Reaper: Tune it up to be an smart GC. | Fernando Sahmkow | 1 | -0/+10 | |
2021-06-16 | Initial Reaper Setup | ReinUsesLisp | 1 | -0/+2 | |
WIP | |||||
2020-12-30 | video_core: Rewrite the texture cache | ReinUsesLisp | 1 | -0/+83 | |
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. |