Commit message (Collapse) | Author | Age | Files | Lines | |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | video_core: implement formats for N64 emulation | Fernando Sahmkow | 2022-04-14 | 1 | -0/+4 |
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* | video_core: Add S8_UINT stencil format | Morph | 2021-11-17 | 1 | -0/+2 |
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* | shader: Initial OpenGL implementation | ReinUsesLisp | 2021-07-23 | 1 | -2/+1 |
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* | video_core: Rewrite the texture cache | ReinUsesLisp | 2020-12-30 | 1 | -0/+263 |
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. |