Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Get out of render pass before query barriers, fix image names with samples > 1, remove image alias bit | Kelebek1 | 2023-10-11 | 1 | -2/+6 |
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* | Log object names with debug renderer, add a GPU address to ImageViews | Kelebek1 | 2023-05-06 | 1 | -10/+12 |
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* | texture_cache: OpenGL: Implement MSAA uploads and copies | ameerj | 2023-02-11 | 1 | -0/+3 |
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* | general: fix compile for Apple Clang | Liam | 2022-11-23 | 1 | -0/+1 |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | shader: Initial OpenGL implementation | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
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* | video_core: Rewrite the texture cache | ReinUsesLisp | 2020-12-30 | 1 | -0/+95 |
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. |