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path: root/src/video_core/texture_cache/format_lookup_table.h (follow)
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* format_lookup_table: Address feedbackReinUsesLisp2019-11-151-1/+1
| | | | | | | | format_lookup_table: Drop bitfields format_lookup_table: Use std::array for definition table format_lookup_table: Include <limits> instead of <numeric>
* texture_cache: Use a table instead of switch for texture formatsReinUsesLisp2019-11-151-0/+51
Use a large flat array to look up texture formats. This allows us to properly implement formats with different component types. It should also be faster.