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* gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.bunnei2018-12-281-51/+41
| | | | - Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
* Improve msvc codegen for hot-path array LUTsheapo2018-12-051-275/+277
| | | | | | | In some constexpr functions, msvc is building the LUT at runtime (pushing each element onto the stack) out of an abundance of caution. Moving the arrays into be file-scoped constexpr's avoids this and turns the functions into simple look-ups as intended.
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)greggameplayer2018-11-131-69/+79
| | | | | | | * Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction
* Merge pull request #1616 from FernandoS27/cube-arraybunnei2018-11-051-0/+1
|\ | | | | Implement Cube Arrays
| * Implement Cube ArraysFernandoS272018-11-011-0/+1
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* | Fix ASTC Decompressor to support depth parameterFernandoS272018-11-021-13/+94
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* video_core: Move surface declarations out of gl_rasterizer_cacheReinUsesLisp2018-10-301-0/+385