Commit message (Collapse) | Author | Files | Lines | ||
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2018-12-28 | gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. | bunnei | 1 | -2/+5 | |
- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild. | |||||
2018-12-19 | Fixed uninitialized memory due to missing returns in canary | David Marcec | 1 | -0/+7 | |
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used. | |||||
2018-11-13 | Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) | greggameplayer | 1 | -0/+4 | |
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction | |||||
2018-11-02 | Fix ASTC Decompressor to support depth parameter | FernandoS27 | 1 | -21/+5 | |
2018-11-01 | Implement Cube Arrays | FernandoS27 | 1 | -0/+3 | |
2018-10-30 | video_core: Move surface declarations out of gl_rasterizer_cache | ReinUsesLisp | 1 | -0/+499 | |