summaryrefslogtreecommitdiffstats
path: root/src/video_core/shader_environment.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* general: fix compile for Apple ClangLiam2022-11-231-1/+1
|
* video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen2022-11-041-2/+10
|
* Merge pull request #8858 from vonchenplus/mipmapbunnei2022-11-041-0/+9
|\ | | | | video_core: Generate mipmap texture by drawing
| * video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+9
| |
* | Update 3D regsKelebek12022-10-071-1/+1
|/
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow2022-01-041-0/+6
|
* gpu: Migrate implementation to the cpp fileameerj2021-10-031-3/+1
|
* shader_environment: Receive cache version from outsideReinUsesLisp2021-07-231-4/+5
| | | | This allows us invalidating OpenGL and Vulkan separately in the future.
* shader: Initial OpenGL implementationReinUsesLisp2021-07-231-16/+0
|
* shader: Move pipeline cache logic to separate filesReinUsesLisp2021-07-231-0/+198
Move code to separate files to be able to reuse it from OpenGL. This greatly simplifies the pipeline cache logic on Vulkan. Transform feedback state is not yet abstracted and it's still intrusively stored inside vk_pipeline_cache. It will be moved when needed on OpenGL.