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path: root/src/video_core/shader_environment.h (follow)
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* ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow2022-01-041-0/+6
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* gpu: Migrate implementation to the cpp fileameerj2021-10-031-3/+1
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* shader_environment: Receive cache version from outsideReinUsesLisp2021-07-231-4/+5
| | | | This allows us invalidating OpenGL and Vulkan separately in the future.
* shader: Initial OpenGL implementationReinUsesLisp2021-07-231-16/+0
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* shader: Move pipeline cache logic to separate filesReinUsesLisp2021-07-231-0/+198
Move code to separate files to be able to reuse it from OpenGL. This greatly simplifies the pipeline cache logic on Vulkan. Transform feedback state is not yet abstracted and it's still intrusively stored inside vk_pipeline_cache. It will be moved when needed on OpenGL.