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2022-11-23general: fix compile for Apple ClangLiam1-1/+1
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen1-2/+10
2022-10-07Update 3D regsKelebek11-1/+1
2022-09-20video_core: Generate mipmap texture by drawingFengChen1-0/+9
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-01-04ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow1-0/+6
2021-10-03gpu: Migrate implementation to the cpp fileameerj1-3/+1
2021-07-23shader_environment: Receive cache version from outsideReinUsesLisp1-4/+5
This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-23shader: Initial OpenGL implementationReinUsesLisp1-16/+0
2021-07-23shader: Move pipeline cache logic to separate filesReinUsesLisp1-0/+198
Move code to separate files to be able to reuse it from OpenGL. This greatly simplifies the pipeline cache logic on Vulkan. Transform feedback state is not yet abstracted and it's still intrusively stored inside vk_pipeline_cache. It will be moved when needed on OpenGL.