Commit message (Collapse) | Author | Files | Lines | ||
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2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 1 | -2/+10 | |
2022-10-07 | Update 3D regs | Kelebek1 | 1 | -1/+1 | |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | 1 | -0/+9 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-01-04 | ShaderDecompiler: Add a debug option to dump the game's shaders. | Fernando Sahmkow | 1 | -0/+6 | |
2021-10-03 | gpu: Migrate implementation to the cpp file | ameerj | 1 | -3/+1 | |
2021-07-23 | shader_environment: Receive cache version from outside | ReinUsesLisp | 1 | -4/+5 | |
This allows us invalidating OpenGL and Vulkan separately in the future. | |||||
2021-07-23 | shader: Initial OpenGL implementation | ReinUsesLisp | 1 | -16/+0 | |
2021-07-23 | shader: Move pipeline cache logic to separate files | ReinUsesLisp | 1 | -0/+198 | |
Move code to separate files to be able to reuse it from OpenGL. This greatly simplifies the pipeline cache logic on Vulkan. Transform feedback state is not yet abstracted and it's still intrusively stored inside vk_pipeline_cache. It will be moved when needed on OpenGL. |