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path: root/src/video_core/shader_environment.cpp (unfollow)
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2022-11-23general: fix compile for Apple ClangLiam1-0/+1
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph1-1/+1
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen1-10/+79
2022-10-07Update 3D regsKelebek11-11/+12
2022-09-20video_core: Generate mipmap texture by drawingFengChen1-0/+17
2022-08-31style: General style changes to match with the rest of the codebaseMorph1-5/+2
2022-08-25video_code: support rectangle textureFengChen1-2/+7
2022-06-14common: Change semantics of UNREACHABLE to unconditionally crashLiam1-1/+1
2022-04-28GCC 12 fixesLiam1-2/+2
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-03-19video_core: Reduce unused includesameerj1-1/+0
2022-01-05video_core: Remove unnecesary maybe_unused flagNarr the Reg1-1/+1
2022-01-04ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow1-0/+54
2021-10-03gpu: Migrate implementation to the cpp fileameerj1-0/+1
2021-09-11shader_environment: Add missing <algorithm> includeMorph1-0/+1
2021-07-23shader_environment: Receive cache version from outsideReinUsesLisp1-6/+5
2021-07-23shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp1-1/+9
2021-07-23shader: Unify shader stage typesReinUsesLisp1-1/+1
2021-07-23shader_environment: Fix local memory size calculationsReinUsesLisp1-3/+3
2021-07-23shader_environment: Add shader_local_memory_crs_size to local memory sizeameerj1-1/+1
2021-07-23shader: Initial OpenGL implementationReinUsesLisp1-2/+2
2021-07-23shader: Move pipeline cache logic to separate filesReinUsesLisp1-0/+453