Commit message (Collapse) | Author | Files | Lines | ||
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2021-07-23 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 1 | -1/+9 | |
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||||
2021-07-23 | shader: Unify shader stage types | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader_environment: Fix local memory size calculations | ReinUsesLisp | 1 | -3/+3 | |
2021-07-23 | shader_environment: Add shader_local_memory_crs_size to local memory size | ameerj | 1 | -1/+1 | |
Fixes DOOM 2016 missing local memory | |||||
2021-07-23 | shader: Initial OpenGL implementation | ReinUsesLisp | 1 | -2/+2 | |
2021-07-23 | shader: Move pipeline cache logic to separate files | ReinUsesLisp | 1 | -0/+453 | |
Move code to separate files to be able to reuse it from OpenGL. This greatly simplifies the pipeline cache logic on Vulkan. Transform feedback state is not yet abstracted and it's still intrusively stored inside vk_pipeline_cache. It will be moved when needed on OpenGL. |